A "Fix" for Mallyx.

A "Fix" for Mallyx.

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Posted by: ronpierce.2760

ronpierce.2760

Hey all, I wanted to step in here and add an idea to the jar. I feel like there is definitely something to be said about Revenant’s idea of “wanting conditions” that goes beyond solo and pvp play, but also group and organized play.

Currently, Mallyx runs off a system of increased potency depending on amount of conditions currently on themselves, which for the most part, is fine. Except the problem is, team members will be clearing those from you, leading to an odd back-lash of play when in a team.

What I propose is relatively simple. When you have the Mallyx legend equipped (active or not) you gain a buff on your bar called Presence of Mallyx, which could be described on the tooltip of the legend. When you take any condition, you gain one stack of a separate stacking buff that lasts 6-8 seconds and stacks up to 3 times.

Mallyx skills, instead of counting conditions, would be stronger when you have 3 stacks of the buff. This could also give room for some other unique Corruption line traits that work with this mechanic, and doesn’t hurt the Revenant in team play.

Thoughts on this issue/solution?

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

A "Fix" for Mallyx.

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Posted by: Deth.4109

Deth.4109

what if you used a skill that when activated for 5 seconds every condition used on you is nullified and stored in one single spell you can activate and when you do all conditions collected during that period can be put onto any target. like for example buff goes up, burning goes up burning vanishes and is stored to be used against the enemy. like mimic on mesmers but for condies.

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Posted by: ronpierce.2760

ronpierce.2760

what if you used a skill that when activated for 5 seconds every condition used on you is nullified and stored in one single spell you can activate and when you do all conditions collected during that period can be put onto any target. like for example buff goes up, burning goes up burning vanishes and is stored to be used against the enemy. like mimic on mesmers but for condies.

That doesn’t really fix the issue of Mallyx not working well in teams due to their overcharge mechanic being based on conditions on you, which can be cleared by allies (including self inflicted ones). Essentially, a team member can damped your steam simply by supporting you. It’s a strange design.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

A "Fix" for Mallyx.

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Posted by: Deth.4109

Deth.4109

oops sorry misunderstood the nature of the issue.

A "Fix" for Mallyx.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Looks like a good solution to me. In solo play, it won’t really make too much difference, but in group play, you’re not neutered because your allies are helping you.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

A "Fix" for Mallyx.

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Posted by: Krysard.1364

Krysard.1364

Seems a nice and solid argument

M I L K B O I S

A "Fix" for Mallyx.

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Posted by: ronpierce.2760

ronpierce.2760

Seems a nice and solid argument

Depending on how far they take it, they could potentially use this for the heal as well, and have a more “predictable” heal, where it still gets strengthened by conditions, but isn’t completely useless when there aren’t conditions around, scaling with the stacked buff instead, simply be boosting the base, and the scaling would be capped lower. That way you don’t have a heal healing for 3k OR 12k depending on your enemy type. Personally, I just feel like that’ll lead into issues as well.

We’ll see, though. Overall, I just don’t like the idea of allies being able to totally mess with a legend’s mechanic while only trying to help.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

A "Fix" for Mallyx.

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Posted by: Basandra Skye.4031

Basandra Skye.4031

Looks like a good solution to me. In solo play, it won’t really make too much difference, but in group play, you’re not neutered because your allies are helping you.

Just because you’re being carried by allies doesnt mean you’ve not been neutered. To be fair, a Rev’s build with Mallyx is quite dependent on conditions not being cleansed immediately. Perhaps instead of something that “stores” conditions. What if it provided a “meta” condition every few seconds that sits at the top of priority lists for condi cleanses and NOT on priority lists at all for things like SYS or Sig of Generosity? This way the meta condition is cleansed/removed before the self-inflicted stuff, allowing the Rev to utilize them still for condition thresholds.

A "Fix" for Mallyx.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Looks like a good solution to me. In solo play, it won’t really make too much difference, but in group play, you’re not neutered because your allies are helping you.

Just because you’re being carried by allies doesnt mean you’ve not been neutered. To be fair, a Rev’s build with Mallyx is quite dependent on conditions not being cleansed immediately. Perhaps instead of something that “stores” conditions. What if it provided a “meta” condition every few seconds that sits at the top of priority lists for condi cleanses and NOT on priority lists at all for things like SYS or Sig of Generosity? This way the meta condition is cleansed/removed before the self-inflicted stuff, allowing the Rev to utilize them still for condition thresholds.

So…you’re in agreement with me that Mallyx gets weaker if you have typical party support. I was responding to the OP’s proposition of having those skills work off of a buff that’s gained upon receiving conditions rather than working off of conditions themselves.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

A "Fix" for Mallyx.

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Posted by: Loex.5104

Loex.5104

i love this idea :-)

A "Fix" for Mallyx.

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Posted by: FrostSpectre.4198

FrostSpectre.4198

Or provide immunity to allied condition removal, “Allies cannot remove conditions on you”, while under effects of the “Legendary Demon Stance”?

While at it, do same for Necromancer Plague Signet, extra passive effect: “Allies cannot remove conditions on you”.

