BWE2- Still No hand aura on Ventari stance?

BWE2- Still No hand aura on Ventari stance?

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Posted by: Zev.3407

Zev.3407

I wasn’t sure if it was a bug, or Ventari just doesnt have one? Or is it so faint i couldnt see it?

Anyone else notice this?

updated from bwe2, still no aura

(edited by Zev.3407)

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Posted by: Roy Cronacher

Roy Cronacher

Game Designer

Next

Thanks, I’ll check it out.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

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Posted by: frayon.3984

frayon.3984

It has an aura?? I just that Ventari didn’t get one ^^;

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Posted by: xarallei.4279

xarallei.4279

Yeah, I assumed they forgot to give him one. lol.

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Posted by: Varezenem.2813

Varezenem.2813

Yeah I faintly remember having seen it during the pre-BWE, but not this BWE.
Edit: checked my footage it wasn’t displaying during pre-BWE too.

Senbu Ren[Wind]
Herald of Ventari

(edited by Varezenem.2813)

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Since auras are a way to tell other players visually your current aura, first I though the tablet was their aura for that one.

Then again, how can you tell when there’s more than one revenant around?

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

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Posted by: Zev.3407

Zev.3407

Thanks, I’ll check it out.

wee thank you for responding, really impressed with how active you’ve been.

Hand aura was the first thing i noticed during BWE1, its a really cool feature.

So hopefully you guys get Ventari aura going, centaurs need love too. :p

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Posted by: Zev.3407

Zev.3407

Still no aura when in Centaur stance(from BWE2)

might be you just didnt get to put it into the build for bwe2, but just letting you know cus most people would miss this XD

(edited by Zev.3407)

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Posted by: Bunnytown.7801

Bunnytown.7801

I noticed this as well for the BWE2.

On a somewhat related note. Is it possible to not have our legend auras present when out of combat? The way it is now it seems the auras are always present (Which is why Ventari stood out XD).

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

I noticed this as well for the BWE2.

On a somewhat related note. Is it possible to not have our legend auras present when out of combat? The way it is now it seems the auras are always present (Which is why Ventari stood out XD).

Ugh, I’d rather seem them on all the time. Let’s you quickly know ahead of time what Legend the Revy is in if facing him before combat. Also, the Legend is supposed to be manifested with you at all times, not just out of combat. The arm glows sort of shows that. Plus, it’s a really cool effect.

“Be like water” – Bruce Lee

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Posted by: Enrif.7359

Enrif.7359

I noticed this as well for the BWE2.

On a somewhat related note. Is it possible to not have our legend auras present when out of combat? The way it is now it seems the auras are always present (Which is why Ventari stood out XD).

Ugh, I’d rather seem them on all the time. Let’s you quickly know ahead of time what Legend the Revy is in if facing him before combat. Also, the Legend is supposed to be manifested with you at all times, not just out of combat. The arm glows sort of shows that. Plus, it’s a really cool effect.

I Voting for not seeing it out of Combat too! Or at all in PvE Content and make the Glow only for WvW/PvP were it matters?

pretty pretty please from an Roleplayer?

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Posted by: Gaaroth.2567

Gaaroth.2567

I noticed this as well for the BWE2.

On a somewhat related note. Is it possible to not have our legend auras present when out of combat? The way it is now it seems the auras are always present (Which is why Ventari stood out XD).

Ugh, I’d rather seem them on all the time. Let’s you quickly know ahead of time what Legend the Revy is in if facing him before combat. Also, the Legend is supposed to be manifested with you at all times, not just out of combat. The arm glows sort of shows that. Plus, it’s a really cool effect.

I Voting for not seeing it out of Combat too! Or at all in PvE Content and make the Glow only for WvW/PvP were it matters?

pretty pretty please from an Roleplayer?

I’d never expect this from a roleplayer…only reasonable complaint is about the screenshots since the effect is “in the way”.
No other reasons for me.

Tempest & Druid
Wat r u, casul?

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Posted by: Enrif.7359

Enrif.7359

I noticed this as well for the BWE2.

On a somewhat related note. Is it possible to not have our legend auras present when out of combat? The way it is now it seems the auras are always present (Which is why Ventari stood out XD).

