[IMPORTANT] Before we start, those of you that don’t know what rev skills do please take some time to look through them on this site: http://gw2skills.net/editor/?vlAQBAA
I will discuss the majority of the stuff I tested( Sorry anyone looking for Venatri stuff here, didn’t have time since work). Also I didn’t test this in pve. The majority of the time spent testing was in wvw group fights, solo roaming in wvw, unranked, ranked pvp matches, and duels. I would also like to add I did not have enough time to fully test out condition Mallyx. I will do another nolife test next beta weekend for Ventari/Mallyx builds and pve stuff as a Revenant too.
Legendary Stances:
Shiro
You basically have to make every utility count and can’t make many mistakes. The closest thing I can compare it to is an S/D thief because of the mobility and evades. If you use the utilities wrongfully or spam Riposting Shadows and Phase Traversal then you can be killed very easily since your energy bar will die.
Enchanted Daggers- You have to stick to your target while using this to grab the healing or it can be negated very easily.
Phase Traversal- If you spam it to get to someone you will have to switch legends otherwise you will get destroyed since zero energy. Good to catch low health runners for a finish. Energy cost is fair for what we get and it will punish spammers heavily.
Jade Winds- A lot of revs could not use this skill effectively because to use elites on rev, you are required to have a good sense of energy management. If you miss this then you are forced to switch legends or waste your dodges. Very balanced for the trade offs.
Jalis
The costs of Jalis are high to prevent spamming and made me feel very uncomfortable. The buff to Vengeful Hammers was needed and they are in a great spot now. Jalis gives us access to a condi removal and stab along with % dmg decreases. It would be nice if Forced Engagement was 40 energy instead of 50 because 50 seems a bit too high for what it does. I really had to think hard before using it because you give up too much for what you’re getting.
Mallyx
Our big answer to condis. If you aren’t running Mallyx then you are going to have a very tough time dealing with conditions. Out of Mallyx we have one condition removal on the Jalis heal, one in traits, and one on staff 4. We lack condition removal really badly and it really reminds me of warrior 2012(war had laughable condi removal and wasn’t used at all for a good time period after release). Mallyx also has no stun breakers so you have to be really careful with your positioning. You have no answers to being stun spammed unless you have the stun breaker trait on legend switch.
Unyielding Anguish- A lot of people that I fought were astonished to find out that this skill doesn’t care for stability. I think it’s fine how it is because 35 energy is a big hit to the energy. You can still be hit and damaged really harshly by ranged pressure if you try to use it as a ’’safe’’ area.
Glint
The very needed stance to give Rev a fighting chance. Sure you can become a walking banner but your energy regen takes huge hits and limits you to thinking very very carefully on how you use your weapon skills.
Infuse Light- This skill needs a bigger activation animation. Nothing over the top but something good enough to give the enemy a valid tell so they don’t fully heal you since its an instant cast.
Facet of Darkness/Gaze of Darkness- Great skill but I think it’s cooldown should be moved to 25 seconds. The active is a stunbreaker/reveal/and a blind so it should honestly have a 25 second cooldown time to keep it in line.
Facet of Elements- Good skill idea and will be tough to add in to rotations when people realize what it does. A lot of players stood in it without knowing what it does and it can hurt. Also I received a lot of reports from people I fought that visual of the skill made them lag. Im not sure if its a real issue or the people were playing on potatoes but it should be looked into, just in case.
Facet of Strength/Burst of Strength- A fine skill that you have to be patient with for the might to get stacking. The active part is hard to hit but the payoff is worth it. Does some nice damage as well.
Facet of Chaos/Chaotic Release- The passive upkeep is nice but you give up energy regen so have to be really careful when to keep it running. The active has a very obvious skill animation and a long cast time. I only used this to knock someone away from ressing a player or the downed player themselves. Using it in a fight requires a bit of finesse. Also made many of the players I fought against experience lag so you could really ’’chill’’ them. Should be looked into if any issues that cause it to drop peoples fps.
(edited by Mosharn.8357)