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

(edited by FrostSpectre.4198)

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Posted by: Kidel.2057

Kidel.2057

Having hallies remove conditions may be bad, but having to rely on Jalis to remove our 2 hours of cripple is even worse. Allows no customization and makes mallyx useless except fro glass cannon builds.

A "Fix" for Mallyx.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Having hallies remove conditions may be bad, but having to rely on Jalis to remove our 2 hours of cripple is even worse. Allows no customization and makes mallyx useless except fro glass cannon builds.

If you’re worried about 2 hours of cripple, you can use either Jallis, Shiro (only handles movement impairing conditions), or Ventari (so, literally any other legend, and you get two) to handle it, or staff. Not to mention the “remove a condition on legend swap” trait.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: Rygg.6237

Rygg.6237

Your group clearing the conditions on you is a problem but theoretically you can clear their conditions on demand, and thus boost your damage, but that needs communication and actually being able to manage the condition damage on you, situations where you’re under heavy condition pressure have demostrated that’s not viable, all utilities on LDS asides the heal have no CD but using more than 2 of them will leave you under 50 energy, if you run Demonic Defiance you can just get 2 seconds of resistance per LDS skill, so you can get around 3-4 seconds of resistance at most before you have to switch out, you’ll still have to remove 4+ conditions on you, you’ll have to cleanse and then switch back to LDS rinse and repeat.

The utilities on LDS are supposed to be high risk high reward, but that’s not the case and it showed in the previous beta, condition based Revenant doesn’t do enough condition damage and put enough pressure or stacks on foes and lacks sustain, torment it’s not as reliable as bleeding in pve for constant damage, and the low ammount of damage output plus ramping makes you outsustainable in pvp modes, the only other realiable weaponset to apply any conditions is M/A so you’re practically forced to use that weapon combination to be slightly effective.

Bear in mind however that Legendary Demon Stance is not forcibly tied to the Corruption traitline, or Mace/Axe, the thing is the Revenant has no access to effective condition generation asides that weapon combination and the LDS skills, you can use Corruption with other Legends and other weaponsets and it actually combos really nice with the Devastation and Invocation Traitlines, we could say the same about the other legends and traits, with that being said corruption and LDS are not tied up to condition damage gear or stats, they also can be used with direct damage stats if needed, the problem relies on the LDS skills not having a reliable energy cost and rewarding enough effects to manage the ammount of conditions and their effects on you.

Fixes/Suggestions:
Corruption traits:
Demonic Defiance grant 3 seconds of Resistance instead of 2
Pulsating Pestilence increase chance to copy conditions on hit to 25% and keep de ICD, or reduce ICD to 5 seconds and the chance to 7-10%, overall numbers need to change to make the trait more useful.
Bolstered Anguish stack up to 5 times for each 3 conditions on you. 1.25-2.5% damage increse per condition on you, numbers could be fine tuned later, the stacks should remain after conditions are cleared and/or expire.
Venom Enhancement: I find it quite overshadowed even by minors, it just makes your 3rd autoattack last for 4.5 seconds, it helps you to build some extra stacks but it’s not that useful since your foes can cleanse it pretty quickly and overall resistance is just much mor useful, if anything I would change it to Torment Enhancement: deal 7% extra damage to enemies suffering torment, 25% chance to grant yourself/allies fury for 5s with 7-15 ICD when applying torment to an enemy and switch it to master or grand master.

*Empowering Misery: 5 energy, 3/4s cast, 30s CD, Heals for 3.320, plus 980 per condition on you, Copies 1 condition to 5 foes around you or gives 3 energy per condition maximum 12 energy, Applies weakness 6s to yourself
*Pain Absorption: 25-30 energy , 1/2 s, no CD, Party wide resistance 2s+2s per condition transfer to yourself, transfers 1 condition on each member of the party to you, applies blind 6s to yourself.
*Banish Enchantment: 20 energy, 1/2s Cast, no CD, Removes 2 boons, Applies 2 stacks of confusion 6s, + 3 stacks if you have more than 3 conditions on you, self applies Vulnerability 1 stack for 6s
*Unyielding Anguish: 35 energy, 3/4s cast, no CD Applies 3 s cripple, 3 stacks of torment for 6s + other 3 stacks if you have more than 3 conditions on you, leaps to target location and creates a field that pulses 4s, displaces foes 240 units from where you landed, copy 1 condition to foes in the area you landed.
*Embrace the darkness: 5 energy cast, -10 energy/second upkeep, no CD, Pulses 1 stack of torment per second, increases stats 15%, copies 2 conditions to 5 foes each second OR 5 energy cast, -10 energy/second upkeep, no CD, Pulses 1 stack of torment per second, increases stats 15%, copies 1 conditions to 5 foes each second (including full stacks) OR 5 energy cast, -10 energy/second upkeep, no CD, Pulses 1 stack of torment per second, deals 300-400 damage per condition on you each second, increases stats 15%, copies 1 condition to 5 foes.

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Posted by: Bacon.1835

Bacon.1835

I like the idea of a personal buff (or debuff) that runs off incoming conditions. Perhaps you could simplify it down and make it a stacking personal debuff that stacks the longer you stay in demon form?

I’d also like to point out that necro has a trait which transfers conditions from allies to themselves when they are in death shroud. Perhaps revenant needs that trait for embrace the darkness?