u want druid to be great healer and damage?
The elite specs should be able to work with several playstyles, with the talents tailoring them to whatever style your character works best with. The necro reaper, for example, can work for a condition based style, or a power based one, or even a hybrid of the two, allowing all sorts of necromancers to pick it up without having to change their specs too much.
The Druid is apparently only good for people who want to heal and heal super well. People simply want it to offer build diversity, so that people who are primarily dps can take it and, say, concentrate on the control aspect rather than the healing one. Or heck, give it an ability to do a little healing whenever it does damage and people would probably be ok with that.
I want to be able to chose. Depending on my armor stats, am I more on the damage, or on the healing side?
As is, the only option is heal, with poor damages.
I hope better heal scaling means better damage options on staff.
Well, I certainly wouldn’t mind having great healing and a nice high damage spike here or there. I think Druid can give us this.
Illustrious Exhausted Primordial Legendary Druid, and Mesmer for fun
PvE | PvP (1500)| WvW | Fractals | Dungeons
Nothing should be 1 dimensional, there should be at least good damage to complement healing. Same as how all the other specs have damage with sustain or utility or mobility or support or even more damage.
It’s choice above all. I want to support my team, but not to the extent that I hit like a wet noodle. Stat choice should have a significant impact.
The problem is this game has had no defined roles for 3 years and now for some reason we’re seeing only a single specialization focused so heavily in a single area to actually create the game’s sole ‘trinity’ class.
No one is saying Druid needed to top healing and damage, but the line should at least synergize with other trait lines and weapons so it’s attractive to players who don’t want to be a primary healer.
As an example, they could have easily made staff and astral form provide strong utility type spells and left damage completely out of it and turned the line into a healing/control type build. At least this way the line would compliment the other 5 lines available and synergize with weapons other than staff.
The elite specs should be able to work with several playstyles, with the talents tailoring them to whatever style your character works best with. The necro reaper, for example, can work for a condition based style, or a power based one, or even a hybrid of the two, allowing all sorts of necromancers to pick it up without having to change their specs too much.
The Druid is apparently only good for people who want to heal and heal super well. People simply want it to offer build diversity, so that people who are primarily dps can take it and, say, concentrate on the control aspect rather than the healing one. Or heck, give it an ability to do a little healing whenever it does damage and people would probably be ok with that.
But there are other ways to diversify a Druid build than just DPS. How about another support build or a tank build. Why does everything have to always be about dps, simply to be considered “diverse”?
The elite specs should be able to work with several playstyles, with the talents tailoring them to whatever style your character works best with. The necro reaper, for example, can work for a condition based style, or a power based one, or even a hybrid of the two, allowing all sorts of necromancers to pick it up without having to change their specs too much.
The Druid is apparently only good for people who want to heal and heal super well. People simply want it to offer build diversity, so that people who are primarily dps can take it and, say, concentrate on the control aspect rather than the healing one. Or heck, give it an ability to do a little healing whenever it does damage and people would probably be ok with that.
But there are other ways to diversify a Druid build than just DPS. How about another support build or a tank build. Why does everything have to always be about dps, simply to be considered “diverse”?
Bingo
Are people forgetting that Druid is just one of three trait lines you’ll have active at once? The fact is you can have good DPS and healing within the same build, by combining Druid with other more offensive traits, and swapping between staff and a different weapon. You can even make the staff Clerics and the other weapon Berserkers, for instance. There’s plenty of other trait lines and weapons that focus more on support or healing, but it’s why they give us access to 3 trait lines and 2 weapon sets.
Are people forgetting that Druid is just one of three trait lines you’ll have active at once? The fact is you can have good DPS and healing within the same build, by combining Druid with other more offensive traits, and swapping between staff and a different weapon. You can even make the staff Clerics and the other weapon Berserkers, for instance. There’s plenty of other trait lines and weapons that focus more on support or healing, but it’s why they give us access to 3 trait lines and 2 weapon sets.
