Cele Shiro/Malyx has potential - pvp
Yeah it should work fine with the right build. I’d suggest running Mace/Sword + Sword/Axe though. Mace/Sword has some nice synergy for pulling someone into your Skill 2 Searing Fissure and smacking them with Skill 3 Echoing Eruption. Sword/Axe lets you keep chill up on them with Precision Strike and build Might plus apply bleeds and torment with Unrelenting Assault if using sigil of Earth and Mallyx trait line. Plus Axe will let you stay in melee range by porting you to enemies and applying torment.
I’d first like to hear something from Roy on topic of longer Resistance or more condition cleansing.
Then we can speak of a PvP build with no Jalis or Ventari components
.
But yeah, personally I’m looking foward to some Celestial builds (as I had best success with these during beta) or Carrion/Crusader ones.
M/S+S/A looks like legit combo.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
I’d first like to hear something from Roy on topic of longer Resistance or more condition cleansing.
Then we can speak of a PvP build with no Jalis or Ventari components
.
But yeah, personally I’m looking foward to some Celestial builds (as I had best success with these during beta) or Carrion/Crusader ones.
M/S+S/A looks like legit combo.
He said things are well open to change. He did great giving us some build flexibility and some Damage that was greatly needed, but I think he’s well aware that we’re also a tad on the squishy side and very weak in condition removal. Our DPS builds have close to no condition removal, and defense wise, we’ll be crutching super kitten Shiro/Sword offhand.
I just hope, still, he adds cooldowns to elites so that they can just be all around better and so we can swap with 100 energy and the class doesn’t have to be balanced around elites being spammable. I really feel like elites are what’s holding the class back, both in bad elite design (Jalis) and energy consumption (swapping and using any 50 energy skill like forced engagement instantly locks you out of your entire bar…).
Plus with 100 energy, they have more energy cost flexibility which could be useful.
Anyways. I plan on playing Mallyx Shiro Crusader’s but with S/S Hammer. Mallyx is still decent for utility. But I’d willing to bet Mallyx will be shelved for Glint once it is released.
Warlord Sikari (80 Scrapper)
I feel like this sorta build could work well in PvE too with the up coming changes to conditions.
it would be really good for long fights building up condis dealing them out then swaping to Shiro to deal some flat dps
I feel like this sorta build could work well in PvE too with the up coming changes to conditions.
it would be really good for long fights building up condis dealing them out then swaping to Shiro to deal some flat dps
Upcoming changes to conditions? What changes? Source?
Thief 80 | Elementalist 80 | Mesmer 80 | Necromancer 80 | Revenant TBA
Watch the PoIs they had mentioned numorus times about the rework of condi caps and such
Yea this is what im planning to run, well sort of. I would love to use Devastation but there is one nagging problem, stability. All the nice stuff from devastation does not make up for the lack of stab. My runes also are different, dunno about vamp but i’d like to see how much sustain you end up with
Watch the PoIs they had mentioned numorus times about the rework of condi caps and such
That happened a month ago. x.X
Warlord Sikari (80 Scrapper)
Yeah, I was thinking of a cele or marauder. Otherwise you just explode in pvp.
Yea this is what im planning to run, well sort of. I would love to use Devastation but there is one nagging problem, stability. All the nice stuff from devastation does not make up for the lack of stab. My runes also are different, dunno about vamp but i’d like to see how much sustain you end up with
On shiro, Riposting shadows seems like more than a fair replacement for no stability.
- Stun break, 3/4 sec evade, gain 50 endurance, and break out of chill/immob/cripple
invoking legend is also a free stun break from Invocation.
you could go retribution over devestation though if you prefer more a a tanky point holder. I personally just really like unblockable attacks extra life siphoning, at least on paper.
as for vamp runes, they are extremely meta in pvp right now on power builds. mist form at 25% is very useful, and the leech, with leech sigils om weapons, adds a lot of…leech.
Jalis is way much better than Mallyx, as you have access to taunt, a decent ammount of stability, condi cleanse and damage mitigation, in Mallyx you’re gonna get overloaded with conditions and melt, Shiro’s a good option because of Impossible Odds is another option for stomping and upping your dps, but I’d rather run Shiro/Jalis, Devastation, Salvation and Invocation with Sword/Axe and Staff, or Mace/Axe and Staff (Staff has blinds, and extra heal, swiftness, regen, blocks and some CC), Mallyx needs a lot of polishing before it works as Roy intends it to work, it just can’t cope with the ammount of condition pressure the playstyle is supposed right now you just walk in pop 2 skills, and wait for your death to conditions and direct damage if you’re in LDS.
Watch the PoIs they had mentioned numorus times about the rework of condi caps and such
That happened a month ago. x.X
LOL my bad thought it was still a working progress haha
Yea this is what im planning to run, well sort of. I would love to use Devastation but there is one nagging problem, stability. All the nice stuff from devastation does not make up for the lack of stab. My runes also are different, dunno about vamp but i’d like to see how much sustain you end up with
On shiro, Riposting shadows seems like more than a fair replacement for no stability.
- Stun break, 3/4 sec evade, gain 50 endurance, and break out of chill/immob/cripple
invoking legend is also a free stun break from Invocation.
you could go retribution over devestation though if you prefer more a a tanky point holder. I personally just really like unblockable attacks extra life siphoning, at least on paper.
as for vamp runes, they are extremely meta in pvp right now on power builds. mist form at 25% is very useful, and the leech, with leech sigils om weapons, adds a lot of…leech.
35 energy though, keep in mind Rev doesnt have stealth, so after breaking with riposting, you would need energy to chase, energy to attack as well as energy to escape. There’s mesmers all day stuns, necro fear chains and they now have got 2 more stuns, hammer warrior and so on. Relying on a kinda high energy skill to handle all that with no stealth, thief endurance or invulns is going to be next to impossible.
