Astaxanthas (Revenant), Hepaticus (Engineer), Eosinophus (Thief)
Ascended armor stats for hybrid?
Astaxanthas (Revenant), Hepaticus (Engineer), Eosinophus (Thief)
I’d make the armor celestial, the sword berserker, the mace viper and then the rest at your descretion, probably viper/celestial mix staying below 20k hp and 2600 armor.
Only hybrid that I know off top of head was something meridia was playing,
https://youtu.be/bbGhBWCx618
>rubs theorycrafting hands together<
so this is what I came up with. your crit damage goes up to 188% in combat. rune optional, imo best engage is to approach with s/s so you can have a block ready and be in assassins stance for port/stunbreak. building this I just realized pain absorption in demon stance is now a stunbreak. cool!
made another build with celestial. its pretty good, maybe better then vipers if your enemy has lots of cleanses.
another one with sinister. small boost to power and condi damage. I would choose one of these 3 sets and switch out the weapons and trinkets as you want.
I think my fav is the sinister one. vipers is ideal but condi duration is big sacrifice in place of other stats, and if your enemy has plenty of cleanses (most will) it becomes quite detrimental. in fact vipers isn’t that much of a condi dps increase vs sinister when you look at it. celestial gives you 3k more hp and 10% more crit damage, crit damage part is made up for with 100 power from sinister. sinister has a bit more condi damage, where celestial has a moderate boost to hp and a tiny bit of toughness. those are the trade offs, I recommend looking at them side by side and deciding what you want.
(edited by Stand The Wall.6987)
Glad to see players trying something different rather than Meta!
I’ve actually tried a hybrid Power + Condi Rev, and found the following the most effective:
Viper armor (all)
Marauder trinkets (hard to get, so feel free to substitute for Knights, etc.)
Berzerker weapons
Celestials I would avoid. Yes it provides the most stats, but ends up being lackluster in all fields.
Thanks for the responses everyone.
I hadn’t considered Sinister… it looks like Sinister will give 5% more crit chance and 63 more condi damage than Vipers but will lose 61 power and 13.8% condi duration. I’m not sure if I’d be happy with that trade, though I do understand that long conditions will likely just get cleansed anyways. Comparatively, Celestial is of course more defensive with 207 more toughness, healing power, and vitality than the others … I won’t complain about the extra toughness / vit, but I’m not sure the healing power would be all that useful. I haven’t made a decision yet, but thanks everyone for the input.
I notice in the video Justine shared that Meridia sometimes uses a staff instead of Sword/X in a hybrid build … what does everyone think about this?
Astaxanthas (Revenant), Hepaticus (Engineer), Eosinophus (Thief)
Thanks for the responses everyone.
I hadn’t considered Sinister… it looks like Sinister will give 5% more crit chance and 63 more condi damage than Vipers but will lose 61 power and 13.8% condi duration. I’m not sure if I’d be happy with that trade, though I do understand that long conditions will likely just get cleansed anyways. Comparatively, Celestial is of course more defensive with 207 more toughness, healing power, and vitality than the others … I won’t complain about the extra toughness / vit, but I’m not sure the healing power would be all that useful. I haven’t made a decision yet, but thanks everyone for the input.
I notice in the video Justine shared that Meridia sometimes uses a staff instead of Sword/X in a hybrid build … what does everyone think about this?
That vid is mix of power rev and hybrid I think.
Celestial only holds its value in a hybrid build for the minimum amount of toughness/vita you want. @6 stats (skipping healing power) its more points. At 5stats in a power build it comes close to competing with 3 and 4 stat that just making it on heavy armor makes the set relatively versatile if you go power only or send it to war or guard.
So if you want 300/300 vita/toughness only run celestial gear upto that amount and after that go full DPS gear. That’s the proper use of celestial in a hybrid build.
Hi guys, feel I’m a little late to the party(!) but despite the revenant’s flaws, especially in condi, I’m loving the playstyle. Not “optimal” I know but similar to you I’ve been toying with a hybrid build. I can’t currently afford Ascended armour/weapons but something I’m working towards.
Noticed that while this is stronger on condition & duration while maintaining power, it does have less armour than those posted here (but thought with the upkeep trait and protection access it would be ok) and I know ferocity could do with some love.
Anyway, thought I’d ask other hybrid style players what you thought
Anyway, thought I’d ask other hybrid style players what you thought
Looks good. The only thing I might suggest is taking vicious lacerations over ferocious strikes. The reason for this is you can build the stacks, and swap weapons the increase still affects the other weapon set. It isnt reliant on crits to get the same 10% damage increase. So crit or not you get the gains.
I run something similar as more of a tank hybrid in wvw.
It’s able to pump condition damage up to around 2k while keeping power in around 2.5k and the armor roughly around 3k. Hits hard, and is beefy. Just weak to being kited.