Ugh, I’d rather seem them on all the time. Let’s you quickly know ahead of time what Legend the Revy is in if facing him before combat. Also, the Legend is supposed to be manifested with you at all times, not just out of combat. The arm glows sort of shows that. Plus, it’s a really cool effect.

I Voting for not seeing it out of Combat too! Or at all in PvE Content and make the Glow only for WvW/PvP were it matters?

pretty pretty please from an Roleplayer?

I’d never expect this from a roleplayer…only reasonable complaint is about the screenshots since the effect is “in the way”.
No other reasons for me.

Well Roleplayers are annoyed by any unwanted Glow Effects (namly Elementalist Hand Glow, Guardian perma Aegis shield and now the Revenant Hand Glow) and not only for screenshots

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

I noticed this as well for the BWE2.

On a somewhat related note. Is it possible to not have our legend auras present when out of combat? The way it is now it seems the auras are always present (Which is why Ventari stood out XD).

Ugh, I’d rather seem them on all the time. Let’s you quickly know ahead of time what Legend the Revy is in if facing him before combat. Also, the Legend is supposed to be manifested with you at all times, not just out of combat. The arm glows sort of shows that. Plus, it’s a really cool effect.

I Voting for not seeing it out of Combat too! Or at all in PvE Content and make the Glow only for WvW/PvP were it matters?

pretty pretty please from an Roleplayer?

I’d never expect this from a roleplayer…only reasonable complaint is about the screenshots since the effect is “in the way”.
No other reasons for me.

Well Roleplayers are annoyed by any unwanted Glow Effects (namly Elementalist Hand Glow, Guardian perma Aegis shield and now the Revenant Hand Glow) and not only for screenshots

I don’t understand why though. Don’t those effects define the class that your roleplaying with? Or, are you roleplaying as something besides what’s in the GW universe class? IE, you’re roleplaying as Wolverine from the Marvel Universe.

“Be like water” – Bruce Lee

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Posted by: Zenith.7301

Zenith.7301

I noticed this as well for the BWE2.

On a somewhat related note. Is it possible to not have our legend auras present when out of combat? The way it is now it seems the auras are always present (Which is why Ventari stood out XD).

Ugh, I’d rather seem them on all the time. Let’s you quickly know ahead of time what Legend the Revy is in if facing him before combat. Also, the Legend is supposed to be manifested with you at all times, not just out of combat. The arm glows sort of shows that. Plus, it’s a really cool effect.

I Voting for not seeing it out of Combat too! Or at all in PvE Content and make the Glow only for WvW/PvP were it matters?

pretty pretty please from an Roleplayer?

I’d never expect this from a roleplayer…only reasonable complaint is about the screenshots since the effect is “in the way”.
No other reasons for me.

Well Roleplayers are annoyed by any unwanted Glow Effects (namly Elementalist Hand Glow, Guardian perma Aegis shield and now the Revenant Hand Glow) and not only for screenshots

I don’t understand why though. Don’t those effects define the class that your roleplaying with? Or, are you roleplaying as something besides what’s in the GW universe class? IE, you’re roleplaying as Wolverine from the Marvel Universe.

They bother me more in the fact that they clash with my armor dyes.

I made my sylvari in full cultural tier 3 grey/white tints and a full set of fractal weapon skins with a grey/white theme in mind, and in comes a green or blue hand glow and clashes with my entire motif.

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Posted by: Roy Cronacher

Previous

Roy Cronacher

Game Designer

Next

Still no aura when in Centaur stance(from BWE2)

might be you just didnt get to put it into the build for bwe2, but just letting you know cus most people would miss this XD

It’ll be in for BWE3.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

Still no aura when in Centaur stance(from BWE2)

might be you just didnt get to put it into the build for bwe2, but just letting you know cus most people would miss this XD

It’ll be in for BWE3.

Nice! Will the dodge effect also be in BWE3?

“Be like water” – Bruce Lee

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Posted by: Fade.1743

Fade.1743

I noticed this as well for the BWE2.

On a somewhat related note. Is it possible to not have our legend auras present when out of combat? The way it is now it seems the auras are always present (Which is why Ventari stood out XD).

Ugh, I’d rather seem them on all the time. Let’s you quickly know ahead of time what Legend the Revy is in if facing him before combat. Also, the Legend is supposed to be manifested with you at all times, not just out of combat. The arm glows sort of shows that. Plus, it’s a really cool effect.