Precisely. No one properly DPSs with Guardian Staff, for instance.
The elite specs should be able to work with several playstyles, with the talents tailoring them to whatever style your character works best with. The necro reaper, for example, can work for a condition based style, or a power based one, or even a hybrid of the two, allowing all sorts of necromancers to pick it up without having to change their specs too much.
The Druid is apparently only good for people who want to heal and heal super well. People simply want it to offer build diversity, so that people who are primarily dps can take it and, say, concentrate on the control aspect rather than the healing one. Or heck, give it an ability to do a little healing whenever it does damage and people would probably be ok with that.
But there are other ways to diversify a Druid build than just DPS. How about another support build or a tank build. Why does everything have to always be about dps, simply to be considered “diverse”?
Bingo
Are people forgetting that Druid is just one of three trait lines you’ll have active at once? The fact is you can have good DPS and healing within the same build, by combining Druid with other more offensive traits, and swapping between staff and a different weapon. You can even make the staff Clerics and the other weapon Berserkers, for instance. There’s plenty of other trait lines and weapons that focus more on support or healing, but it’s why they give us access to 3 trait lines and 2 weapon sets.
Exactly. There is no need to add more support or anything else to Druid before it gets more damage, because Ranger core already has enough support options to cover Druid with two Ranger trait lines. The absolute last thing this game needs is tank setups.
The best defense is a good offense. The Druid line needs damage options, or at least a reshuffle to allow DPS builds to be used without wasting trait slots on healing options. Healing options are only good when you use a staff and are playing with a party. Pretty narrow build options. We just want diversity, it will not affect healing druids at all.
Changes like below.
I don’t understand how people can logically request for both great healing and great damage at the same time in the same elite specialization. What logic of balance does this make sense in?
NOPE!. people want diversity where you can be a healer or a damage dealer just an option. why can’t they make a different skill set on Avatar form for other weapon? why staff not really that useful, it is made to be a replacement for other weapon like LB but does not do much. skill 4 even cast like years where most of the time target can just walk on the side and does not get hit and ya I mean no dodge just move on the side because of the long cast and slow animation. glyph were supposed to be a replacement for survival skill but it does not help at all. knock back of a short range? share damage? bonus damage that no one feels? these things are a waste of utility spot but has to get it because its the only skills that works with Avatar. why force the Rangers who chose this class for dps and support to go full heal?. they don’t like the Zerker group? why are we the only who does it?. other classes had options to be support and heal like Revenant, Tempest, Guardian, Engineers. why do we need more? most of us do not want to be OP just options that will work with our play style. NOT all of us wants to be a healer with no real play skills who stands in the corner like a decoration even though all the classes have self heals and very good survival sustain. Condi damage already changed some of the players play style and runs with condi, we have tanks too just not so many. why do people run zerkers? well most of us have LIFE and we do not want to waste too much time when there are allot of things you can do in GW2 and in RL and that is the majority of the players are. we do not want it too easy because nothing is easy and all game mode requires to have enough understanding of the game mechanics.
No we want Druid to be a good support spec line that can be combined with other trait lines to create a variety of builds in all different game modes. Not just a spam several different heals until people figure out raids and start bringing optimised groups full of builds that can do multiple things leaving Ranger out in the cold again.
Well Ranger is a skirmishing class. If Druid cannot make use of that, then it’s practically a brand new profession.
If Druid is a brand new profession then Ranger doesn’t get another Specialization, it gets a new class hidden in its UI.
An elite specialization needs to have synergy with its current class. Rangers wanted more group support. Now they got it. They shouldn’t have to drop everything that defines Ranger to use it. Otherwise people who are playing Ranger because they want to play Ranger are stuck again without an option.
The elite specs should be able to work with several playstyles, with the talents tailoring them to whatever style your character works best with. The necro reaper, for example, can work for a condition based style, or a power based one, or even a hybrid of the two, allowing all sorts of necromancers to pick it up without having to change their specs too much.
