Are Revanants over-powered?

Are Revanants over-powered?

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Posted by: Nightstorm.8024

Nightstorm.8024

Just wondering because I was running with a necro-condi build fighting off mobs.. took about 10 seconds to kill 1.

Oh look, here comes a Rev… 1 shots it.

Makes me feel like I should just roll rev and drop the condi’s.

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Posted by: Misguided.5139

Misguided.5139

Condi builds by definition do damage over time and generally lack major burst potential. Of course it takes a Condi build longer than a power build to kill a relatively low-health enemy.

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Posted by: MercenaryNote.8506

MercenaryNote.8506

Well you see, there’s you problem. You’re playing Condi. A Rev (or most professions that is) does more damage in short periods of time while Conditions are meant to do more damage over long periods of time.

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Posted by: Kodiak.3281

Kodiak.3281

There’s a bit more that goes into this beyond just Condi vs Power.

For example I’ve been doing world completion and I’m now in the last 9 zones that are all noob zones and I one shot everything with a Hammer. But there’s a lot that goes into that. In addition to the fact that I am 80 in full Ascended Berserker gear, I also am a Herald and have perma Fury running. This is important because when you down rank you lose most of your crit. I only have 15% base crit, but with Perma Fury I’m boosted to a unheard of 55% for low level content. This means if I crit, I pretty much am going to one shot something.

My Necromancer actually is rediculous on a Power Build and my Plague Blasts in Shroud hit just as hard as Hammer on a Rev.

Kodiak X – Blackgate

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Posted by: The one to Rule.2593

The one to Rule.2593

I have only issues with dragonhunters and daredevils. Rev isn’t overpowered at all imo. Generally I destroy reapers though. What we sorely need as a rev is stability because if we want it now, we are forced to use jalis which is…..meh in pvp

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Posted by: Kichwas.7152

Kichwas.7152

I took my Revenant from 56 (where all my tomes of knowledge and insta level boosters left me) to 74 today…

Haven’t played in a while, and decided to jump straight to the new class on trying things out.

While out there leveling in PvE the class seems very overpowered – as if they didn’t bother to tune it well for the leveling game. Quite often just running back and forth with ‘Vengeful Hammers’ up was enough to gather up a stack of mobs and burn them down quickly and with little risk to my character. I ran out there with gear that was half knights, half berserker, and just rebought the stuff every at 65, but will likely be able to stretch this to 80 and not bother with gear again until it comes time to get some exotic gear.

Near the end of the evening I was in the straights of devastation area and accidentally pulled some level 79 mobs. I didn’t realize this as the first few went down fairly normally and it was only when I was suddenly overwhelmed from pulling a stack of over 10 of them that I bothered to look at the numbers over their heads…
- So that was a leveling toon pulling mobs 5 levels above herself while wearing “green” gear 9 levels old… and only having trouble when the numbers got to ‘a lot of them at once’… Being run by a player who hasn’t played in about 3-4 months.

That seems a little overpowered.

Plus managing to burn through 18 levels in basically a day plus about an hour or so the night before (most of that spent reading tooltips)… is a bit extreme for what I’m used to being able to pull off. 2- 2.5 of those levels were crafting, and that was actually a significant slow down… I think I burned 3-4 hours just running back and forth from the trading post and the crafting station and then decided to call it on that when I noticed that’s I’d burned out most of my account’s gold, spent a lot of time, and barely moved the needle… and so I went out there and instead noticed how powerful the class was compared to how I recall leveling on the other classes.

http://kichwas.wordpress.com/ – GW2 Blog Presenting the Opposing View
JAH Bless – Equal Rights and Justice for all.
Justice And Honor – Tarnished Coast.

(edited by Kichwas.7152)

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Posted by: Heimdallr.7021

Heimdallr.7021

Yeah now we balance the endgame of a class based on how good it is while leveling with greens.
Good idea.

norn warrior

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Posted by: Killyox.3950

Killyox.3950

Condi = dot = damage over time

working as intended

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Posted by: Gaaroth.2567

Gaaroth.2567

I have only issues with dragonhunters and daredevils. Rev isn’t overpowered at all imo. Generally I destroy reapers though. What we sorely need as a rev is stability because if we want it now, we are forced to use jalis which is…..meh in pvp

unless u bunker…them hammers are crazy on points :-D

Tempest & Druid
Wat r u, casul?

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Posted by: CadeRG.4508

CadeRG.4508

I have only issues with dragonhunters and daredevils. Rev isn’t overpowered at all imo. Generally I destroy reapers though. What we sorely need as a rev is stability because if we want it now, we are forced to use jalis which is…..meh in pvp

There’s a trait that gives you stability when you dodge roll.

