A Few Problems with Rev
this is added on to the rev high damage output with it’s sword which is rather devastating. for instances, Rift Slash the 3rd skill has a base damage of 293 and a power coefficient of 9, and on top of Rift Slashes high damage it lays a rift that does even more damage. by comparison a lvl 3 adrenaline warrior eviscerate will do a 1000 base damage with only 1/3 of the coefficient. this may not seem like much but remember that this is the revs auto attack , and while auto attacks do usually add more to single moves. Jade wind means that your opponent really can be rendered helpless for large parts of the fight. unless they build to hard counter.
so why is this a problem am i complaining the rev is op. yes, but their is more to this then just a simple whining thread. the rev was originally intended as a 1 weapon profession like Elementalist. this would had created something of a balance with the rev forced to pick either range or melee and allow it to specialize more into that general area. this did not work out because their are times you need to be able to be range or melee. we now stand at a point where the rev has extremely high damage and extremely high control. sadly, i do see that as things continue to settle this may cause a problem latter down the line.
Finally this is just my opinion. I’ve seen a lot of people posting questions regarding is rev OP, and frankly i want to mention what I’ve noticed out of the profession.
Except since we have next to no stability besides on dodge, We get absolutely destroyed by daredevils with their knockdown spam, and dragonhunters with their instakill traps+gs 5 combo with no way to escape.
Except since we have next to no stability besides on dodge, We get absolutely destroyed by daredevils with their knockdown spam, and dragonhunters with their instakill traps+gs 5 combo with no way to escape.
I have no opinion either way as I don’t pvp enough to feel comfortable voicing one, but I wanted to point out that there are options with Inspiring Reinforcement and Enhanced Bulwark. Whether or not these are optimal choices isn’t my forte, but they do exist.
In pvp the problem is simple 1 rev can use jade winds and stun the entire other team for around 30 to 40 percent of the time, and insult to injury be recharging it’s energy while the other team is stunned.
dodge, block, invul, stun break, aegis, stability, interrupt
Where is the problem ? It has very very obvious casting animation that’s impossible to mistake for anything else in the game.
Thieves got new daggers that add 10s to cooldown. If they interrupt jade winds it has 15s CD instead of 5s.
Not sure if this is a bug but when invigorating flow is trained, skills with energy don’t show a heal fact.
Jade winds has one of the most easy to see animations so i dont see a problem there. Just dodge…
Sword has dmg on auto and UA(if only used on one person otherwise its only used defensively) This is normal. I don’t know why this is an issue. So the weapon has dmg on its auto only and UA which is situation.
Now for weak points. CC/condi destroy rev. A lot of the current revs are running squishy builds and once ppl learn the skills its going to be a cake walk. Revs dmg output is all it has going for it on shiro. On Glint its supportive. All in all you have two huge weaknesses and your only plus thing is dmg or support which ever you spec for.
If you want to say something is OP then look at perma chill reaper bursts, chrono alac/invul with crazy bursts, and dragonhunter with insane dmg. All of these easily out dps rev and out do rev in team fights very easily. There haven’t been many jalis tank builds/hybrids so for now dmg or full bunk rev is the only way ppl are going.
There is insane amounts of damage flying around at the moment. Rev is doing close to top dmg but it doesnt have or provide what the other classes have access to. It is very easy to shut down and counter a rev. Its VERY VERY easy. Jade winds is the least of your worries.
In pvp the problem is simple 1 rev can use jade winds and stun the entire other team for around 30 to 40 percent of the time, and insult to injury be recharging it’s energy while the other team is stunned.
Only in a perfect universe where all the stars have aligned will something like that happen. The chances of a rev catching the whole enmy team with JW and none of them having stunbreakers off cd, managing to dodge/evade/invul through it, stun or blind you during the casttime is astronomical small. If it were to happen, I’d have to say that the enemy team is wholly incompetent.
Except since we have next to no stability besides on dodge, We get absolutely destroyed by daredevils with their knockdown spam, and dragonhunters with their instakill traps+gs 5 combo with no way to escape.
To be fair many classes do not have good access to stability but can compensate this with other things. Our reply is Shiro.
Wat r u, casul?