Bug: Unrelenting Assault and Walls/Cliffs.

Bug: Unrelenting Assault and Walls/Cliffs.

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Posted by: Taldren.7523

Taldren.7523

Seems the ANET ‘fix’ for ‘line casting’ has had a negative impact on Unrelenting Assault. If a target is against a wall when I cast it no attacks actually go off on them and I appear standing next to them. You can test this real easy by going to the mists and fighting the ranger or necromancer. They will usually run right up against the cliff face and then hit Unrelenting assault. Happens in live games too, especially the new map.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

Bug: Unrelenting Assault and Walls/Cliffs.

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Posted by: RiiSEN.9072

RiiSEN.9072

One other “bug” I’ve found with UA is that if one of the targets dies UA will end, even if other targets are still within the AoE range. I actually wouldn’t mind this if there was a gameplay mechanic to it, but when you’re simply losing damage it just doesn’t feel right.

Bug: Unrelenting Assault and Walls/Cliffs.

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Posted by: Zoltreez.6435

Zoltreez.6435

i can confirm this its annoying as hell

-Stellaris
-Total War: Warhammer
-Guild Wars 2

Bug: Unrelenting Assault and Walls/Cliffs.

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Posted by: Issy.8039

Issy.8039

Walls/cliffs also disable the vengeful hammers. I think sometimes downed enemies (PvP) make the hammers disappear too.

So it seems a Rev’s weakness is walls/cliffs and conditions. (and to an extent, downed players)