I Voting for not seeing it out of Combat too! Or at all in PvE Content and make the Glow only for WvW/PvP were it matters?

pretty pretty please from an Roleplayer?

I’d never expect this from a roleplayer…only reasonable complaint is about the screenshots since the effect is “in the way”.
No other reasons for me.

Well Roleplayers are annoyed by any unwanted Glow Effects (namly Elementalist Hand Glow, Guardian perma Aegis shield and now the Revenant Hand Glow) and not only for screenshots

I don’t understand why though. Don’t those effects define the class that your roleplaying with? Or, are you roleplaying as something besides what’s in the GW universe class? IE, you’re roleplaying as Wolverine from the Marvel Universe.

Multi-classing is also an option in lore still. I’d have to search for the interview that said it’s still possible to do it. And as someone mentioned, it does clash with motifs. However, unlike Ele and Guard, Revenant happens out of combat. So, knowing what stance someone is in has never been a thing ( points to Ele ).

Something else is that all the selection of glows so far have mostly been a light blue or green color (the exception being Mallyx). It’s really a case of the glows clashing with a character design.

Magichemist Zeke – Asura Elementalist [TC]
An Insane(ly Intelligent) Genius!
“Did you just tell me the rules? Never tell me the rules!”

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Posted by: Roy Cronacher

Previous

Roy Cronacher

Game Designer

Still no aura when in Centaur stance(from BWE2)

might be you just didnt get to put it into the build for bwe2, but just letting you know cus most people would miss this XD

It’ll be in for BWE3.

Nice! Will the dodge effect also be in BWE3?

Yup.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

Still no aura when in Centaur stance(from BWE2)

might be you just didnt get to put it into the build for bwe2, but just letting you know cus most people would miss this XD

It’ll be in for BWE3.

Nice! Will the dodge effect also be in BWE3?

Yup.

Double nice!!

“Be like water” – Bruce Lee

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Posted by: Zev.3407

Zev.3407

Still no aura when in Centaur stance(from BWE2)

might be you just didnt get to put it into the build for bwe2, but just letting you know cus most people would miss this XD

It’ll be in for BWE3.

weee thank you roy, can’t wait

oh and only having the glow when in combat stance(weapon out) would be nice, be like “power on” XD

and to answer why roleplayers would mind(not that i RP) but how is my rev suppose to take a leak, when he’s got blue ice frost or blue fire breath seeping out from his hands

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Posted by: Shevek.2691

Shevek.2691

I noticed this as well for the BWE2.

On a somewhat related note. Is it possible to not have our legend auras present when out of combat? The way it is now it seems the auras are always present (Which is why Ventari stood out XD).

Ugh, I’d rather seem them on all the time. Let’s you quickly know ahead of time what Legend the Revy is in if facing him before combat. Also, the Legend is supposed to be manifested with you at all times, not just out of combat. The arm glows sort of shows that. Plus, it’s a really cool effect.

I Voting for not seeing it out of Combat too! Or at all in PvE Content and make the Glow only for WvW/PvP were it matters?

pretty pretty please from an Roleplayer?

I’d never expect this from a roleplayer…only reasonable complaint is about the screenshots since the effect is “in the way”.
No other reasons for me.

Well Roleplayers are annoyed by any unwanted Glow Effects (namly Elementalist Hand Glow, Guardian perma Aegis shield and now the Revenant Hand Glow) and not only for screenshots

I don’t understand why though. Don’t those effects define the class that your roleplaying with? Or, are you roleplaying as something besides what’s in the GW universe class? IE, you’re roleplaying as Wolverine from the Marvel Universe.

Well, speaking as a roleplayer, I love the effect—it’s a clear, blatant sign of what you are—but at the same time, I don’t think my character would be consistently channeling a legend. They’re not always fighting, after all, and they may not want the random chatter that comes with using an imprint when they’re simply trying to enjoy a drink.

Maybe it could be offered as a choice, though? Kinda like Death Knight voices in World of Warcraft. As a base, they’re off in non-combat situations, but on during a fight. The toggle could simply make it so that the aura’s always on. Or you could flip that around, either-or.