The Druid is apparently only good for people who want to heal and heal super well. People simply want it to offer build diversity, so that people who are primarily dps can take it and, say, concentrate on the control aspect rather than the healing one. Or heck, give it an ability to do a little healing whenever it does damage and people would probably be ok with that.
But there are other ways to diversify a Druid build than just DPS. How about another support build or a tank build. Why does everything have to always be about dps, simply to be considered “diverse”?
Bingo
Are people forgetting that Druid is just one of three trait lines you’ll have active at once? The fact is you can have good DPS and healing within the same build, by combining Druid with other more offensive traits, and swapping between staff and a different weapon. You can even make the staff Clerics and the other weapon Berserkers, for instance. There’s plenty of other trait lines and weapons that focus more on support or healing, but it’s why they give us access to 3 trait lines and 2 weapon sets.
Exactly. There is no need to add more support or anything else to Druid before it gets more damage, because Ranger core already has enough support options to cover Druid with two Ranger trait lines. The absolute last thing this game needs is tank setups.
The best defense is a good offense. The Druid line needs damage options, or at least a reshuffle to allow DPS builds to be used without wasting trait slots on healing options. Healing options are only good when you use a staff and are playing with a party. Pretty narrow build options. We just want diversity, it will not affect healing druids at all.
Changes like below.
You realize daze on swapping to any weapon baseline would be pretty broken right? With Ancient Seed it would pretty much mean an entangle on every weapon swap…
Honestly, I think its fine that people are asking for damage or control options on Druid. As is, the thing is very one dimensional and does its one job REALLY well. That said, the game isn’t about just doing your ONE JOB like other MMOs. People don’t take Eles just because they have might stacking capabilities. Its also for their damage and stun from Ice bow. Herald isn’t taken just because of its DPS, but because of its great uptime on boons such as prot and fury along with might.
Point is, you have to be able to stretch across multiple parts in this game to be worth it to a group and to be worth playing in general. This doesnt necessarily mean being the highest damage and highest healing, but being able to use all trait lines effectively to create a well-rounded build for the job you seek. As is, druid trait line can fufill mostly just support aspects, while Celestial avatar itself COULD shape to benefit the whole profession with some damage values added and extra effects. So yes, I think its fine to ask for damage, but it also needs some extra things done to the trait-line to open up more options to players. Im not saying they arent on the right track, but atleast two traits needed to be put in; something damage or self sustain related and something to focus on the actual main things to link it to ranger such as fury, quickness, or utilization of poison.
I stream sometimes: http://www.twitch.tv/kidtofu/
“Revenant is actual proof that devs read the necromancer forum”
The elite specs should be able to work with several playstyles, with the talents tailoring them to whatever style your character works best with. The necro reaper, for example, can work for a condition based style, or a power based one, or even a hybrid of the two, allowing all sorts of necromancers to pick it up without having to change their specs too much.
The Druid is apparently only good for people who want to heal and heal super well. People simply want it to offer build diversity, so that people who are primarily dps can take it and, say, concentrate on the control aspect rather than the healing one. Or heck, give it an ability to do a little healing whenever it does damage and people would probably be ok with that.
But there are other ways to diversify a Druid build than just DPS. How about another support build or a tank build. Why does everything have to always be about dps, simply to be considered “diverse”?
Bingo
Are people forgetting that Druid is just one of three trait lines you’ll have active at once? The fact is you can have good DPS and healing within the same build, by combining Druid with other more offensive traits, and swapping between staff and a different weapon. You can even make the staff Clerics and the other weapon Berserkers, for instance. There’s plenty of other trait lines and weapons that focus more on support or healing, but it’s why they give us access to 3 trait lines and 2 weapon sets.
Exactly. There is no need to add more support or anything else to Druid before it gets more damage, because Ranger core already has enough support options to cover Druid with two Ranger trait lines. The absolute last thing this game needs is tank setups.
