2nd hand weapon for raid staff or hammer?
Hammer is the only ranged weapon we have. If you think that will be useful, it is the obvious choice.
I prefer staff for mobility. Personally I wouldn’t do shield. I ran it during last BWE and found it underwelming, while sword offhand had the same basic functionality of shield but was more consistently useful in fights.
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
(edited by Kal Spiro.9745)
Both are useful. That said, Hammer has a more prominent role compared to staff (staff is a melee when many rev weapons are melee already, while hammer is the only ranged option).
If there are going to be instances where you have to range dps and cant get close. Your going to need Hammer regardless.
On the plus side the Hammer skill set is insanely good for Rev and hits like a truck : D
Main Guild – oPP/RIOT/yumy(Booty Bakery)
IGN- Greek Kenpachi | Champion Ritualist
As much as I like the hammer, I think there is an oversight on the Revenant design. We are the only profession that has one ranged weapon, when others have at least 2. It feels like the Rev is missing a mainhand or one hand ranged weapon like scepter or something.
As much as I like the hammer, I think there is an oversight on the Revenant design. We are the only profession that has one ranged weapon, when others have at least 2. It feels like the Rev is missing a mainhand or one hand ranged weapon like scepter or something.
Not counting new specs…
Pretty sure guardian only has one real ranged weapon (scepter.)
Ele really only has staff. Scepter is never used seriously IN fights (only before.)
Thief doesnt really have any good ranged dps, shortbow is good for aoe but not single target, pp maybe now after buff?
Only ‘melee’ oriented class that has more options is warrior and that’s kinda part of their thing.
I guess what I’m saying is they may TECHNICALLY have at least two but one always sucks bad. So practically most profs only have one ranged option except like mesmer and engi.
So yea, I’d say rev is in a good spot. If we got another option itd probably suck compared to hammer anyway. (not that I’d turn down more options just sayin)
(edited by Mightybird.6034)
As much as I like the hammer, I think there is an oversight on the Revenant design. We are the only profession that has one ranged weapon, when others have at least 2. It feels like the Rev is missing a mainhand or one hand ranged weapon like scepter or something.
And thieves are the only class who can’t hit 1200 range. And Elementalists don’t have a weapon swap so are locked into 1 weapon at a time. And engineers are the only class that doesn’t have a melee option.
Class variety is ok!
As much as I like the hammer, I think there is an oversight on the Revenant design. We are the only profession that has one ranged weapon, when others have at least 2. It feels like the Rev is missing a mainhand or one hand ranged weapon like scepter or something.
I don’t mind that it’s the only ranged weapon. I mind that it is absolutely worthless for a condition build. I really enjoy using the mace and like condition builds in general. You pretty much have to have some kind of ranged attack weapon for pretty much everything in the game meaning the Hammer is required.
Ergo, Since the hammer is required, condition revenants are essentially kitten to near unplayability. Unless there is something huge I am missing.
As much as I like the hammer, I think there is an oversight on the Revenant design. We are the only profession that has one ranged weapon, when others have at least 2. It feels like the Rev is missing a mainhand or one hand ranged weapon like scepter or something.
I don’t mind that it’s the only ranged weapon. I mind that it is absolutely worthless for a condition build. I really enjoy using the mace and like condition builds in general. You pretty much have to have some kind of ranged attack weapon for pretty much everything in the game meaning the Hammer is required.
Ergo, Since the hammer is required, condition revenants are essentially kitten to near unplayability. Unless there is something huge I am missing.
Given what was said in this point, I’d like to suggest for mace’s auto-attack range to be increased to 300 (I’d like as much as 900, even 600 might be fine, but given that it cleaves it may not be entirely reasonable).