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Posted by: Enrif.7359

Enrif.7359

I noticed this as well for the BWE2.

On a somewhat related note. Is it possible to not have our legend auras present when out of combat? The way it is now it seems the auras are always present (Which is why Ventari stood out XD).

Ugh, I’d rather seem them on all the time. Let’s you quickly know ahead of time what Legend the Revy is in if facing him before combat. Also, the Legend is supposed to be manifested with you at all times, not just out of combat. The arm glows sort of shows that. Plus, it’s a really cool effect.

I Voting for not seeing it out of Combat too! Or at all in PvE Content and make the Glow only for WvW/PvP were it matters?

pretty pretty please from an Roleplayer?

I’d never expect this from a roleplayer…only reasonable complaint is about the screenshots since the effect is “in the way”.
No other reasons for me.

Well Roleplayers are annoyed by any unwanted Glow Effects (namly Elementalist Hand Glow, Guardian perma Aegis shield and now the Revenant Hand Glow) and not only for screenshots

I don’t understand why though. Don’t those effects define the class that your roleplaying with? Or, are you roleplaying as something besides what’s in the GW universe class? IE, you’re roleplaying as Wolverine from the Marvel Universe.

The Class a Roleplayer chooses is only the visualbasis for the Role he wants to play(and that he likes the mechanics when he is not rping but doing regular stuff). Roleplayer are not not roleplaying as Guardian or Ranger or Mesmer, but as a Seraph Soldier or a Farmer or a wandering Merchant.
Also NPCs dont have these visuals ether. Logan has no Aegis by default, Rytlock as Revenant has no glowing hands.

Roy you read this thread, and so far you did a greate job with the Revenant. But please don’t forget those who want to look good for screens and the Roleplayers

P.S.
Rangers actually have the same visual problem as the Elementalist/Guardian/Revenant. Their anoying visual is the Pet. Yet they can disable it if you are out of combat.

(edited by Enrif.7359)

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Posted by: Shiro Tegachii.5619

Shiro Tegachii.5619

and add some Misty effects to the Staff Autot attack, the staff are too thin or its the animation it self i dono, but it hard to see the weapon wen auto attacking with staff

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Posted by: Gaaroth.2567

Gaaroth.2567

Still no aura when in Centaur stance(from BWE2)

might be you just didnt get to put it into the build for bwe2, but just letting you know cus most people would miss this XD

It’ll be in for BWE3.

Nice! Will the dodge effect also be in BWE3?

Yup.

<3

Tempest & Druid
Wat r u, casul?

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Posted by: Enrif.7359

Enrif.7359

General
Here we have some polish changes for the profession. It was brought up on the forum as a suggestion to have a custom dodge FX and that got added as a direct result.

  • Added an effect to dodging.
  • Added a hand glow when invoking legendary centaur stance.

And whats about the out of combat/idle stance hand glow?
Please say you shut it of, or else this class will become uselss for me as an Roleplayer

BWE2- Still No hand aura on Ventari stance?

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

General
Here we have some polish changes for the profession. It was brought up on the forum as a suggestion to have a custom dodge FX and that got added as a direct result.

  • Added an effect to dodging.
  • Added a hand glow when invoking legendary centaur stance.

And whats about the out of combat/idle stance hand glow?
Please say you shut it of, or else this class will become uselss for me as an Roleplayer

And see, now I’ve got a problem with that. As a non-roleplayer, I don’t want to lose my hand glows.

If you’re wanting to roleplay as a non-class person, then why not just play a class that doesn’t have such effects?

“Be like water” – Bruce Lee

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Posted by: Enrif.7359

Enrif.7359

because Roleplayers are also players who like/dislike classes for reasons.
Also weapons are bound to classes, want rifle with a long coat, Engineer the only choice. Sword and Magecoat? well go Mesmer and so on.

Also the glow effect is only reasonable for PvP/WvW, but honestly its redundant for people who are colorblind. And in the case of the revenant, if he uses any skill at all the others know the whole utility bar, and swapping legend gives a huge icon of the next legend over your head, so i don’t see why the Revenant needs such a HUGE BRIGHT glow on the hands. mostly compared to elementalist who’s glow is barley visible AND not active out of combat.

BUT they take time for a unique dodge FX?…..

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

BUT they take time for a unique dodge FX?…..