I see riposting shadows as a last resort stun break or escape because of the energy cost. I would rather keep momentum since i have to fight revealed than have to worry about using so much energy or switch to a legend i dont need to break stuns.
EDIT
Vamp runes are nice but after playing Acro thief for a while i found something else is more useful when using a high speed class. If it turns out to not be necessary i might just end up using it.
(edited by Ragion.2831)
I feel like Unyielding Anguish, unless nerfed, is such a big utility for most PvP situations that you’d be insane not to take Malyx. In PvP it works as a decap mechanism, and in GvG/WvW it works to break up the enemy frontline or displace the backline and give breathing room for both you and your allies. With multiple revenants running Malyx, it might get crazy.
Yea this is what im planning to run, well sort of. I would love to use Devastation but there is one nagging problem, stability. All the nice stuff from devastation does not make up for the lack of stab. My runes also are different, dunno about vamp but i’d like to see how much sustain you end up with
On shiro, Riposting shadows seems like more than a fair replacement for no stability.
- Stun break, 3/4 sec evade, gain 50 endurance, and break out of chill/immob/cripple
invoking legend is also a free stun break from Invocation.
you could go retribution over devestation though if you prefer more a a tanky point holder. I personally just really like unblockable attacks extra life siphoning, at least on paper.
as for vamp runes, they are extremely meta in pvp right now on power builds. mist form at 25% is very useful, and the leech, with leech sigils om weapons, adds a lot of…leech.
35 energy though, keep in mind Rev doesnt have stealth, so after breaking with riposting, you would need energy to chase, energy to attack as well as energy to escape. There’s mesmers all day stuns, necro fear chains and they now have got 2 more stuns, hammer warrior and so on. Relying on a kinda high energy skill to handle all that with no stealth, thief endurance or invulns is going to be next to impossible.
I see riposting shadows as a last resort stun break or escape because of the energy cost. I would rather keep momentum since i have to fight revealed than have to worry about using so much energy or switch to a legend i dont need to break stuns.
EDIT
Vamp runes are nice but after playing Acro thief for a while i found something else is more useful when using a high speed class. If it turns out to not be necessary i might just end up using it.
honesty I seems like we have very different play styles.
I think mallyx will be buffed. shadows is high energy but it does a lot. 50 endurance gain is an additional evade it provides after the initial evade. It isn’t something u can spam sure, but its cerainly something you can use every 20 seconds or so. Personally, I don’t play stealth classes. It seems like as a theif player you value stealth much more than I do, but I don’t see it as something rev will need to survive, just as other classes don’t need it to survive.
Mesmer stun will surely be nerfed into the ground, as will other aspects of the class. That is something I am not too worried about. and I never had a problem with hammer warriors. Their attacks are easy to predict as well as see.
plus remember, as a celestial heavy, its gonna be able to take much more damage than the zerker/marauder shiro that was showcased on the readyup
I feel like Unyielding Anguish, unless nerfed, is such a big utility for most PvP situations that you’d be insane not to take Malyx. In PvP it works as a decap mechanism, and in GvG/WvW it works to break up the enemy frontline or displace the backline and give breathing room for both you and your allies. With multiple revenants running Malyx, it might get crazy.
yeah, and cele shiro/mal rev has this plus, sword 5 and axe 5 for a fair amount of somewhat repeatable CC. CC in my mind is a form of aggressive survivability, and with sword 4 too you have a repeatable block that is great against bursts. Seems like a good peeler
Watch the PoIs they had mentioned numorus times about the rework of condi caps and such
That happened a month ago. x.X
LOL my bad thought it was still a working progress haha
Thief 80 | Elementalist 80 | Mesmer 80 | Necromancer 80 | Revenant TBA
honesty I seems like we have very different play styles.
I think mallyx will be buffed. shadows is high energy but it does a lot. 50 endurance gain is an additional evade it provides after the initial evade. It isn’t something u can spam sure, but its cerainly something you can use every 20 seconds or so. Personally, I don’t play stealth classes. It seems like as a theif player you value stealth much more than I do, but I don’t see it as something rev will need to survive, just as other classes don’t need it to survive.
Mesmer stun will surely be nerfed into the ground, as will other aspects of the class. That is something I am not too worried about. and I never had a problem with hammer warriors. Their attacks are easy to predict as well as see.
plus remember, as a celestial heavy, its gonna be able to take much more damage than the zerker/marauder shiro that was showcased on the readyup
Lol stealth player? very far from it (I never actually used shadow refuge), that is why i played acro. What i meant was because I was focused more on fighting revealed i learned that to make mobility work on a glassy class I have to keep momentum, I cant run out of evades, stun breaks, chases or escapes, I must always be able to respond to anything and very quickly often times before it happens. Thats why Acro thieves are very annoyed about what they did to feline grace and vigor. Friggin Grouch said acro thieves dodge mindlessly, i mean really? they tied swiftness and might to dodge as well as survivability and they wonder why acro thieves dodge a lot?
The way revenant works, if you run out of energy too soon you will have to legend swap and change your play because there is no stealth to sit in and wait for energy unlike thief with initiative. Thats why im taking retribution over devastation to avoid having to spend 35 (+20 since you will still have to gap close) energy to stay in a fight. At least with thief i ran improvisation and often had roll for initiative or shadow step up to stun break if i failed to dodge.
What im interested in about this build though is can it do so much damage that you can kill anyone and withdraw quickly enough that you will hardly need to break stuns? or recover health quickly enough that the burst after stuns wont matter too much.
(edited by Ragion.2831)