Also Jalis is a solid stance to use in PvP. That taunt is so useful once you get the hang of it.

Vaulting daredevil leap frog teef of AoE destruction

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Posted by: The one to Rule.2593

The one to Rule.2593

Burning a Dodge just for 2 seconds of stability is likely to get you killed faster rather than benefit you.

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Posted by: Ziras.6278

Ziras.6278

I’m a relatively new player (I started a year ago, didn’t make it far.. got to like level 23 and had to quit due to personal reasons), came back for xpac and started rev. I can say they aren’t necessarily broken (a lot of people have been comparing them to DKs from WotLK, which were absurdly broken on launch), but they are great for leveling. They have a great mix of damage and utility and the stance dancing opens up a lot of new possibilities. I was told before that the warrior was possibly the easiest class to level as, I think these guys took that spot. I don’t think they will be OP end-game in PvE, but might be pretty annoying in PvP.

Just some input from someone that has played MMOs for almost 16 years now.

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Posted by: arenta.2953

arenta.2953

Just wondering because I was running with a necro-condi build fighting off mobs.. took about 10 seconds to kill 1.

Oh look, here comes a Rev… 1 shots it.

Makes me feel like I should just roll rev and drop the condi’s.

rev is REALLY squishy.

its offense capability is great.

but its weaknesses are rather weak heals with long cooldowns.
stun breaks that cost ALOT to use and are very few (you lose like 30-50 charge per use. and they are limited to ~1 per legend. so 10 sec cooldown between that)

and their condition removers are also limited. far as i know u have 2 condition removal skills. once again on different legends.

so in short. a rev has 2 legends for stun breaks. 2 for condition removal.
long cooldowns and cost for both
and because u limited to 2 legends. you have either 1 stun break and 2 condition removal. or 2 stun breaks and 1 condition removal.

traits give u a 3rd stun break. but overall, rev is very hard to customize to survival.

so think of it as a theif with more hp, more armor. but less speed, less heal(stealth heal thief overkill), and FAR less condition removal(stealth condition removal. stealth spam meta~)

oh. and its ranged capability is REALLY limited. 1 weapon, and while its a good weapon. its not devestating like Ele staff or theif pistols/shortbow or ranger longbow.

the Rev 2h hammer is predictable. but capable.

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

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Posted by: Mightybird.6034

Mightybird.6034

There’s a bit more that goes into this beyond just Condi vs Power.

For example I’ve been doing world completion and I’m now in the last 9 zones that are all noob zones and I one shot everything with a Hammer. But there’s a lot that goes into that. In addition to the fact that I am 80 in full Ascended Berserker gear, I also am a Herald and have perma Fury running. This is important because when you down rank you lose most of your crit. I only have 15% base crit, but with Perma Fury I’m boosted to a unheard of 55% for low level content. This means if I crit, I pretty much am going to one shot something.

My Necromancer actually is rediculous on a Power Build and my Plague Blasts in Shroud hit just as hard as Hammer on a Rev.

this ^.

By the gist of the OPs post something tells me you were comparing an open world max lvl 80 rev doing world comp to your leveling condi necro. Ofc the rev is going to do better in that situation he kitten well better with all the resources put into him.

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Posted by: Dakarius.3284

Dakarius.3284

Just wondering because I was running with a necro-condi build fighting off mobs.. took about 10 seconds to kill 1.

Oh look, here comes a Rev… 1 shots it.

Makes me feel like I should just roll rev and drop the condi’s.

rev is REALLY squishy.

its offense capability is great.

but its weaknesses are rather weak heals with long cooldowns.
stun breaks that cost ALOT to use and are very few (you lose like 30-50 charge per use. and they are limited to ~1 per legend. so 10 sec cooldown between that)

and their condition removers are also limited. far as i know u have 2 condition removal skills. once again on different legends.

so in short. a rev has 2 legends for stun breaks. 2 for condition removal.
long cooldowns and cost for both
and because u limited to 2 legends. you have either 1 stun break and 2 condition removal. or 2 stun breaks and 1 condition removal.

traits give u a 3rd stun break. but overall, rev is very hard to customize to survival.

so think of it as a theif with more hp, more armor. but less speed, less heal(stealth heal thief overkill), and FAR less condition removal(stealth condition removal. stealth spam meta~)

oh. and its ranged capability is REALLY limited. 1 weapon, and while its a good weapon. its not devestating like Ele staff or theif pistols/shortbow or ranger longbow.

the Rev 2h hammer is predictable. but capable.