They also took a great deal of time putting those hand glows in….

“Be like water” – Bruce Lee

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Posted by: Enrif.7359

Enrif.7359

BUT they take time for a unique dodge FX?…..

They also took a great deal of time putting those hand glows in….

that no one asked for.

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Posted by: Vennyhedgie.5369

Vennyhedgie.5369

BUT they take time for a unique dodge FX?…..

They also took a great deal of time putting those hand glows in….

that no one asked for.

Same reason as the dodge roll for thieves, it serves no purpose other than looking cool, and some people like this sort of unique flavor effects, which is why they suggested them in the first place.

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

BUT they take time for a unique dodge FX?…..

They also took a great deal of time putting those hand glows in….

that no one asked for.

Same reason as the dodge roll for thieves, it serves no purpose other than looking cool, and some people like this sort of unique flavor effects, which is why they suggested them in the first place.

^ Exactly!

Also, people are asking for the hand glows. This thread was started because people want it!

“Be like water” – Bruce Lee

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Posted by: Enrif.7359

Enrif.7359

BUT they take time for a unique dodge FX?…..

They also took a great deal of time putting those hand glows in….

that no one asked for.

Same reason as the dodge roll for thieves, it serves no purpose other than looking cool, and some people like this sort of unique flavor effects, which is why they suggested them in the first place.

^ Exactly!

Also, people are asking for the hand glows. This thread was started because people want it!

that not correct, there is no thread ever were people asked for it, at all. this thread only mentioned that Ventari has not a glow but every other legend. This are two different things. One is a request of it, the other is pointing out that something is missing others have.

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Posted by: Kidel.2057

Kidel.2057

General
Here we have some polish changes for the profession. It was brought up on the forum as a suggestion to have a custom dodge FX and that got added as a direct result.

  • Added an effect to dodging.
  • Added a hand glow when invoking legendary centaur stance.

And whats about the out of combat/idle stance hand glow?
Please say you shut it of, or else this class will become uselss for me as an Roleplayer

And see, now I’ve got a problem with that. As a non-roleplayer, I don’t want to lose my hand glows.

If you’re wanting to roleplay as a non-class person, then why not just play a class that doesn’t have such effects?

Being a roleplayer has really nothing to do with that request. It simply has no sense.
I’m a roleplayer too byt I have no problem with hand glow.

So that’s just his personal taste on the matter. Being a roleplayer or a non-roleplayer has nothing to do with hand glow. And at least I’ve never seen any Elementalist roleplayer making that kind of request.

We should probably complain about aegis shield overlapping on real shields…

BUT they take time for a unique dodge FX?…..

They also took a great deal of time putting those hand glows in….

that no one asked for.

Same reason as the dodge roll for thieves, it serves no purpose other than looking cool, and some people like this sort of unique flavor effects, which is why they suggested them in the first place.

^ Exactly!

Also, people are asking for the hand glows. This thread was started because people want it!

that not correct, there is no thread ever were people asked for it, at all. this thread only mentioned that Ventari has not a glow but every other legend. This are two different things. One is a request of it, the other is pointing out that something is missing others have.

It wasn’t a request, but a bug report.
Ventari was supposed to have hand glow, like every other legend.

And if you’re talking about the dodge effect it wasn’t a request, again, but an idea, a suggestion, and the dev liked it and used it.
There have been like 300 suggestion on this subforum, but only one got used. Devs don’t take orders from us.

(edited by Kidel.2057)

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Posted by: Enrif.7359

Enrif.7359

General
Here we have some polish changes for the profession. It was brought up on the forum as a suggestion to have a custom dodge FX and that got added as a direct result.

  • Added an effect to dodging.
  • Added a hand glow when invoking legendary centaur stance.

And whats about the out of combat/idle stance hand glow?
Please say you shut it of, or else this class will become uselss for me as an Roleplayer

And see, now I’ve got a problem with that. As a non-roleplayer, I don’t want to lose my hand glows.

If you’re wanting to roleplay as a non-class person, then why not just play a class that doesn’t have such effects?

Being a roleplayer has really nothing to do with that request. It simply has no sense.
I’m a roleplayer too byt I have no problem with hand glow.

