12625 letters article. Jeebus! Post 2/4
The Energy System
The revenant’s energy system can reflect upon the thief’s initiative system, in the sense they are both systems that put a limitation on how many skills can be used. There are two main differences however, and both of these differences work against the revenant and favor thief.
-Thief has access to skills that regenerate raw ammounts of initiative. Revenant can only gain a set ammount of of energy by switching legends (which actually resets energy).
-Only weaponskills, excluding autoattack(Button 1) are limited by initiative for thief. Revenant has every skill but autoattack(Button 1) limited by energy. On top of that, weapon skills and heals are also limited by CoolDowns.
This produces the end effect of the Revenant accessing less skills than the rest of classes, being the class that can use the least ammount of skills, which is counterproductive to the decision of taking out weapon change off revenant because it would have access to too many skills.
On top of this, thief has access to Stealth and Shadowsteps, which allows thieves to regenerate initiative safely. Revenant can only wait it out, accepting everything coming their way. This makes the system not work as intended (it is overlimitting).
Here are some suggestions to rebalancing the energy system(pick none, pick one, pick several, or pick all, as required):
-Remove cooldowns from weapon
-Reduce energy costs on all weapon skills
-Remove energy costs from non-defensive weapon skills (Staff’s “Warding Rift” and “Renewing Mists” are samples of defensive weapon skills).
-Add energy gain on successfull autoattack hits. (This feels to be the most natural solution).
-Add weapon swap.
Legends
We’ve been able to test Mallyx, Jalis, and Ventari’s legends. Ventari’s has come to be the best out of all three by exclling on its field of defense and warding. However, Jalis and Mallyx are not as functional or compatible, since they’re incarnation-type legends that only require attunement to use their skills and Ventari is a summon-type(lets call it summon for the time being )legend, producing a massive change in playstyle. Different weapons are workable in different legends, but current weapon skills (and because of this extends to future weapons) do not adapt to the different legends on the fly. For example, we have the hammer, which has been associated with Jalis. The problem is that the hammer is a ranged weapon and Jalis encourages melee confrontation, while Ventari synergizes possitively thanks to the projectile negation.
On the other side of the coin, we have the Staff. The staff complies well with Jalis since it is a melee weapon with a handy block skill, and a push knockback. However, taunting an enemy with the ultimate goal of blocking them with your staff or knocking them defeats the purpose.
To reflect into the meaning of these words, we got the elementalist and engineer classes, both of which are classes that are locked out of weapon switch as well.
(edited by Rainiris.1975)