water spirit

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Posted by: Bast Bow.2958

Bast Bow.2958

Is it (more) viable since latest patch? Does anyone know?

Trying it out in raids now, not sure myself

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Posted by: Wondrouswall.7169

Wondrouswall.7169

No. Though one issue was addressed, another issue was presented that, regardless of the update, it remains where it was before. (aka “one step forward and one step back.”)

For those that have not read up on how it functions now, feel free to click on the link below (or wiki as I have updated it).

https://forum-en.gw2archive.eu/forum/professions/ranger/Water-Spirit-Update-Notes/first#post6262027

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

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Posted by: Bast Bow.2958

Bast Bow.2958

oh don’t know how I missed your post. Thanks

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Posted by: Razor.9872

Razor.9872

The one place in the whole entire game where it is actually useful is in the Sabitha Raid encounter while you are in charge of flac strafing.

NSPride <3

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Posted by: Bast Bow.2958

Bast Bow.2958

That’s exactly where I was testing it yesterday. I like traited healing spring better there though, it heals for more I believe, and also long enough though water spirit is more sustained healing which is nice when you’re ranged at sab. Healing spring is easy to place at sab where everyone stands in it, right in the middle.
Maybe I’ll try Matthias or KC since people move more there, but not too much for it to be out of range

Anyway, I always tend to prefer healing spring or glyph or rejuvenation over water spirit. But I really want water spirit to work, always liked the (idea of viable, working) spirits.

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Posted by: Razor.9872

Razor.9872

That’s exactly where I was testing it yesterday. I like traited healing spring better there though, it heals for more I believe, and also long enough though water spirit is more sustained healing which is nice when you’re ranged at sab. Healing spring is easy to place at sab where everyone stands in it, right in the middle.
Maybe I’ll try Matthias or KC since people move more there, but not too much for it to be out of range

Anyway, I always tend to prefer healing spring or glyph or rejuvenation over water spirit. But I really want water spirit to work, always liked the (idea of viable, working) spirits.

Right, HS is much better when you’re in melee range with everyone. But I was saying the water spirit is actually good when you are in charge of flac strafing — which requires you to be as far away from everyone as possible for lengthy periods of time.

NSPride <3

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Posted by: Wondrouswall.7169

Wondrouswall.7169

I want it to work, too, Bast. Unfortunately, it has to work properly first, and then altered so it does not require Nature’s Vengeance to be of use.

Since it’s still buggy, using it is a handicap.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

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Posted by: Dadnir.5038

Dadnir.5038

Well, the real issue of water spirit is how spirits work. The skillset in itself could be good in theory but perform poorly.

- Unmovable
- frail
- passive effect with ICD
- Active effect needing a cast time from the spirit (Animation on summon is kitten in this game)
- Cool down between the death of the spirit and the moment you may re-summon it (because they are way to op right?)

The only thing that we can say about spirits is that they need a total revamp on how they work which would ideally end with the “summon” part of it simply deleted for something more practical. Water spirit before or after bug fix is a perfect example of why this is needed.

Sorry but a small heal with a 10s ICD that need the ally to actually hit something and it’s not even a 100% chance to proc it… That’s ridiculous!

No core profession should be balanced around an optional elite specialization.