So that’s just his personal taste on the matter. Being a roleplayer or a non-roleplayer has nothing to do with hand glow. And at least I’ve never seen any Elementalist roleplayer making that kind of request.

We should probably complain about aegis shield overlapping on real shields…

Elementalist don’t have an out of Combat glow, and their in fight glow is also very small, and all i request is the same treatment. Also the Aegis Problem is also already many times requested, mostly from Guardian players.
some examples of those threads
2years ago – https://forum-en.gw2archive.eu/forum/professions/guardian/Aegis-Visual-effect-removed
1 year ago – https://forum-en.gw2archive.eu/forum/professions/guardian/Shattered-Aegis
3 Months ago – https://forum-en.gw2archive.eu/forum/game/gw2/Permanently-Shatter-Aegis

BUT they take time for a unique dodge FX?…..

They also took a great deal of time putting those hand glows in….

that no one asked for.

Same reason as the dodge roll for thieves, it serves no purpose other than looking cool, and some people like this sort of unique flavor effects, which is why they suggested them in the first place.

^ Exactly!

Also, people are asking for the hand glows. This thread was started because people want it!

that not correct, there is no thread ever were people asked for it, at all. this thread only mentioned that Ventari has not a glow but every other legend. This are two different things. One is a request of it, the other is pointing out that something is missing others have.

It wasn’t a request, but a bug report.
Ventari was supposed to have hand glow, like every other legend.

And if you’re talking about the dodge effect it wasn’t a request, again, but an idea, a suggestion, and the dev liked it and used it.
There have been like 300 suggestion on this subforum, but only one got used. Devs don’t take orders from us.

Well, i said it so. Some one pointed out that something was missing other legends have, which is essentially a bug report. yet my statement is true that there were never a request to add the handglow in the first place to any legend.

(edited by Enrif.7359)

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Posted by: Kidel.2057

Kidel.2057

And again, what has roleplay to do with hand glow? If you’re roleplaying as a Revenant then you have the hand-glow, you can’t help it.

Revenants have hand glow by design. “There were never a request to add the handglow in the first place to any legend” because they had it from the beginning. The one missing on Ventari was a bug.

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Posted by: Demented Yak.6105

Demented Yak.6105

I don’t understand how a little glow impedes your ability to role play.

Please explain this.

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Posted by: Enrif.7359

Enrif.7359

And again, what has roleplay to do with hand glow? If you’re roleplaying as a Revenant then you have the hand-glow, you can’t help it.

Revenants have hand glow by design. “There were never a request to add the handglow in the first place to any legend” because they had it from the beginning. The one missing on Ventari was a bug.

Rytlock the first Revenant introduced and also no of the inital artwork or sceenshots had any handglow at all, so you can’t say they were desgined with this. It looks more it was later added for you know PVP

And from your comment i cant see you as a real roleplayer if you don’t know of the impacts of something like colored burning hands all the time.
“Oh, why are your hands burning in a vile green color? Uh…because…Shiro… What you summon Shiro one of THE most important Humans of Canthas history? "
yeah, totaly gonna make sense every Revenant you met will channel this IMPORTANT and POWERFUL person of the HISTORY.
In Roleplay you are usual not the Chosen one who is Commanderof the Pact and deals with all these powerful and important characters

(edited by Enrif.7359)

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Posted by: Killyox.3950

Killyox.3950

@Enrif, who said only 1 person at a time can channel a legend? Also it’s more of an echo/imprint of particular being in the mists where past, present and future are all one.

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

And again, what has roleplay to do with hand glow? If you’re roleplaying as a Revenant then you have the hand-glow, you can’t help it.

Revenants have hand glow by design. “There were never a request to add the handglow in the first place to any legend” because they had it from the beginning. The one missing on Ventari was a bug.

Rytlock the first Revenant introduced and also no of the inital artwork or sceenshots had any handglow at all, so you can’t say they were desgined with this. It looks more it was later added for you know PVP

And from your comment i cant see you as a real roleplayer if you don’t know of the impacts of something like colored burning hands all the time.
“Oh, why are your hands burning in a vile green color? Uh…because…Shiro… What you summon Shiro one of THE most important Humans of Canthas history? "
yeah, totaly gonna make sense every Revenant you met will channel this IMPORTANT and POWERFUL person of the HISTORY.
In Roleplay you are usual not the Chosen one who is Commanderof the Pact and deals with all these powerful and important characters

I think you need to get your lore straight…. I thought this was an important element in roleplaying.

