I’d love to play a condition build for PVE but after a few attempts at various fractals and world events, I had to give it up. It’s mainly because we have no real condition damage when we aren’t in melee. There are countless encounters where players have to fight ranged for most if not the entire duration, and we do significantly less damage.
I would love to get another ranged weapon that is for condition damage, but I would settle for some traits under the corruption specialization and some tweaks to utilities. What we currently have does little to nothing for us at range.
Traits
Rampant Vex – Critical hits have a chance to cause torment. (5.25 seconds of torment, 33% chance on critical).
This still is just awful. You get about 2-3 procs per min auto attacking with the hammer with Viper’s/Sinister. Let alone its torment, which is the WORST condition damage in PVE.
Venom Enhancement – When you apply torment, also apply poison. Poison last 50% longer. (7.5 seconds of poison, 20 second ICD)
The poison ticks are for 100-150 dmg in Viper’s/sinister with no chance of stacking. Lack luster trait and mostly likely intended as a method of reducing a targets healing in pvp.
Frigid Precision – Chance to chill your foe when you land a critical hit. (Chance on critical 50%, Chill duration 2.5 secs, 10 sec ICD)
Please remove this skill and consider adding something that enhances hammer so it applies conditions. IE “Hammer Bolt now applies X condition”
Diabolic Inferno – Burn nearby foes when using an elite skill. (2 stacks of burning for 4 secs, 5 targets, 360 range, 10 sec ICD)
Like the skill, but should be changed to “Next attack cast Searing Fissure at target’s location”.
Legendary Demon Stance
Banish Enchantment – Deal damage, apply confusion, and remove boons from your foe. (600 range, 3 stacks of confusion for 6 secs, 2 boons removed, 5 targets)
Confusion is like torment, good in pvp, crap in pve. 600 range sucks.
Unyielding Anguish – Leap toward the targeted area, creating a demonic field that torments and chills foes. (Chill 1 sec, Torment 6.75 sec, 5 targets, 5 pulses, 4 sec duration, radius 240, Dark field, 600 range)
Like this skill, can’t safely use offensively at range though.
Embrace the Darkness (elite) – Summon the power of the legendary demon to transform into a powerful avatar. Increase all attributes and pulse torment to nearby foes. (10% to all stats, torment 8 secs, 5 targets, interval 1 sec, radius 240)
Great skill in melee, not so great at range. Would be nice if it was something like:
“Pulse poison and torment to nearby foes.” (4 secs of torment, 1 sec of poison)
This way you could auto attack with hammer and projectile finish poison for 2 secs.
Empowering Misery and Pain Absorption are good as is.
I might add more to this post later. Gotta run and wanted to get this up. Thanks for any feedback, thoughts, praise, kisses, etc..