Rev squishy? Only if you build squishy. You have so many options for hp recovery it’s not even funny. And yes, our heals are a little weaker, but that’s because we get two of them. As for stun breaks, we have the stun breaks inherent in our legends, but we also break stuns when switching. I don’t think any other class has this many stun breaks. Not to mention the amount of stability we get to reduce the need to even use them. The only real weakness I see with revenant is conditions.

Berserker/Marauder Rev is basically a tank when compared to my thief.

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Posted by: Gaaroth.2567

Gaaroth.2567

Just wondering because I was running with a necro-condi build fighting off mobs.. took about 10 seconds to kill 1.

Oh look, here comes a Rev… 1 shots it.

Makes me feel like I should just roll rev and drop the condi’s.

rev is REALLY squishy.

its offense capability is great.

but its weaknesses are rather weak heals with long cooldowns.
stun breaks that cost ALOT to use and are very few (you lose like 30-50 charge per use. and they are limited to ~1 per legend. so 10 sec cooldown between that)

and their condition removers are also limited. far as i know u have 2 condition removal skills. once again on different legends.

so in short. a rev has 2 legends for stun breaks. 2 for condition removal.
long cooldowns and cost for both
and because u limited to 2 legends. you have either 1 stun break and 2 condition removal. or 2 stun breaks and 1 condition removal.

traits give u a 3rd stun break. but overall, rev is very hard to customize to survival.

so think of it as a theif with more hp, more armor. but less speed, less heal(stealth heal thief overkill), and FAR less condition removal(stealth condition removal. stealth spam meta~)

oh. and its ranged capability is REALLY limited. 1 weapon, and while its a good weapon. its not devestating like Ele staff or theif pistols/shortbow or ranger longbow.

the Rev 2h hammer is predictable. but capable.

Rev squishy? Only if you build squishy. You have so many options for hp recovery it’s not even funny. And yes, our heals are a little weaker, but that’s because we get two of them. As for stun breaks, we have the stun breaks inherent in our legends, but we also break stuns when switching. I don’t think any other class has this many stun breaks. Not to mention the amount of stability we get to reduce the need to even use them. The only real weakness I see with revenant is conditions.

Berserker/Marauder Rev is basically a tank when compared to my thief.

yes and no, you can surely have stun breaks and condiclense or resistence but you have to dedicate an entire legend to that, which limits freedom compared to other classes.

Mind you i’m ok with that, and i’m ok with what comes with that, just saying.

Thief is a particular beast since you can almost 3 shot him but the amount of stealth he can pull off is tremendous, effectively resetting the fight at will if he has half brain. What matters in the end is to be not get downed, right? :P

Tempest & Druid
Wat r u, casul?

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Posted by: arenta.2953

arenta.2953

Just wondering because I was running with a necro-condi build fighting off mobs.. took about 10 seconds to kill 1.

Oh look, here comes a Rev… 1 shots it.

Makes me feel like I should just roll rev and drop the condi’s.

rev is REALLY squishy.

its offense capability is great.

but its weaknesses are rather weak heals with long cooldowns.
stun breaks that cost ALOT to use and are very few (you lose like 30-50 charge per use. and they are limited to ~1 per legend. so 10 sec cooldown between that)

and their condition removers are also limited. far as i know u have 2 condition removal skills. once again on different legends.

so in short. a rev has 2 legends for stun breaks. 2 for condition removal.
long cooldowns and cost for both
and because u limited to 2 legends. you have either 1 stun break and 2 condition removal. or 2 stun breaks and 1 condition removal.

traits give u a 3rd stun break. but overall, rev is very hard to customize to survival.

so think of it as a theif with more hp, more armor. but less speed, less heal(stealth heal thief overkill), and FAR less condition removal(stealth condition removal. stealth spam meta~)

oh. and its ranged capability is REALLY limited. 1 weapon, and while its a good weapon. its not devestating like Ele staff or theif pistols/shortbow or ranger longbow.

the Rev 2h hammer is predictable. but capable.

Rev squishy? Only if you build squishy. You have so many options for hp recovery it’s not even funny. And yes, our heals are a little weaker, but that’s because we get two of them. As for stun breaks, we have the stun breaks inherent in our legends, but we also break stuns when switching. I don’t think any other class has this many stun breaks. Not to mention the amount of stability we get to reduce the need to even use them. The only real weakness I see with revenant is conditions.

Berserker/Marauder Rev is basically a tank when compared to my thief.

yes and no, you can surely have stun breaks and condiclense or resistence but you have to dedicate an entire legend to that, which limits freedom compared to other classes.

