What do you guys think about for a celestial revenant (or herald, probably including herald) build for spvp? Knowing how great ele and necro can be with cele stats makes me think that Rev has a lot of potential to follow in their overpowered footsteps!
So generally the success of a celestial build is dependent on many things.
Offensive components of a Cele build:
1. Might Stacking- This is very important so you don’t hit like a wet noodle from celestial stats!
2. Mix of power and condi pressure- To take advantage from the 4 offensive stats you get.
Defensive components of a Cele build:
3. Healing- This is important in order to have high levels of sustain and attrition.
4. Relative ability to tank damage- This is more important than most people realize. Right now cele engi and warrior are out of the meta because their tankiness (and healing to a smaller extent) doesn’t let them tank the crazy bursts that the buffed zerker amulet can put out. Elementalist can outheal it and have a ton of protection, while cele necro has a ton of health with DS and perma weakness to reduce that damage.
So does the Rev/Herald have these 4 tools to make a viable celestial spec?
Lets look at our tools. The Glint facets are basically glorified boonspam which provide many of the boons that other celestial builds are known for pumping out to help sustain and deal damage. Facets of Strength gives might with a relatively long base duration that can further be boosted by runes (probably hoelbrak unless you go mallyx on the side). Additionally you can also gain might from the devastation trait with shiro, the invocation trait when consuming energy below 50% and the jalis trait from retal (probably don’t try that last one). The herald master trait shared empowerment aslo gives a huge amount of might to allies, which is honestly quite insane imo. So herald looks like it will have the tools to have mightstacking capability (as well kitten many other boons).
Now for the split between condi damage and power damage, the revenant has a well balanced choice of a hybridized weapon with mace. Its fire field with echoing eruption can even stack help to stack might! Therefore I predict that mace/shield (or OH axe) will be a viable weaponset for a celestial revenant. Sword/axe (or shield, or sword really) looks like a powerful choice for the other weaponset for higher physical damage and mightstacking with sword 3 (so glad it evades now). So overall the weapon skills look greatly supportive of a cele rev at least offensively. Furthermore, skills like elemental burst help maintain the condi pressure.
Now lets look at the rev’s abilities defensively. Most of the defensive abilities are tied to legend skills. While glint will be a most have for the might stacking mentioned above, it also looks like it will bring a ton of regeneration and protection. The shield gives further regeneration and the crystalline hibernation looks like a powerful extra heal, should it’s breakbar not be depleted (it’ll depend on how easy it is to break). Since rev has 2 heal skills, I’m not too worried about its healing ability.
I’m more concerned about its ability to tank damage, but traits like hardening persistence alleviate my concerns, especially if it can be maintained relatively well through massive energy use! Revenant looks relatively weak to focus fire, but so is necromancer, and traits in other lines look helpful for dealing with that weakness. Overall I think the rev/herald’s ability to tank damage and heal through it will determine its viability as a celestial bruiser build, because the offensive tools are all there.
Off the top of my head, I imagine that some combo of mace/any offhand and sword/antother offhand (probably axe so as to maintain condition pressure when switching) with glint will make for a good celestial spec. The secondary legend will be up to the user to decide, but I think mallyx has the best potential for a secondary legend since it increases your overall condi pressure, utility, and ability to manage condis by a long shot, and facets of nature seems almost meant to be used to stack massive amounts of resistance. And banish enchantment and unyielding anguish are amazing utility skills, which helps as well.
Overall the trait spread I’d chose (note I’m a scrub at this class), would be something like
Glint: (1 or 2), 2, 1
Corruption 1, 3, 3
Whereas the third traitline could be any of the remaining ones to round out the build further.
What do you guys think about this?
Taking a break from GW2 to play various
Nintendo games..