And like I said before. I for one want to see the hand glows. I can understand you don’t, but what makes your values more important than mine?

“Be like water” – Bruce Lee

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Posted by: Calcifire.1864

Calcifire.1864

You clearly have no idea about how to RP a Revenant if you think very few will be channeling Shiro.

ALL REVENANTS channel the same legends.

The legend you are channeling communes with you constantly, including full conversations, a Sylvari may discuss interpretations of the tablet with ventari, a human may ask Shiro what it was like to fight the Weh No Su, or the finer points of swordplay, Mallyx… Well he’s not much fun to talk to, he sort of resents being channeled.

Read the Hidden Arcana article on it, because you seem to not have grasped how legends are channeled at all

https://www.guildwars2.com/en/news/hidden-arcana-role-playing-the-revenant/

You have the permanent glow because you are ALWAYS channeling, your legend has a semipermanent place in your mind, so they can chip in with advice or snark

(edited by Calcifire.1864)

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Posted by: Kidel.2057

Kidel.2057

And again, what has roleplay to do with hand glow? If you’re roleplaying as a Revenant then you have the hand-glow, you can’t help it.

Revenants have hand glow by design. “There were never a request to add the handglow in the first place to any legend” because they had it from the beginning. The one missing on Ventari was a bug.

Rytlock the first Revenant introduced and also no of the inital artwork or sceenshots had any handglow at all, so you can’t say they were desgined with this. It looks more it was later added for you know PVP

And from your comment i cant see you as a real roleplayer if you don’t know of the impacts of something like colored burning hands all the time.
“Oh, why are your hands burning in a vile green color? Uh…because…Shiro… What you summon Shiro one of THE most important Humans of Canthas history? "
yeah, totaly gonna make sense every Revenant you met will channel this IMPORTANT and POWERFUL person of the HISTORY.
In Roleplay you are usual not the Chosen one who is Commanderof the Pact and deals with all these powerful and important characters

Hand aura missing on Rythlock may also be a bug or simply they didn’t think about it YET.

However from your comment I get that you know nothing about GW2 lore and you clearly don’t get how the Mists work.

You should study the lore before even thinking about roleplaying, because yes, you actually can have 2000 Revenants channeling Shiro at the same time in Tyria, because NONE of them is actually Shiro.
Even in the official Revenant-lore blog post they explained that Revenant legends can still be alive somewhere.

Also have you ever done Fractals of the Mists? That’s the only instanced dungeon where instance mechanic and lore make sense (factoring any MMO).

And yeah, you are ALWAYS channeling, even in your sleep.

(edited by Kidel.2057)

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Posted by: Enrif.7359

Enrif.7359

Honestly, if anyone says to me he would talk with Shiro it would be the same as in real live someone says he talks to Jesus/Che Guavera/whoever. Sounds insane? because it is.

Even if the Mists allows communing with many at once, it’s still the power level that plays a huge role. as a serious roleplayer you never ever touch anything powerful or even well known Characters. Like saying you are Buddy with Destinies Edge, or you was the one who shoot down Zhaitan, being a descendant of Durmand and so on.

The Shiro, Malyx, Glint, Summons feels more for an Important Character like Rytlock or the pact commander. non important Revenants would maybe summon not so strongt/important person, like Reyna or Talon Silverwing

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Posted by: Kidel.2057

Kidel.2057

Honestly, if anyone says to me he would talk with Shiro it would be the same as in real live someone says he talks to Jesus/Che Guavera/whoever. Sounds insane? because it is.

Same, but GW2 is a fantasy world where magic is real. Ritualista are common knowledge in this universe, nobody would think you’re insane.
Also every Guardian is basically Jesus, so not a big deal.

Even if the Mists allows communing with many at once, it’s still the power level that plays a huge role. as a serious roleplayer you never ever touch anything powerful or even well known Characters. Like saying you are Buddy with Destinies Edge, or you was the one who shoot down Zhaitan, being a descendant of Durmand and so on.

