People complain that customizability for the revenant is significantly lower than for other classes and I think they have a point. This also results in a very static and not flexible class when it comes to combat. This might cause mayor issues especially for pvp.
In this thread I want to break down the issues and maybe give some possible solutions.
Legend System
I don’t think they will change the utility part. That is kind of the core design. They will rather keep releasing more legends which makes sense imo. You now compare the 5 slots you can freely chose of other classes with 2 slots that each come with a complete new set of 5 skills though. With 3 legends this feels incredible limiting. With 5 (what is planned) this should actually be a lot better already given that they balance them properly. And just like new skills are added to existing classes there will come even more legends, each with a new set of 5 different skills to play around with. So I don’t think it is all that bad, the fact that we have only 3 right now is the main problem. Also keep in mind that quite a few classes always take the same heal, elite or always run specific utility skills anyway.
Weapon Set
Now this is a different story. First of all weapon skills ARE what you do in combat. In a way they dictiate playstyle much more so the argument that instead of weapon swap, revenant swaps utility skills to achieve situational flexibility is completely invalid. At this point with no weapon swap there is NO class with such a static playstyle. The closest you could compare it with are propably warrior pvp builds with two sets of completely melee weapon (some people even try melee only ranger). These specs are VERY hard to make worth just because they have very obvious mayor weaknesses by getting kitet. Engi has kits, ele has attunements. I think the revenant needs something similiar.
Possible Solutions
Out of my head a few ideas that might work:
- Just enable weapon swap. This might solve more problems than it is “bad design”. It kind of would make revenant an upgraded version of for example warrior with the utility swapping. I can understand that they originally want to disable weapon swapping.
- Design weapons in a way that they are all very flexible to use. For example engi weapons are all ranged but also good on close range (even if engi still has the kits) so they can function in many situations. I don’t think that is an easy task though with just 5 skillslots and revenant was designed with many melee weapons.
- Make legends also swap single weapon skills (similiar to what thief has when combining 1h weapons), for example skill 4 and 5 (or even 1 and 2 which would make it very significant since it affects the autoattack and propably most often used second skill) of each weapon set could be different dependent on the legend. With Jarlis hammer could become melee range and deal more damage, with malyx it adds confusion, etc.