Well… I’m fine with cooldowns AND energy, but I feel like the two things combined offer a really little room to improvisations. I mean, if you can perform your rotation perfectly, it’s ok, the energy and the cooldowns are utterly balanced, but if something goes wrong, I simply don’t have enough energy to do anything. So as a rev, one is forced to a narrow succession of skills/abilities/legend swaps, otherwise your only choise is to flee away (… if you can: I saw a lot of revs “disappear/run away” faster than thieves in WvW, but I simply can’t).
So, I feel that lowering the energy cost by 10% for all of the weap. skills and the abilities would make the class a little bit more accessible to newbies.
(for energy cost, I exactly mean the “energy cost” one has to spend before the skill goes in cooldown. I’m not considering the “energy upkeep” here, which is fine and should stay as it is now.)