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.
(edited by Eval.2371)
Interesting, so I’m guessing you find extra toughness worth the sacrifice to of power for survivability. The reason why I didn’t opt for vicious lacerations was that I thought that it only affected direct damage not condition and that when using the mace combo the ferocity would be more useful… will take advice on board though of course
(edited by Kholem.6092)
Interesting, so I’m guessing you find extra toughness worth the sacrifice to of power for survivability.
I find the toughness invaluable because no matter what you will have to be in the face of things to get damage out of mace. Fighting with mace ends up being a battle of attrition and toughness allows you to last longer.
Another thing a lot of people look over is hardening persistence. You get 240 armor roughly a 8% dmg reduction) + 7% dmg reduction out of vengeful hammers or embrace the darkness pumps you up 500 armor (roughly 15% reduction). Either way I am getting roughly the same amount of damage reduction for both upkeeps. Both of those increases in toughness factor to either a 15 or 30 point increase in power or condition damage depending on the use of a tuning crystal or sharpening stone. It’s minimal but it’s still something.
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.
(edited by Eval.2371)
Hmmm… will test out Jalis over Glint and see how I fare
Another thing a lot of people look over is hardening persistence. You get 240 armor + 7% dmg reduction out of vengeful hammers or embrace the darkness pumps you up 500 armor. Both of those increases in armor factor to either a 15 or 30 point increase in power or condition damage depending on the use of a tuning crystal or sharpening stone.
People overlook Hardening Persistence because Radiant Revival is 2X better.
Another thing a lot of people look over is hardening persistence. You get 240 armor + 7% dmg reduction out of vengeful hammers or embrace the darkness pumps you up 500 armor. Both of those increases in armor factor to either a 15 or 30 point increase in power or condition damage depending on the use of a tuning crystal or sharpening stone.
People overlook Hardening Persistence because Radiant Revival is 2X better.
Matter of opinion. I disagree. However, I tend to roam solo on condi rev.
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.
Another thing a lot of people look over is hardening persistence. You get 240 armor + 7% dmg reduction out of vengeful hammers or embrace the darkness pumps you up 500 armor. Both of those increases in armor factor to either a 15 or 30 point increase in power or condition damage depending on the use of a tuning crystal or sharpening stone.
People overlook Hardening Persistence because Radiant Revival is 2X better.
Matter of opinion. I disagree. However, I tend to roam solo on condi rev.
It’s only a matter of opinion if you never intend to revive anyone, which makes a player average at best or I suppose a solo roamer. Either way that explains why alot of people overlook Hardening Persistence because not alot solo roam.
Another thing a lot of people look over is hardening persistence. You get 240 armor + 7% dmg reduction out of vengeful hammers or embrace the darkness pumps you up 500 armor. Both of those increases in armor factor to either a 15 or 30 point increase in power or condition damage depending on the use of a tuning crystal or sharpening stone.
People overlook Hardening Persistence because Radiant Revival is 2X better.
Matter of opinion. I disagree. However, I tend to roam solo on condi rev.
It’s only a matter of opinion if you never intend to revive anyone, which makes a player average at best or I suppose a solo roamer. Either way that explains why alot of people overlook Hardening Persistence because not alot solo roam.
I do like Radiant Revival when small scale in WvW or duo-ing especially with someone glassy. Not a huge zerg player. That being said when roaming solo and trying to pick 1v1s (rare as those may be!) I tend to prefer Hardening Persistence due to its self reliance. Easy enough to switch out when grouping.
Another thing a lot of people look over is hardening persistence. You get 240 armor + 7% dmg reduction out of vengeful hammers or embrace the darkness pumps you up 500 armor. Both of those increases in armor factor to either a 15 or 30 point increase in power or condition damage depending on the use of a tuning crystal or sharpening stone.
People overlook Hardening Persistence because Radiant Revival is 2X better.
Matter of opinion. I disagree. However, I tend to roam solo on condi rev.
It’s only a matter of opinion if you never intend to revive anyone, which makes a player average at best or I suppose a solo roamer. Either way that explains why alot of people overlook Hardening Persistence because not alot solo roam.
I do like Radiant Revival when small scale in WvW or duo-ing especially with someone glassy. Not a huge zerg player. That being said when roaming solo and trying to pick 1v1s (rare as those may be!) I tend to prefer Hardening Persistence due to its self reliance. Easy enough to switch out when grouping.
I actually prefer Swift Gale when I’m solo roaming (though Radiant Revival is awesome in groups and in sPvP). The swiftness on stunbreak makes Rev’s stun breaks with cast times (e.g. RotGD, Pain Absorption) much ‘faster’. Of course it also works with stun break on legend swap from Invocation.
Astaxanthas (Revenant), Hepaticus (Engineer), Eosinophus (Thief)