wvw roaming melee build
Try your berserker gear in 20660. Sharpened edges (counts as a survival skill for:), SotF, barkskin (or EB if you have trouble with condis), Two-Handed Training, vigor, prot, whatever, etc. LR, MT, Entangle.
You may want some soldiers or something in there, but I find those traits extremely surivivable. The number of evades and movement is huge, and you have a “float” skill to add whatever, perhaps Signet of Stone.
You can use a similar set up if wanted another beast master, that I often dueled using, 00626. SotF again, and Natural Healing or ZS are both quite good. A bird pairs well with that build if you take Intimidation Training.
Hopefully that gets you started. If you don’t want pure berserker, use it as a base and mix in valk, cavs and soldiers until you hit the stats you want.
I run with this http://gw2skills.net/editor/?fNUQNAR8XnUqQLL2KI+rAXLGAToaPAFQAwKZfPDpaFXwkD-TlCFwANuAAy3fAwRA4qSQBHEAkKPQp+jVlYZ0Ns4BAQIgyjBA-w
Heal gets swapped for Spring if I’m running with friends and oh axe can be swapped for dagger or warhorn depending on preference.
The burst from F2 -> pet swap -> F2 while autoattacking with sword with sick’em active ( thanks to zephyrs speed ) is crazy – and thanks to multiple sources of vigor, your low HP is kind of mitigated ( can’t believe the forums filtered “kinkittenigated” ) by the amount of blocks and evades you have access to ( especially if using an oh dagger ).