Hi guys, I’ve been experimenting with Survival of the Fittest condi variants in sPvP for a while now. This build is what I personally find to be the most well rounded condition based Ranger build which is capable of winning 1v1s as well as doing well in small skirmishes, while maintaining high mobility and decent survivability when focused.
So, why is this build better?
Carrion vs Rabid vs Celestial
Carrion = 25k starting health when approaching a fight coupled with multiple sources of condi clear makes you almost immune to conditions. Shortbow 3 + Dagger 4 + your regular dodges + Lightning Reflexes is enough to dodge all big hitting power based attacks in a 1v1 engagement.
Rabid: Low initial health and higher toughness is better against some specs, but ultimately relies also more heavily on bleed stacking, which is cleansed very easily by eles and shout warriors. Thieves will dodge your heavy bleed stacking moves (weapon swap, Split blade). Mesmers will kite them. Overall Rabid is a decent choice, but not as good as Carrion for the majority of matchups.
Celestial: Low condition damage, slightly better toughness and marginally better healing power. Overall neither shortbow or axe scales that well with power/crit. This amulet is definitely decent/almost strong on Ranger, but Carrion has more overall damage and the sustain isn’t different enough to be worth running Celestial without Might stacking.
Why Sun Spirit?
First of all, the typical SotF Ranger builds I’m seeing are either a/d s/t or a/d sb. The melee variant is a very effective 1v1 node assaulter, but it lacks focus in team fights. The a/d sb variant relies almost entirely on bleed stacking in skirmishes, which is cleared too easily, and you ultimately end up with very little damage.
Sun Spirit attempts to fix the problem of the a/d sb build by giving it an additional burn, which makes it far stronger vs squishies in a skirmish, and also giving it an extra high damage condition in 1v1s.
Usage of Sun Spirit
Given the fact that I’m not running Healing Spring, my Sun Spirit dies very quickly if I’m being attacked with AoE attacks (think d/d ele or grenades). Therefore, I intentionally do not take Spirits Unbound, and take Evasive Purity (great trait when paired with Troll Unguent). Spirits passive effects have a range of 1,000 so in any engagement I find a place to put my Sun Spirit which is off node, and preferably out of line of sight. This means that it will not die unless the enemy specifically seeks it out and focuses it down.
Traveler’s Runes
Unlike Spirit Ranger, which can stack over 30 seconds of swiftness with Storm Spirit + Tail Wind, Survival Ranger can either choose Traveler’s Runes or Tail Wind. Tail Wind is a decent trait, but as a node defender and duelist, I need to be able to move quickly between points. Traveler’s Runes also allow me to go into Marksmanship, which is a stronger traitline for condition ranger.
Why Marksmanship is good
The first marksmanship trait is decent in skirmishes and cover condi when entering 1v1s. It also proccs Transmute on Engineers so that you can immediately hit them with a more valuable condition. Keen Edge gives you another Survival Skill which can be used to burst with Splitblade if you are paying attention to your opponents health. It also by default gives you more condi clear and fury with SotF.
Owl vs Dog vs Spider
Given that part of the role of this spec is 1v1 oriented, I consider Owl to possibly be the strongest 1v1 pet Ranger has access to. The chill is very strong vs Eles and Engies and allows the owl to land additional attacks as well. Owl is also extremely strong vs both D/P and S/D thieves. The attacks are unpredictable and hard to dodge, and the fast double strike of the Owl means it still does damage if the Thief is standing in Blinding Powder.