The best defense is a good offense. The Druid line needs damage options, or at least a reshuffle to allow DPS builds to be used without wasting trait slots on healing options. Healing options are only good when you use a staff and are playing with a party. Pretty narrow build options. We just want diversity, it will not affect healing druids at all.
Changes like below.
You realize daze on swapping to any weapon baseline would be pretty broken right? With Ancient Seed it would pretty much mean an entangle on every weapon swap…
Ancient Seeds will get a longer ICD, mark my words. We can already have the ability and methods to proc it every 10s, it will generate tons of QQ and it will be nerfed to 20s. I’m betting. Which is why I think putting daze on swap will be fine. You could even put an 18s CD on the daze on swap if they didn’t increase the ICD on Ancient Seeds and it would still be miles better.
Currently, Druid is not a great healer nor does it do great damage.
Iren is going to make the healing worse and force us into healing power too, so dps will get even lower than ever.
Period.
Gonna main Revenant post patch then.
I don’t understand how people can logically request for both great healing and great damage at the same time in the same elite specialization. What logic of balance does this make sense in?
Its not.
They’re going to add more damage to the druid for HoT launch and make the healing baseline lower while scaling better to healing power.
This means, for the people that want to do more damage with druid will be able to do so while people like you that want to do pure healing, will have better scaling with your heals. Win-win.
I don’t understand how people can logically request for both great healing and great damage at the same time in the same elite specialization. What logic of balance does this make sense in?
Considering that there are several base classes that offer both solid support and extremely high DPS, such as Elementalist, Engineer, and Guardian, (and likely Revenant in the future) I don’t feel like it’s crazy to ask for Druid to deal damage comparable to base Ranger (which already does less damage than Elementalist, Engineer, and Guardian) and exchange Ranger’s superior self-sufficiency for Druid’s group support.
If we renamed Ranger “Beast Master”. . .
More people would probably of went Warrior with bow.
And all the people who use pets would be here talking about all the new pet sustain. How well they can fully trait for pets + be a great support to pets + players.
But instead it’s called Ranger. And everyone wants top tier DPS and no pet. Now they want great heals added on. Bleh.
The elite specs should be able to work with several playstyles, with the talents tailoring them to whatever style your character works best with. The necro reaper, for example, can work for a condition based style, or a power based one, or even a hybrid of the two, allowing all sorts of necromancers to pick it up without having to change their specs too much.
The Druid is apparently only good for people who want to heal and heal super well. People simply want it to offer build diversity, so that people who are primarily dps can take it and, say, concentrate on the control aspect rather than the healing one. Or heck, give it an ability to do a little healing whenever it does damage and people would probably be ok with that.
Then there is the Power druid build. Ancient seeds work well for offensive oriented builds.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
The elite specs should be able to work with several playstyles, with the talents tailoring them to whatever style your character works best with. The necro reaper, for example, can work for a condition based style, or a power based one, or even a hybrid of the two, allowing all sorts of necromancers to pick it up without having to change their specs too much.
The Druid is apparently only good for people who want to heal and heal super well. People simply want it to offer build diversity, so that people who are primarily dps can take it and, say, concentrate on the control aspect rather than the healing one. Or heck, give it an ability to do a little healing whenever it does damage and people would probably be ok with that.
But there are other ways to diversify a Druid build than just DPS. How about another support build or a tank build. Why does everything have to always be about dps, simply to be considered “diverse”?
Bingo
Are people forgetting that Druid is just one of three trait lines you’ll have active at once? The fact is you can have good DPS and healing within the same build, by combining Druid with other more offensive traits, and swapping between staff and a different weapon. You can even make the staff Clerics and the other weapon Berserkers, for instance. There’s plenty of other trait lines and weapons that focus more on support or healing, but it’s why they give us access to 3 trait lines and 2 weapon sets.
