after the preview of Gen 26th patch i’d like an opinion to this hypothesis of massive trait/skills modification i wrote down about 1 month ago.
MARKSMANSHIP:
predator’s instinct becomes predator’s strike:interrupting a a foe delay the interrupted skill’s cooldown of 5s(as long it has a cooldown) and apply 1s of immobilize
moment of clarity:daze and stun durations last longer;can’t be dazed/stunned while attacking a stunned/dazed/downed enemy
SKIRMISHING:
sharpened edge becomes glass arrows:50% chance of inflicting bleeding(1 stack 5s) to a foe who blocked your arrows
trapper’s expertise:healing spring inflicts 3s of weakness if you are in combat
strider’s defense:chance of destroying projectiles when attacking a foe within 180 radius;swords skills recharge faster
light on your feet:“dodging” replaced by “evading” and attack(triggers with evading skills)
most dangerous game becomes retaliatory sinergy:if one of your attacks misses/is evaded the next attack of the pet is an Attack of opportunity.if one of of the pet’s attacks misses/is evaded your next attack is an attack of opportunity.(cd 15s)(attack of opportunity:the next strike does 10% damage)
WILDERNESS SURVIVAL:
oakheart salve:damage reduction from 5% to 7%
malicious training:increased the condition duration to 25%
shared anguish:halves the cooldown of this trait if the pet is already suffering of cc effects
NATURE MAGIC:
bountiful hunter:increase the pet’s bonus damage per boon on you to 2%
instinctive reaction:added 3 s of protection when hp drops below 75%
evasive purity:remove 1 condition per boon on you after a succesful evasion(cd 10s)
vigorous training:in addition to the vigor,after swapping pet the f2 grants 2s of resistance to allies within 300 radius
windborne notes:added +7% dmg to hunter’s call
nature’s vengeance:added a 50% chance of not destroying the spirit if this one is under attack when the command is activated
protective ward becomes retaliatory ward(addition): when this trait is triggered the pet gains an attack of opportunity.(attack of opportunity:the next strike does +10% damage)
invigorating bond:if the pet is interrupted during the f2 that triggers this trait gains 2 stacks of stability for 5s instead
BEASTMASTERY:
Loud Whistle:10% damage attack speed
go for the eyes:removed the bonus toughness;added 75 ferocity and a 0,2% increased damage per stack of vulnerability on the target
companion’s might:added +100 precision for the pet to this trait
wilting strike:Your pet inflicts weakness on their target(s) when executing a command [F2] ability.apply 1s of slow if the enemy blocks this skill within 240 units from the pet(cd 20s).100 vitality bonus
beastly warden:added a 300 toughness
zephyr’s speed:might and quickness above ranger’s 50% hp,below gain 5s vigor and 3s of resistance
honed cruel axe:added a 33% chance of inflicting 1 stack of torment(2s) with ricochet;150 ferocity replaced by 2% damage per boon on the enemy
DRUID:
druid clarity becomes druid’s quietude:the physical damage and condition damage you take while having full endurance is reduced of 5% and an additional 5% in celestial avatar form;
celestial shadowbecomes zodiacal intervention:taking a lethal blow in CAF triggers a 4000 healing for you and allies around you;breakstun.you’re afflicted with weakness for 10s(240 radius,40s cd).
cultivated sinergy becomes collective synergy:using a heal skill heals allies around you and your pet;gain 1,5% AF from the heals you receive from allies
natural stride becomes nature’s understanding:added a 5% condition damage for you and5%damage to your pet if you haven’t movement impairing conditions;reduced movement imparing conditions duration.
lingering light:reduce cd to 10s,the blind is around the target buffed(radius 120)
ancient seeds:if the root is destroyed before 5s the rooted enemy is afflicted with 2 stacks of torment for 2s
CAF skill Seed Of Life removes 1 condition instead of 2
UTILITIES:
signet of the hunt active (reworked):hit the enemy with medium damage and a knockdown 1s if the enemy is within 600 unit(using your stat—>266),otherwise it inflicts cripple and 2 stack of torment using your pet stat(base duration:10s).3/4 cast,range 1200
muddy terrain:added a 3s of weakness when exiting the terrain before it ends.
sharpening stone becomes frazzler’s tactic(2s cast,cd 40s):(buff for 20s) 33%chance to apply 1s of slow with a hit.
“guard!” becomes:for 10s the area around your pet when this skills is activated increases pet’s attack speed by 15%(disappears if you swap pet)cd 30s,radius 240.
sick ‘em:revealed doesn’t need a target.foes around the pet are affected(radius 900)
glyph of alignment:base damage increased to 200,cripple increased to 7s
glyph of empowerment(CAF): reduced incoming physical damage by 5% for the allies affected
glyph of unity:enemies tethered to you receive 5% more damage from your allies
glyph of unity(CAF):tethering yourself to each ally grants you a 2% outgoing healing effectiveness
RUNE OF THE DRUID:
instead of vitality 5% and +10% outgoing healing effectiveness;(6): recharge weapon’s skills of 5% everytime after you cast a glyph
PET SKILLS:
wyverns
fire wyvern’s consuming flames:spit a slow ball of fire on the enemy;after exploding on impact becomes a pulsing combo field fire(cast 1s,cd30s,initial burning:1stack 4s, duration field 5s pulsing 4 times for [200 damage2s burning],radius 180,range 600)
lightning assault ray:the pet stands still while generating a double electric ray swipe in front of it,damaging and stunning the enemies it pierces(650,stun 1s);cast 2s,cd 30s,range 480(animation like the electric ray of enemies electric wyvern)
bristleback
spike shoot:combo projectile(20%)
rain of spikes become the f2:cover the area around the target with a rain of bleeding spike(5x[150+4s bleeding]),cast 1,5s cd 15s ,radius 180,range 1200,max 5 targets
sharpen spines: hits under this buff have a 50% chance of inflcting bleeding 4s.buff 10s cd 30s
spike barrage:no longer the f2;same description(10x—>3800dmg).cast 2,5s, cd 18s,range 900
birds
quickening screech:grants 5s of swiftness and 3s of fury in a 1000 range
hawk’s lacerating slash:one more stack of bleeding if attacking from behind
eagle’s lacerating slash slice:one more stack of bleeding if attacking a facing enemy
hyena
howl of the pack scavenger’s pounce:pounce at foe hitting him.triple damage if it’s below 25%hp(restore power stat for a normal canine).500 dmg,20s cd,range 240.
theorybalancing ranger
- Wall
- There’s too much. If glued together – it’s a huge overkill
- No one’s really going to listen to a complete redesign of a trait or skill that a lot of people currently use.
- You changed the whole Ranger class and 90% of the builds into something completely different without ever asking anyone about their opinion.
“Observe, learn and counter.”
- Wall
- There’s too much. If glued together – it’s a huge overkill
- No one’s really going to listen to a complete redesign of a trait or skill that a lot of people currently use.
- You changed the whole Ranger class and 90% of the builds into something completely different without ever asking anyone about their opinion.
I tried to read the wall a couple of times but i couldn’t make any sense of it… How did you do it?
TL;DR: Please OP reformat the text so is easier to read.