Mind you i’m ok with that, and i’m ok with what comes with that, just saying.

Thief is a particular beast since you can almost 3 shot him but the amount of stealth he can pull off is tremendous, effectively resetting the fight at will if he has half brain. What matters in the end is to be not get downed, right? :P

yeah. once u downed…u basically dead.

the number of classes who have downed skills that are capable of survival are few (unless something dies)

off the top of my head…. elementalist and its “mist run for the hills” has good survival aspect
Ranger(SPECIALLY with the 95% less dmg to non targeted minion buff) with its pet revival. LOVE that. best “oh i’m downed. well i’m gettign back up!” ever

mesmer(i hate those clones. you hate those clones. call a nuke cause theres 3 more clones)

those 3 are great for downed.

then thief and necro are good “downed survivors” where theif can teleport and stealth. usually not enough to get up on your own vs a mob. but it gives u some survivability.

and necro just keeps spamming #1 to keep its hp at about the same spot xD

for engi, and the 3 heavy armors. once u downed…u downed.
warrior can suicide though xD

so rev isn’t OP (that title remains with theif. and POSSIBLY warrior…….though warrior is situational). its got its strengths.

its flexible yes…until you get in combat. and then your flexibility is limited by your selected legends. hope you brought the right ones

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

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Posted by: Kichwas.7152

Kichwas.7152

Yeah now we balance the endgame of a class based on how good it is while leveling with greens.
Good idea.

Well that’s a foolish and not exactly well detailed response.

If a class while leveling, on underlevel green gear, can outplay 80s in exotics when dungeoning with them – that hints at imbalance.

If I can end up finding myself tanking for those 80s, because despite being underlevel I am also unkillable AND doing a LOT of damage, so much that I hold threat almost as well as a ‘traditional MMO tank’… then it might be time to raise an eyebrow at my class’s capabilities…

If I can switch into Centaur stance and then heal the group of downleveled people plus myself, while still also holding much of the aggro… then I’m raising two eyebrows…

If I can walk through the open world and pretty much ignore everything just by putting on a staff and spamming 5, 3, and sometimes 4 – while in areas above my level… that hints at imbalance.

If I can pull mobs in the Orr zones that are 5 levels above me, and not even notice they outlevel me… while 80s in exotics wipe on that same content – that hints at a balance issue.

Sure it might adjust at cap all of a sudden, for random reasons… but the numbers appear to line up to a situation where at 80, I will basically be unstoppable… while being ‘new’ to my class and having only a tidbit of experience playing it compared to others on their classes…

Or we could just say “ignore all datapoints but a select few when looking at balance…”
- Which is basically your point.

http://kichwas.wordpress.com/ – GW2 Blog Presenting the Opposing View
JAH Bless – Equal Rights and Justice for all.
Justice And Honor – Tarnished Coast.

(edited by Kichwas.7152)

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Posted by: The one to Rule.2593

The one to Rule.2593

Yeah now we balance the endgame of a class based on how good it is while leveling with greens.
Good idea.

Well that’s a foolish and not exactly well detailed response.

If a class while leveling, on underlevel green gear, can outplay 80s in exotics when dungeoning with them – that hints at imbalance.

If I can walk through the open world and pretty much ignore everything just by putting on a staff and spamming 5, 3, and sometimes 4 – while in areas above my level… that hints at imbalance.

If I can pull mobs in the Orr zones that are 5 levels above me, and not even notice they outlevel me… while 80s in exotics wipe on that same content – that hints at a balance issue.

Sure it might adjust at cap all of a sudden, for random reasons… but the numbers appear to line up to a situation where at 80, I will basically be unstoppable… while being ‘new’ to my class and having only a tidbit of experience playing it compared to others on their classes…

Or we could just say “ignore all datapoints but a select few when looking at balance…”
- Which is basically your point.

if ur 80 in exotics and dying on orr, you’re probably just bad.

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Posted by: Kichwas.7152

Kichwas.7152

if ur 80 in exotics and dying on orr, you’re probably just bad.

Maybe so. But its something these forums used to be full of threads complaining over…

And you’re missing my point. If you’re 74, in Orr, on level 65 greens, fighting level 79 mobs… something might be off on the balance…

http://kichwas.wordpress.com/ – GW2 Blog Presenting the Opposing View
JAH Bless – Equal Rights and Justice for all.
Justice And Honor – Tarnished Coast.

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Posted by: The one to Rule.2593

The one to Rule.2593

it’s not that big of an accomplishment, i did that on every single one of my characters, is every class op?