Exactly. There is no need to add more support or anything else to Druid before it gets more damage, because Ranger core already has enough support options to cover Druid with two Ranger trait lines. The absolute last thing this game needs is tank setups.
The best defense is a good offense. The Druid line needs damage options, or at least a reshuffle to allow DPS builds to be used without wasting trait slots on healing options. Healing options are only good when you use a staff and are playing with a party. Pretty narrow build options. We just want diversity, it will not affect healing druids at all.
Changes like below.
You realize daze on swapping to any weapon baseline would be pretty broken right? With Ancient Seed it would pretty much mean an entangle on every weapon swap…
Ancient Seeds will get a longer ICD, mark my words. We can already have the ability and methods to proc it every 10s, it will generate tons of QQ and it will be nerfed to 20s. I’m betting. Which is why I think putting daze on swap will be fine. You could even put an 18s CD on the daze on swap if they didn’t increase the ICD on Ancient Seeds and it would still be miles better.
Increase to Ancient Seeds ICD would further reduce the usefulness of Druid traitline to a non-healbot build.
That and the movement speed trait will literally be the only things going for the druid line from a dps perspective once Irenio nerfs the baseline heals to require healing stat gear for effectiveness.
:(
(edited by Sandzibar.5134)
This trait line actually already provides two things: 1. party sustain 2. cc
The elite specs should be able to work with several playstyles, with the talents tailoring them to whatever style your character works best with. The necro reaper, for example, can work for a condition based style, or a power based one, or even a hybrid of the two, allowing all sorts of necromancers to pick it up without having to change their specs too much.
The Druid is apparently only good for people who want to heal and heal super well. People simply want it to offer build diversity, so that people who are primarily dps can take it and, say, concentrate on the control aspect rather than the healing one. Or heck, give it an ability to do a little healing whenever it does damage and people would probably be ok with that.
Using your same example, could you say Reaper is supposed to be able to fill a group healing role as well? Understand that elite specializations are just that — specializations. More will come down the road that will allow for other aspects of playstyle. But please don’t expect every specialization to be potentially good at everything. That is just unreasonable in my opinion.
The elite specs should be able to work with several playstyles, with the talents tailoring them to whatever style your character works best with. The necro reaper, for example, can work for a condition based style, or a power based one, or even a hybrid of the two, allowing all sorts of necromancers to pick it up without having to change their specs too much.
The Druid is apparently only good for people who want to heal and heal super well. People simply want it to offer build diversity, so that people who are primarily dps can take it and, say, concentrate on the control aspect rather than the healing one. Or heck, give it an ability to do a little healing whenever it does damage and people would probably be ok with that.
But there are other ways to diversify a Druid build than just DPS. How about another support build or a tank build. Why does everything have to always be about dps, simply to be considered “diverse”?
Just off the top of my head, because any player who doesn’t bring strong DPS is unwelcome in dungeons and fractals, and useless in open world/solo content? Guardians bring strong boon and offensive support (which druid doesn’t have, and which is usually more effective than heals) without sacrificing DPS. With this the case, forcing druids to sacrifice DPS in order to get decent healing is neither fair nor balanced, especially since ranger DPS is already pretty poor.
Well, I certainly wouldn’t mind having great healing and a nice high damage spike here or there. I think Druid can give us this.
It could’ve if the specialization was done like this.
Druid 2.0
Celestial Avatar – Is a Major Grandmaster trait in the Druid line requiring Staff only (no weapon swap) and the form (CA) is a stance that is activated/deactivated with the F5.
Avatar of Nature – is a Major Grandmaster trait in the Druid line requiring Staff only (no weapon swap) the form (NA) is a stance on/off F5 and gives access to powerful nature attacks.
Harmony – is a Major Grandmaster trait that functions as Druid is now (weapon swap allowed) but adds the choice of both forms though not as poweful at either.
