Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)
Removing Mesmer, Thief, and Engi stealth defenses every 20 seconds seems like a hard counter. This alone is an issue since these cool-downs for these professions is at least twice that. The instant cast means this is only avoidable with blinks, which means you always have to have a blink ready or you’ll be revealed. Ranger, engineer, and dragon hunter have tradeoffs of sacrificing more powerful choices for this hard counter.
Revenant having this baked in combined with the reality that teams may end up running two Heralds due to the versatility of stance options means this skill alone on a team with two Revenants could remove stealth from the meta entirely if Dragon stance and two other stances stack too well in a game mode.
In my opinion the balance team as a whole needs to look at this skill not just the individuals working on the Revenant, because if stealth is ever crippled the main defensive tools for two professions are hard countered. This would require giving different crutches to Mesmer and Thief lest risking their viability.
Also, a 20 second cool down stun break, no traits even necessary? Does anything have a stun break under 30 seconds base? And all that utility? Gaze of Darkness is the most powerful early iteration skill I’ve seen in a while.
Mesmers already destroy revenants anyway so I think it’s a fair trade.
Revenant’s access to stun breaks is hard to compare to other classes because of their locked sets mechanic. Also, shiro has a spammable stun break. I’d also say mesmers have no right to complain since they pretty much have the most stun breaks of all the base classes
Removing Mesmer, Thief, and Engi stealth defenses every 20 seconds seems like a hard counter. This alone is an issue since these cool-downs for these professions is at least twice that. The instant cast means this is only avoidable with blinks, which means you always have to have a blink ready or you’ll be revealed. Ranger, engineer, and dragon hunter have tradeoffs of sacrificing more powerful choices for this hard counter.
Revenant having this baked in combined with the reality that teams may end up running two Heralds due to the versatility of stance options means this skill alone on a team with two Revenants could remove stealth from the meta entirely if Dragon stance and two other stances stack too well in a game mode.
In my opinion the balance team as a whole needs to look at this skill not just the individuals working on the Revenant, because if stealth is ever crippled the main defensive tools for two professions are hard countered. This would require giving different crutches to Mesmer and Thief lest risking their viability.
Also, a 20 second cool down stun break, no traits even necessary? Does anything have a stun break under 30 seconds base? And all that utility? Gaze of Darkness is the most powerful early iteration skill I’ve seen in a while.
And? As of last weekend Rev was the weakest class in the game in pretty much every category it could use a little strength while it settles in to its rightful place among all the other classes.
I totally forgot about the grandmaster trait that makes them stun break allies when they do, that’s also probably a reason why they have such short CD stunbreaks
Mesmer without stealth can melee revenant to death
Removing Mesmer, Thief, and Engi stealth defenses every 20 seconds seems like a hard counter. This alone is an issue since these cool-downs for these professions is at least twice that. The instant cast means this is only avoidable with blinks, which means you always have to have a blink ready or you’ll be revealed. Ranger, engineer, and dragon hunter have tradeoffs of sacrificing more powerful choices for this hard counter.
Revenant having this baked in combined with the reality that teams may end up running two Heralds due to the versatility of stance options means this skill alone on a team with two Revenants could remove stealth from the meta entirely if Dragon stance and two other stances stack too well in a game mode.
In my opinion the balance team as a whole needs to look at this skill not just the individuals working on the Revenant, because if stealth is ever crippled the main defensive tools for two professions are hard countered. This would require giving different crutches to Mesmer and Thief lest risking their viability.
Also, a 20 second cool down stun break, no traits even necessary? Does anything have a stun break under 30 seconds base? And all that utility? Gaze of Darkness is the most powerful early iteration skill I’ve seen in a while.
Thieves have almost on demand access to stealth if you use D/P and combo the fields, also a well played thief, mesmer or even ranger easily counters Revenant hands down, since stealthing out of a Revenant’s burst is quite easy if you do it on time, and the Revenant won’t have energy to peel if you burst him afterwards, the reveal just was needed to counterplay those situations, conditions also eat up revenants as their only condition removal is on Jalis’ heal and Ventari’s 9, which won’t see much use unless running a bunker spec and given that you run bunker herald is mandatory due to it’s strong utilities which would sacrifice a lot of damage.
I like that there is finally some reveal skill where you dont need a target
In times with op pu mesmer and invis condi trapper thiefs, nice to see that there is more viable options for revealing. But I have to agree 20sec cd sounds really low and it should be more like 30-40seconds. Other spells that reveal are single target spells and with that one you reveal everyone in that area.
Btw: Who tought it is a good idea to make a reveal spell which needs a target? -.- ^__^
@Shockwave
Revenants have also a 10second stunbreaker on legendary swap when traited, as well on necros shroud. Mesmers blink has a cd of 24sec when traited. I guess there could be a few more.
Revenants don’t have access to that much stability like a warrior has. So I guess I’m fine with it.
In my opinion the balance team as a whole needs to look at this skill not just the individuals working on the Revenant, because if stealth is ever crippled the main defensive tools for two professions are hard countered.
I’ve seen some pretty dope Mesmer builds that don’t rely on stealth (in WvW at least) and as for thief, this class has some of the best evade and movement skills in the game.
At the end of the day this reveal skill will make it so that Thieves and Mesmers will have to play keep away for 5 seconds, which they will probably be able to do… easily.
Mesmer without stealth can shatter revenant to death
There, fixed it for ya.
Just put PU back to it’s old self already whoever decided longer stealth on mesmer was good needs a reality check this could turn into a mesmer thread.
It’s right in the title. AoE stun break and reveal. You’re pretty much forced to use it as one or the other.
If I use it to stun break a basi out of stealth, I’ve really only added a second or two to the reveal. If I use it to counter play stealth I’m down a stunbreak. I’m also losing out on fury.
Stealth needs counterplay and this is good.
I play a Mesmer and a Thief and i welcome this change. Besides, I’m pretty sure you can dodge it, it has an incredibly obvious animation as well.
Of ALL classes, Revenant needed some anti-stealth protection, so I say it’s well earned, if I’m honest. They don’t have a ton of defenses and sustain (so far) hasn’t been all that braggable. Mesmers could eat Revenants alive, and while did ‘okay’ 1v1 vs thief at times, still easily spiked down when +1’d, so I’m sure it’ll be fine. Besides, don’t forget. Either they lose Unyielding Angquish or Shiro in order to take this legend, which has a pretty hefty impact.
Finally, thieves and mesmers are actually afraid of something!
GOOD. Stealth needs a strong counter.
and? stealth is OP.
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