To begin, I would like to summarize how Energy currently works. Energy is a resource used by Revenants. Currently, all Revenant Skills besides Auto-attacks require energy to be activated. Weapon skills all cost between 5 and 15 energy to activate, while Healing, Utility, and Elite skills require between 25 and 50 energy to activate or require a maintenance fee of 5 energy per second. Energy regens at a rate of 5 per second. Energy has a max of 100 and resets to 50 whenever the Revenant swap legends. Roy Cronacher described Energy as having a push and pull feel on a GW blog post.
This system directly leads to many problems of the problems identified with Revenant over this Test weekend such as lack of customizability, lack of flexibility and extreme predictability. These problems are identified and discussed in these threads on the forums and Reddit: Discussion How could we fix the Revenants Missing Revenant Significant Flexibility Sacrifice and My big Revenant Rework. In addition, I would like to point out how exactly the energy mechanic leads to the flexibility and predictability Problems.
Flexibility: As it stands, each legend is highly specific to a certain role. Ventauri is very good at healing and general support, Mallyx is great at Condition Manipulation, and Jalis is proficient at surviving and Tanking. All signs point to Shiro being similar in concept as a heavy damage dealer. However, Energy heavily constrains the output of each Legend. You can only use 1 Healing, utility, or elite skill upon swapping to a Legend (remember 20-50 energy cost per skill) and then you have to wait several seconds before you can activate a second. In addition, every time you use a weapon skill this increases the time between other skill activations. This is a Hard constraint and does not allow the flexibility of activating multiple utility skills if required or multiple Weapon Skills to set up a burst unless you spend a large amount of time doing nothing or just auto-attacking after a Legend Swap.
The other thing to note is that Legend Swapping every time off cool down is not a healthy practice. As already stated, each legend is highly specialized. So, you may be forced to legend swap in order to regain energy but into a horrible situation for a highly specialized legends. However, the only way for Revenants to actively regain energy is to Legend Swap, so they are often forced to do so every 10 seconds.
Predictibality: In sPvP and WvW, Revenants will be the most predictable class. Due to the hard cap energy imposes on them, their enemies will be able to predict what the Revenant does after each Legend Swap (ALS for the following scenarios). If the Revenant activates a non-weapon skill ALS, this opens a sizable window for the enemy to Burst the revenant as the revenant’s active defense will be down until his energy recovers. If the Revenant spams autos ALS, the enemy knows he is saving for a Burst of high cost skills and will be able to interrupt the Revenant’s burst, Dodge it, counter it etc. etc. If the Revenant spams Weapon skills, the Enemy can outlast it using their own active defense while waiting for the moment when the revenant’s Energy is on empty.
In addition, this predictibility leads to a very face-roll style of play for the Revenant. Upon Legend Swap, the Revenant has only a few choices (3-5 depending on if you use 5 or 10 energy cost abilities) into how to use his abilities unless he waits a long time as opposed to all other profession who have up to 10 skills that can be chained in a row. Even face-roll warriors, have more choice in how they use their abilities. Energy was intended to create a balancing act for the revenant between bursting their skills and saving their skills, but in the end, it only accomplishes limiting the available choices to the Revenant.
Ultimately, the problem with Energy is the fact that there is no active way other than legend swapping for the Player to regain energy! There is no balancing act. And as already stated, Legend swapping for the sake of regaining Energy is not always a good thing, and quite often a bad thing.
(edited by DrEckers.2039)