(edited by Vyce.2014)
All Elites should channel their Legend
Waaay too powerful even for Elites. You’re asking for party-wide aura, team buffing, and some had PBAoE effects.
I agree that those idea sound really cool, but mechanically they are just broken. The energy adjustment for the effects you mentioned would make the skills unusable since they would need to be radically high to compensate for the effects.
Waaay too powerful even for Elites. You’re asking for party-wide aura, team buffing, and some had PBAoE effects.
I agree that those idea sound really cool, but mechanically they are just broken. The energy adjustment for the effects you mentioned would make the skills unusable since they would need to be radically high to compensate for the effects.
Fair enough. let me edit some numbers…
You’re right that they were too high. I dropped them down a lot. I kinda forgot about the whole force multiplier concept.
Ultimately the goal is not to create some crazy overpowered elites, so much as it is to create a consistent theme across the legends of being empowered by the legend.
(edited by Vyce.2014)
It’s not really a numbers issue but rather you’re asking too much from a single skill. Keep in mind that Rev’s 6-0 skills are even more so supposed to be slightly lacking in potential as we can spam them to an extent, and we also have access to a secondary 6-0 bar as well.
Also, Legends have no responsibility to be consistent with one another both thematically and mechanically. So, I can’t say that your consistency arguement alone would be a selling point to the devs.
I agree these would be fun, but extremely overpowered. A perma pulsing of frost or chaos armor is just way too op. Wouldn’t matter how you changed the numbers its just too much. I think many of the elites are in a decent spot right now. Although it could be fun to tweak with some traits to make some skills give an aura effect when used.
I agree these would be fun, but extremely overpowered. A perma pulsing of frost or chaos armor is just way too op. Wouldn’t matter how you changed the numbers its just too much. I think many of the elites are in a decent spot right now. Although it could be fun to tweak with some traits to make some skills give an aura effect when used.
I would suggest in every elite, the upkeep cost would be high enough that it CAN’T be permanent.
Also, I don’t see how frost is any more powerful than the current iteration of the dwarf elite damage reduction.
I agree these would be fun, but extremely overpowered. A perma pulsing of frost or chaos armor is just way too op. Wouldn’t matter how you changed the numbers its just too much. I think many of the elites are in a decent spot right now. Although it could be fun to tweak with some traits to make some skills give an aura effect when used.
I would suggest in every elite, the upkeep cost would be high enough that it CAN’T be permanent.
Also, I don’t see how frost is any more powerful than the current iteration of the dwarf elite damage reduction.
Chill condition. sPvP. WvWvW.
https://wiki.guildwars2.com/wiki/Frost_Aura
I will take on demand -50% dmg for party when it matters. It also stacks with protection and frost aura.
Nope. There’s not really any reason to do this. I like the elites how they are.
Another classic case of trying to fix what isn’t broken (for the most part anyway).
I agree these would be fun, but extremely overpowered. A perma pulsing of frost or chaos armor is just way too op. Wouldn’t matter how you changed the numbers its just too much. I think many of the elites are in a decent spot right now. Although it could be fun to tweak with some traits to make some skills give an aura effect when used.
I would suggest in every elite, the upkeep cost would be high enough that it CAN’T be permanent.
Also, I don’t see how frost is any more powerful than the current iteration of the dwarf elite damage reduction.
If that’s the case then why have them be upkeep if you can only use them for 4-5 seconds?
And with Jalis if it was only frost aura then it wouldn’t be but its aoe damage reduction, 10% toughtness and frost aura. (plus frost aura is granting area chill)
“Current Jalis Dwarf Legend Elite (activation):
AOE Damage reduction for 5s
Changed to (6+ upkeep):
10% Toughness to self & allies
Pulse Frost Aura to self & allies"
I just don’t see a reason why these need to be upkeep skills. Why not just a single pulse on use of elite and keep it as is. Would kind of make the whole process simpler all you would need is a trait.
I agree these would be fun, but extremely overpowered. A perma pulsing of frost or chaos armor is just way too op. Wouldn’t matter how you changed the numbers its just too much. I think many of the elites are in a decent spot right now. Although it could be fun to tweak with some traits to make some skills give an aura effect when used.
I would suggest in every elite, the upkeep cost would be high enough that it CAN’T be permanent.
Also, I don’t see how frost is any more powerful than the current iteration of the dwarf elite damage reduction.
If that’s the case then why have them be upkeep if you can only use them for 4-5 seconds?
And with Jalis if it was only frost aura then it wouldn’t be but its aoe damage reduction, 10% toughtness and frost aura. (plus frost aura is granting area chill)
“Current Jalis Dwarf Legend Elite (activation):
AOE Damage reduction for 5sChanged to (6+ upkeep):
10% Toughness to self & allies
Pulse Frost Aura to self & allies"I just don’t see a reason why these need to be upkeep skills. Why not just a single pulse on use of elite and keep it as is. Would kind of make the whole process simpler all you would need is a trait.
Because upkeep costs are interesting and keep them unique compared to almost every other activated skill.
Why? It limits creativity.
[SALT]Natchniony – Necromancer, EU.
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You want every elite to be the same? Sounds boring. I prefer more flavor.
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