Unlucky since launch, RNG isn’t random
PugLife SoloQ
(edited by Aidenwolf.5964)
I don’t see the problem. The specialization is already very flexable. There is definitely an overtone for healing with Celestial Form and the forced Natural Mender trait, but that’s about it. Staff can be used without using it for healing. Traits don’t all focus on healing either. Glyphs have little to do with healing in their base form as well.
It definitely has the most synergy with a healing but that doesn’t make it impossible to use it differently. If Natural Mender wasn’t forced it would already be perfectly flexable. However, even Celestial Form might be getting some damage potential. There is nothing wrong with that.
You don’t have to use a bow to use Marksmanhip for example. It’s important that there is some flexibility and choice.
It’s not that it needs to be good at damage, it just needs to not be useless in a damage orientated build.
It’s not that it needs to be good at damage, it just needs to not be useless in a damage orientated build.
Curious if you mean useless for PVE. Because I can’t find that much large sustain via heals to be useless elsewhere.
Anyway~!
Worst case scenario for one group is that it has good heals but crap damage.
Worst case scenario for the other group is that they add damage and now the heals for those who enjoyed it aren’t very good anymore for proper balance.
Not really sure how people will find a win-win in this. I want to though. I’m hoping the damage will come through as Condi damage really. It’s a 1 stat requirement vs power which needs Fero and Precision. It would a very spread thin hybrid build that doesn’t do much of anything that well.
It’s not that it needs to be good at damage, it just needs to not be useless in a damage orientated build.
Curious if you mean useless for PVE. Because I can’t find that much large sustain via heals to be useless elsewhere.
Anyway~!
Worst case scenario for one group is that it has good heals but crap damage.
Worst case scenario for the other group is that they add damage and now the heals for those who enjoyed it aren’t very good anymore for proper balance.
Not really sure how people will find a win-win in this. I want to though. I’m hoping the damage will come through as Condi damage really. It’s a 1 stat requirement vs power which needs Fero and Precision. It would a very spread thin hybrid build that doesn’t do much of anything that well.
I speak with sPvP in mind. As I said they don’t need to add damage to the Druid it just needs something useful. At the moment the heals are good with no healing power which is why they want to change it, which is fine. On top of the currently good healing, the Druid has 2 traits I really like, Ancient Seeds and Natural Stride. They don’t add any damage or healing it’s more utility.
To be honest, it will probably be fine if they just change the healing numbers. The utility is still there, but it might need a bit more added to keep it worth it. And they need to make the glyphs better, they just don’t feel worth taking.
I don’t understand how people can logically request for both great healing and great damage at the same time in the same elite specialization. What logic of balance does this make sense in?
Great healing is worthless, when every class can heal, and other classes can cover healing + do DPS as well. Unless they completely structure raids to accommodate Druids, with some gimmick mechanic that forces taking a Druid, they are a complete and utter waste of time.
It’s not that it needs to be good at damage, it just needs to not be useless in a damage orientated build.
Curious if you mean useless for PVE. Because I can’t find that much large sustain via heals to be useless elsewhere.
Anyway~!
Worst case scenario for one group is that it has good heals but crap damage.
Worst case scenario for the other group is that they add damage and now the heals for those who enjoyed it aren’t very good anymore for proper balance.
Not really sure how people will find a win-win in this. I want to though. I’m hoping the damage will come through as Condi damage really. It’s a 1 stat requirement vs power which needs Fero and Precision. It would a very spread thin hybrid build that doesn’t do much of anything that well.
I speak with sPvP in mind. As I said they don’t need to add damage to the Druid it just needs something useful. At the moment the heals are good with no healing power which is why they want to change it, which is fine. On top of the currently good healing, the Druid has 2 traits I really like, Ancient Seeds and Natural Stride. They don’t add any damage or healing it’s more utility.
To be honest, it will probably be fine if they just change the healing numbers. The utility is still there, but it might need a bit more added to keep it worth it. And they need to make the glyphs better, they just don’t feel worth taking.
