A few days ago, sweeping changes to Mallyx were announced, which made many people unhappy. While Roy assured us that the new Mallyx was very potent for condi DPS, a lot of people still felt unhappy to be reduced to condi spam instead of the old, unique condi absorption playstyle. While I agree with these people, I also agree that the old style was too easily destroyed by condi removal from your allies or other Mallyx revs.
So I’ve been playing with a possible new style of Mallyx; one that absorbs condis from allies and and transfers them to enemies, and gains extra power against enemies inflicted with multiple conditions. Also, I’ve listed a suggestion to give Unyielding Anguish some of its old functionality back, while remaining strong for torment application.
The details are below. Quick disclaimer: all condition checks are done before the skill hits, thus before the skill inflicts any conditions itself.
Empowering Misery: no changes
Pain Absorption: no changes
Banish Enchantment: inflicts 2 stacks of confusion. Inflicts 2 additional stacks of confusion if your foe has 3 or more conditions. Other than that, retain the old functionality.
A minor change that allows the enemy to limit your confusion output with cleanses, while removing the friction with fellow condi cleansers.
Unyielding Anguish: reworked (New Cooldown: 5s)
Leap toward the targeted area, tormenting foes and creating a demonic field that torments enemies. The initial hit applies bonus torment to foes that have equal or more conditions than the threshold applied to them.
Damage: 184
Condition threshold: 3
Initial Torment(3): 4s
Bonus Initial Torment(3): 4s
Pulsing Torment: 4s
Number of targets: 5
Pulses: 4
Duration: 4s
Radius: 240
Combo Field: Dark
Range: 600
Transitions into: Shadow Blast (or whatever)
Detonate the demonic field, inflicting fear to foes inside it.
Damage: 368
Fear: 1,5s
Number of targets: 5
Combo Finisher: Blast
Radius: 240
This change is meant to give the rev the option to either simply inflict a pulsing torment field, or to detonate the field early for an AoE CC. While the CC is nowhere near as powerful as the old version, that’s only fair, since the old version’s pulsing, stability-piercing CC was quite ridiculous. The torment numbers are tuned to be slightly higher than the old numbers. The old version inflicted a maximum of 6 stacks for 5 seconds (30 ticks), while this version inflicts a maximum of 10 stacks for 4 seconds (40 ticks). Of course, this number becomes lower if you detonate the field or if your opponent leaves it.
Embrace the Darkness (back to -8 energy)
Summon the power of the legendary demon to transform into a powerful avatar. Increase all attributes, and transfer one condition with its remaining duration to nearby foes every few seconds.
Embrace the Darkness: 15% All Stats
Number of Targets: 5
Conditions Transferred: 1
Interval: 3s
Radius: 240
This is where the proposed condi transfer mechanic comes into play. Since revenants have a fair amount of trouble keeping three or more condis up versus actively cleansing classes in my experience, I believe this would add to the legend in a great way and would be a much more compelling skill than the currently proposed version.
What do you guys think? Is exploiting your opponents condis a viable substitute for exploiting your own condis? Do these changes create a higher degree of uniqueness? Do they feel under- or overtuned? I would love to hear your opinions. Together, we can make Mallyx unique again!