[Build][sPvP] Glass Ranged Revenant

[Build][sPvP] Glass Ranged Revenant

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Posted by: Vyce.2014

Vyce.2014

Here’s the Build…
http://en.gw2skills.net/editor/?vlAQNAS8sn3guNSuQ7JRboVlsP0rS4IaWJ4EdskFNFiNMppNtFIANwOgHshA-TJBBwAY3fAwFBocZgAPBAA

Key points…
- This is not a 1v1 build.
- This plays like a power ranger.
- You will have to run or die of you don’t have teammates to draw “aggro”

Amulet/Runes/Sigils…
- Berserker amulet.
- Scholar runes.
- Force+Accuracy sigils.

Weapons…
Hammer:
You will use this 90% of the time. Learn the Hammer, Love the Hammer, BE THE HAMMER.
- Snipe with auto (#1). Remember it pierces, so line up enemies when possible.
- CoR (#2) off cooldown (if you are on the same elevation), this means every 2x autos.
- PS (#3) is a damage/cast-time loss. Only use as an evade.
- FotM (#4) for anti-ranged or life-leech as needed.
- DTH (#5) Best saved for clutch CC.

Sword/Sword:
- You shouldn’t sit in S/S, only auto if you can’t get out of melee & swap is on CD.
- PS (#2) You shouldn’t use this often.
- UA (#3) Great damage, but you should only have to use this if you are stuck in melee and need the evade.
- DP (#4) Block while escaping melee.
- GS (#5) Try to step back into team, or use on a target with stability to strip & get distance (step happens regardless of pull).

Legends… (assume default position for legend skills)
Dragon/Glint:
Start the match by loading up your team with boons. Feel free to drain all of your energy. I usually F2a, #7a, #8a, #9a at the start. Pop #7b, #9b early and turn on #0a. Right before engagement pop F2b, and drop #8b on enemies and legend swap.
- Infuse Light (#6b) as needed. Can be used while stunned. Add FoC (#0a) after Infuse for protection.
- Gaze of Darkness (#7b) is a stun break AND an AoE reveal. Use as needed.

Assassin/Shiro:
I usually swap to this on initial engagement. I use daggers (#6) offensively. Impossible Odds (#9) only if you are being ignored. Otherwise, save enough energy to use RS (#7).
- Always keep an escape route behind you (don’t back up to walls).
- escape with the following chain. dodge/dodge/RS/dodge/RS/dodge/RUUUUN!

Final notes…
Usually about halfway through a match the enemy will have realized it’s actually you single-handedly destroying their team. You will be focused more the longer the match progresses. Just be ready with those escapes.

(edited by Vyce.2014)

[Build][sPvP] Glass Ranged Revenant

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Posted by: Shaftronics.8651

Shaftronics.8651

Do use hammer #3 against Dragon Hunters; it’ll trigger their traps while you’re at a safe distance, allowing your burst DPS melee to do their jobs.

[Build][sPvP] Glass Ranged Revenant

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Posted by: Vyce.2014

Vyce.2014

Indeed. Great point.

[Build][sPvP] Glass Ranged Revenant

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Posted by: Rhovanion.8234

Rhovanion.8234

This build looks pretty good, only thing that kinda bothers me is Invigorating Flow, have it proven to be useful with this build at all? Though I kinda see why you went for that and not the other ones.

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Posted by: Vyce.2014

Vyce.2014

This build looks pretty good, only thing that kinda bothers me is Invigorating Flow, have it proven to be useful with this build at all? Though I kinda see why you went for that and not the other ones.

Equilibrium may be a good choice on that tier. A little extra burst or heal couldn’t hurt when you get dragged into melee. So really it depends on how often you find yourself in that situation.

I was thinking the periodic heal will help mitigate retaliation damage or occasional stray ranged attacks. Having so few hitpoints to begin with, being topped off could mean the difference when that thief decides you’re public enemy #1

(edited by Vyce.2014)

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Posted by: No Pulse.2967

No Pulse.2967

This build looks pretty good, only thing that kinda bothers me is Invigorating Flow, have it proven to be useful with this build at all? Though I kinda see why you went for that and not the other ones.

Equilibrium may be a good choice on that tier. A little extra burst or heal couldn’t hurt when you get dragged into melee. So really it depends on how often you find yourself in that situation.

I was thinking the periodic heal will help mitigate retaliation damage or occasional stray ranged attacks. Having so few hitpoints to begin with, being topped off could mean the difference when that thief decides you’re public enemy #1

I haven’t seen anyone mentioning it yet, but hammer 3 is actually capable of proccing Equilibrum making it a deadly ranged combo.

The timing is kinda tricky since it requires you to swap right as you hit them and Equilibrum’s damage isn’t shown in the damage log, either.

Legend swap procs on swap sigils too, so you can easily add another 1k damage from leeching sigil and a lucky fire sigil proc to it.

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[Build][sPvP] Glass Ranged Revenant

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Posted by: Rhovanion.8234

Rhovanion.8234

This build looks pretty good, only thing that kinda bothers me is Invigorating Flow, have it proven to be useful with this build at all? Though I kinda see why you went for that and not the other ones.

Equilibrium may be a good choice on that tier. A little extra burst or heal couldn’t hurt when you get dragged into melee. So really it depends on how often you find yourself in that situation.

I was thinking the periodic heal will help mitigate retaliation damage or occasional stray ranged attacks. Having so few hitpoints to begin with, being topped off could mean the difference when that thief decides you’re public enemy #1

I haven’t seen anyone mentioning it yet, but hammer 3 is actually capable of proccing Equilibrum making it a deadly ranged combo.

The timing is kinda tricky since it requires you to swap right as you hit them and Equilibrum’s damage isn’t shown in the damage log, either.

Legend swap procs on swap sigils too, so you can easily add another 1k damage from leeching sigil and a lucky fire sigil proc to it.

Wait what? Sigils proc for swapping legends too? This I didn’t know, am I that blind? Lol wow.