CR distance wrong?
Not entirely sure if it’s Coalescence of Ruin being too short on range, but a lot of 1,200 range projectile attacks actually hit from a bit farther, particularly if you press the skill instead of relying on the auto-attack cast. You can see this when you back up to the point where your AA stops with a range weapon, then backing up a step further and pressing the skill again.
Edit Just tested it and you’re correct. You can go to max distance with CoR (where the red bar under the skill icon doesn’t appear) and cast it and it won’t hit the target.
I’ll be submitting a bug report and I recommend anyone else do the same. If it’s like just about any other ticketting system, the more tickets submitted, the more likely it is to get fixed.
(edited by Dahkeus.8243)
Oh good, its not just me ;-) I also sent a bug report. thanks!
(edited by benhamann.9570)
It is wrong. It’s been reported since BWE1. I got Roy to acknowledge it after BWE3 however so he was at least aware of it. There are a number of other hammer issues as well that were also pointed out.
I feel like as the skill goes through the ground, it goes forwards following the ground for 1200 range. What can be shorter than the imaginary straight line between you and the enemy that let you cast the skill in range. So while it shows that the enemy is in range for you (because it measures by the straight line), the skill goes short, because it takes a longer path.
I feel like as the skill goes through the ground, it goes forwards following the ground for 1200 range. What can be shorter than the imaginary straight line between you and the enemy that let you cast the skill in range. So while it shows that the enemy is in range for you (because it measures by the straight line), the skill goes short, because it takes a longer path.
yeah, that’s why, imho, it should be changed to something similart to axe#5
Wat r u, casul?