The Shiro, Malyx, Glint, Summons feels more for an Important Character like Rytlock or the pact commander. non important Revenants would maybe summon not so strongt/important person, like Reyna or Talon Silverwing

You still don’t get it. If you are a Revenant you know how to channel THOSE specific legends, you have been told how to do it. And the more they are important, the more they are EASY to channel.

Please, try to study and understand how the mists work and, most importantly, how Revenant works (Calcifire even linked the blog post). You are a shame to roleplayers.

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Posted by: Calcifire.1864

Calcifire.1864

Honestly, if anyone says to me he would talk with Shiro it would be the same as in real live someone says he talks to Jesus/Che Guavera/whoever. Sounds insane? because it is.

Even if the Mists allows communing with many at once, it’s still the power level that plays a huge role. as a serious roleplayer you never ever touch anything powerful or even well known Characters. Like saying you are Buddy with Destinies Edge, or you was the one who shoot down Zhaitan, being a descendant of Durmand and so on.

The Shiro, Malyx, Glint, Summons feels more for an Important Character like Rytlock or the pact commander. non important Revenants would maybe summon not so strongt/important person, like Reyna or Talon Silverwing

well TOUGH.

we have got it straight from the devs that they channel Jalis, Shiro, Mallyx, Ventari, and Glint.

EVERY revenant channels them, they are standard issue legends for revenants.

a revenant COULD talk to jesus if they wanted, I’m sure his views on politics and current day religion would be enlightening.

it’s not like the usual god-modding rubbish bad RPers do, EVERY SINGLE REVENANT GETS THEM. THAT IS THE BASELINE POWER LEVEL.

you are actively trying to reject lore straight from the devs for your own vision of what your character should do! you are EXACTLY like those who try to god-mod.

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Posted by: Kidel.2057

Kidel.2057

you are actively trying to reject lore straight from the devs for your own vision of what your character should do!

Yeah we should ignore him.

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Posted by: Demented Yak.6105

Demented Yak.6105

I still don’t understand. Why can’t you just pretend your hands are glowing for a different reason? That’s what role playing is all about anyway, right? Imagination and pretending.

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Posted by: Kidel.2057

Kidel.2057

I still don’t understand. Why can’t you just pretend your hands are glowing for a different reason? That’s what role playing is all about anyway, right? Imagination and pretending.

And also knowing the lore, that is also lacking here.

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Posted by: Enrif.7359

Enrif.7359

actually i can’t find any mentioning on the blog post about that Revenants can only Channel the 5 we get ingame. They just use them as examples since they are the ones they use for the gameplay. They say Rytlock will spread the teaching to become a Revenant but there is no single word he will only teach them those 5 or any of them actualy.
And as i understand, and its also written there “Which legends your revenant prefers to channel may depend quite a bit on who they are as a person…
And as a Roleplayer you always go beyond the gameplay boundaries the Devs give us. If i want to be a Revenant/Ritualist that summons the grandfather of his best friend. This would make absolute sense to me and wouldn’t break the lore at all.

you are actively trying to reject lore straight from the devs for your own vision of what your character should do! you are EXACTLY like those who try to god-mod.

1, i don’t reject the lore as the infos the Devs gave us are very general, 2. of course I decide what my character should do, since i roleplay a role that is not the pact commander, but something else. and if you compare this to god-mod RPers then i think you should be the one that should be ignored to play with

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Posted by: Kidel.2057

Kidel.2057

Nobody said “only”, but those are the baseline ones. Of course, you can roleplay as a Revenant who is unable to channel Shiro for some reason, but in the game and in the lore every Revenant can learn how to do it (mechanic-wise, by spending hero points, lore-wise by training enough).

What you’re saying now is not so wrong, but what you said before is very different. You said that for you is stupid that a Revenant has always a channeled legend and that is stupid that everyone is channeling Shiro at the same time. Both those concept are in contrast to the lore of this game, that you clearly don’t know enough (and you even accused me of not being a roleplayer, while you are the one lacking knowledge). You can pretend to be in SAO for what I care, but you can’t force your personal desires to the development.

Of course there are more legends that you can summon, look at Glint, it’s an Elite Spec, so it’s not a baseline legend for every Revenant.

However I think you should read this again

I still don’t understand. Why can’t you just pretend your hands are glowing for a different reason? That’s what role playing is all about anyway, right? Imagination and pretending.

(edited by Kidel.2057)