Completely agree about the glyphs. When I went to Spvp I took up things like lightning reflexes and strength of the pack. It felt a lot more rewarding for sure.
It’s not that it needs to be good at damage, it just needs to not be useless in a damage orientated build.
Curious if you mean useless for PVE. Because I can’t find that much large sustain via heals to be useless elsewhere.
Anyway~!
Worst case scenario for one group is that it has good heals but crap damage.
Worst case scenario for the other group is that they add damage and now the heals for those who enjoyed it aren’t very good anymore for proper balance.
Not really sure how people will find a win-win in this. I want to though. I’m hoping the damage will come through as Condi damage really. It’s a 1 stat requirement vs power which needs Fero and Precision. It would a very spread thin hybrid build that doesn’t do much of anything that well.
I speak with sPvP in mind. As I said they don’t need to add damage to the Druid it just needs something useful. At the moment the heals are good with no healing power which is why they want to change it, which is fine. On top of the currently good healing, the Druid has 2 traits I really like, Ancient Seeds and Natural Stride. They don’t add any damage or healing it’s more utility.
To be honest, it will probably be fine if they just change the healing numbers. The utility is still there, but it might need a bit more added to keep it worth it. And they need to make the glyphs better, they just don’t feel worth taking.
Completely agree about the glyphs. When I went to Spvp I took up things like lightning reflexes and strength of the pack. It felt a lot more rewarding for sure.
Glyphs definitely are not meshing with the backline-healer aspects of Druid, but they are a very interesting possibility for a supportive melee skirmisher—so long as their effects are buffed to be more useful.
I have no problem doing less DPS and higher heals but my heals need to scale up to the amount of damage others can dish out, as it stands the majority of heals are for groups so getting into fights as a druid it’s going to be tough since your self heals won’t be close to how much you take one on one and doing low DPS you’ll just get killed. Unless I missed something that’s how it felt to me.
It’s not that it needs to be good at damage, it just needs to not be useless in a damage orientated build.
Curious if you mean useless for PVE. Because I can’t find that much large sustain via heals to be useless elsewhere.
Anyway~!
Worst case scenario for one group is that it has good heals but crap damage.
Worst case scenario for the other group is that they add damage and now the heals for those who enjoyed it aren’t very good anymore for proper balance.
Not really sure how people will find a win-win in this. I want to though. I’m hoping the damage will come through as Condi damage really. It’s a 1 stat requirement vs power which needs Fero and Precision. It would a very spread thin hybrid build that doesn’t do much of anything that well.
I speak with sPvP in mind. As I said they don’t need to add damage to the Druid it just needs something useful. At the moment the heals are good with no healing power which is why they want to change it, which is fine. On top of the currently good healing, the Druid has 2 traits I really like, Ancient Seeds and Natural Stride. They don’t add any damage or healing it’s more utility.
To be honest, it will probably be fine if they just change the healing numbers. The utility is still there, but it might need a bit more added to keep it worth it. And they need to make the glyphs better, they just don’t feel worth taking.
Completely agree about the glyphs. When I went to Spvp I took up things like lightning reflexes and strength of the pack. It felt a lot more rewarding for sure.
Glyphs definitely are not meshing with the backline-healer aspects of Druid, but they are a very interesting possibility for a supportive melee skirmisher—so long as their effects are buffed to be more useful.
Agree. It would be great for melee atm. I am hoping for a radius increase but if we don’t get it I’ll get creative later on and see what I can do with them in pvp. PVE probably not as much.
How effective is Druid as a pure healer (Cleric gear)? I miss being a healer. I play 3 MMOs but none of them have dedicated healers.
How effective is Druid as a pure healer (Cleric gear)? I miss being a healer. I play 3 MMOs but none of them have dedicated healers.
Depends on where you want to use it really. But it’s a fantastic as full clerics. It’s what I ran during beta and WvW and sPvP was a blast. I didn’t get to try raids. But I did duo some fractals with another druid. xD it was great!