Aratyl ~Gate of Madness
Co-Leader of the Get Fresh Crew
Co-Leader of the Get Fresh Crew
Been testing Renegade for most of the day like a lot of you and I noticed that my characters crit rate was wildly inconsistent. Turns out that Brutal Momentum, which is our new Renegade grandmaster minor trait just doesn’t apply half the time. It’s supposed to give us 33% crit rate when we have full endurance, and it usually does, right until we get into combat.
The trait seems to just turn off at random during combat and doesn’t have any negative interaction with Roiling Mists like I had originally suspected. However interestingly enough if you don’t run Roiling Mists you actually lose crit chance when you gain fury.
I’ve put a link to a video below that is showing this bug off, but just in writing as well here is what I tested:
I was using an Assassins amulet with Scholar runes in the pvp lobby and just auto attacking a target golem. Without full endurance I have 61.14% crit chance, with full endurance it is 94.14%, Brutal Momentum is working as intended. Invocation gives Fury on legend swap so I fired at a golem and swapped legend to boost my crit rate by what should have been 40%. For a split second my crit rate does go to 134.14%, but them falls to 101.14%, exactly 33% lower than it should be. Towards the end of the video it once again goes back up to 134.14% before I lose my Fury and it returns to normal. This bug can be replicated regardless of the amulet used and your crit rate will always fall 33% lower than it should be when you gain fury.
As I mentioned before as well, you actually lose crit rate when you gain fury if you’re not running Roiling Mists. When I tested in the same scenario, but Roiling Mists turned off, I dropped from 94.14% to 81.14%.
Video: https://youtu.be/-lT2LnLxU_U
This is in the bug forum as well. (https://forum-en.gw2archive.eu/forum/support/bugs/Renegade-Brutal-Momentum/first#post6708740). Really hope this gets fixed, it’s a pretty major bug.
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