Better than last beta,but still lacks stuff

Better than last beta,but still lacks stuff

in Revenant

Posted by: Empty Sky.6354

Empty Sky.6354

Ok,so been playing Revenant in spvp this week and here’s my feedback,suggestions,etc. (note that this is all about spvp)

The Good :

- Shiro Legend is awsome
- Revenant got weapon swap (which I think you planned to give him all along,just a stunt for public to think you listen to them,but nonetheless, Rev got weapon swap)
- Rev got damage now

The Bad :

- Class is still slow ( Impossible Odds can be used as mobility,but at the same time you don’t want to come in a fight with 0 Energy…and in Conquest with thieves and mesmers around,you can’t really afford to screw around with your Energy)
- Lacks in defense (easily focused and with energy cost so high,rev will burn through energy and then is sitting duck with no real good blocks or cc’s . #4 on sword…so many things are unblockable,#5 on Hammer easily dodgeable or even avoidable without dodge)
- Limited Utility skills

The Ugly :

- Energy cost
- Weapon skills still have energy cost (why is this still a thing? Weapon skills already have cd’s on them,why are you giving Energy cost on top of it?!!??!)

Feedback and suggestions :

You have Revenant now in good spot for dmg in my opinion,but Rev really lacks in defense and Energy costs just kills Rev.

Enery cost is crazy..it’s crazy! If it were only for utility skills or only weapons,I might look past it,but it’s both for weapon and utility skills and elites.
Force Engagement costs 50 energy !!! 50 !!?!?!(50 energy seems reasonable for Elites) Sure it’s strong skill,but that skill alone can kill revenant,since if you are at 50 energy,you want to use it to help ally,it drains all energy,weapon skills (apart from AA) are blocked same as utility skills. I think 35 energy cost would be reasonable for it.

Rework #3 on Hammer,so that you can teleport to enemy and for limited amount of time..let’s say 5s,you can port back to any other position or if that is too much,then to original position.
REDUCE CASTING TIME ON Rite of Great Dwarf…2 and 3/4s cast time?!?!?! Are you mental??

This whole legends thing and limited amount of utility skills is also a problem. Ok you have 2 heals,2 Elites and 6 utility skills,but other classes do just fine and even better with 1 heal ,3 utilites and 1 elite. One thing that might help,is that you can swap legends on fly without that 10s icd on them,but keep 10s icd on energy recharge back to 50%.

Better than last beta,but still lacks stuff

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Posted by: WraithOfStealth.1624

WraithOfStealth.1624

I agree with mostly everything on this post,

Damage wise revenant is totally in a good spot, i’ve played both full damage, full condition damage, and a variety of hybrid options and i have no complaints there.
(Especially the Mallyx utility set is very strong as condition spec)

Adding weapon swap was also benificial in my opinion, though i do wish we had another condi weapon set (Mind that mace/axe is quite decent)

Defense wise revenant could be better, i found myself pretty much locked into taking the Invocation and Retribution lines to stand a chance vs CC heavy specs. And heavy condition pressure can be largely ignored if using the corruption trait line. (specifically the resistance on using a mallyx utility)

There also doesn’t seem to be a need for both energy cost AND cooldowns on the weapon skills. The energy management itself also needs a bit of balance.

The rework of hammer skill #3 is perfect. I had pretty much the same idea of it being a teleport to target area linked into a port back to original position. (Or at least a teleport to target area)

All in all, it’s a step up from the last time i played revenant, but it still suffers from a variety of issues.

Gandara – The Knights Who Say Nope [NOPE]
IGN: Raefe Ostelt

Better than last beta,but still lacks stuff

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Posted by: Tora.7214

Tora.7214

dmg wise its on a way better spot than on the first beta, but imo it feels that needs atleast 1 strong spike skill to be fully complete. who knows, maybe Glint elite will accomplished this; what Rytlock used in the story to knock the rider off could very well be a spike dmg oriented elite, wich makes sense if you consider that the other elites do all but that:

Jalis: dmg reduction buff
Mallyx: stat increase and condi transfer
Ventari: healing and knockback
Shiro: AoE stun
Glint: single direct dmg spike(?)

(edited by Tora.7214)

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Posted by: CandyHearts.6025

CandyHearts.6025

dmg wise its on a way better spot than on the first beta, but imo it feels that needs atleast 1 strong spike skill to be fully complete. who knows, maybe Glint elite will accomplished this; what Rytlock used in the story to knock the rider off could very well be a spike dmg oriented elite, wich makes sense if you consider that the other elites do all but that:

Jalis: dmg reduction buff
Mallyx: stat increase and condi transfer
Ventari: healing and knockback
Shiro: AoE stun
Glint: single direct dmg spike(?)

Gosh I hope so. It really needs something. Maybe that’s it. But at the moment it’s just so incomplete feeling.

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Posted by: Kidel.2057

Kidel.2057

I agree on everything except Hammer #3 as teleport. I don’t really need it on a ranged weapon. However atm it’s just a bugged and inferior version of Hammer #5.

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Posted by: Remixex.2089

Remixex.2089

The energy cost is insane, utility-wise is fine because, if you think about it, you can have 10 utility skills active if the fight is long enough, but the weapon cost is ridiculous, i tried a marauder amulet build in pvp with a sword in the main hand, and i have to say, as cool as the number 3 move looks, you swallow all the AoEs of the enemy because it doesn’t count as evading (contrary to the number 3 of the warrior’s GS for example) and you end up dying because, if you could complete the move, you have no energy to get out of combat.
The assassin stance is very good, it gives mobility to go in and out of combat if you have the energy, he’s squishy though, he felt more squishy than my glass cannon warrior i use in sPvP, and he doesn’t really have very good or tangible cc because his Hammer skills are ranged.
The dwarf stance has a good pseudo-cc abilities that can get you and your team out of a bad situation in team fights, but then again they cost energy and if you decide to support you can’t engage because of the weapon skills energy cost.

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Posted by: xarallei.4279

xarallei.4279

Personally I think sword needs a buff. It’s the main dps power weapon and staff and hammer feel like they are outshining swords atm. I am not saying to nerf hammer or staff now Anet. -_- They are in a great place. But swords (both main hand and offhand) need work.