(edited by skowcia.8257)
Chaotic release - underpowered?
im not sure but i think the skill was firstly intended to be a range skill (seen in the announcement trailer as well as in the ingame cutscene – glint FLYS to the target and does its stuff)
dunny why its a short range skill now but yes – JW seems to be a better choice
but dont forget that JW costs 50 Energy while the Facet costs none
But in case of jade winds its all about energy management, if you do it properly you can use winds and swap to glint to use your burst skills+fury from facet. In case of chaotic release you locking yourself out of elite skill for 45sec. Thats load of time. I rather have it cost 50 energy at this point.. nothing justices this ability in current state – not in pve, not in pvp, not in wvw at all. If it were hitting like a truck (more than killshot) or have it cd lowered to 25 seconds then that would be a whole different thing.
I suppose it could use a bit more range and the cast time could be reduced but it’s not even close to as bad as you make it sound.
I think most people could probably find a good use for a damaging, aoe launch with aoe superspeed. I guess you’re just going to have to be extra clever.
As with everything we’ll have to see how it works out in game, but my initial reaction was somewhat similar. My main concern is the long build up and huge visual tell with what looked like little for the enemy to worry about.
The concept does seem really good. Knockback and damage, with super speed to allies, but the numbers are probably going to need changes
Difference is all in the cost and facet. Shiro doesn’t sustain you protection, and the flip-skill has no additional cost. Essentially you can do it for free since -5 is effectively just a nullify of energy gain. If it could use a buff ANYWHERE, it’d be a minor reduction in cast time, maybe 3/4 or 1 sec. Beyond that, the skill is pretty good IMO.
Warlord Sikari (80 Scrapper)
But how does a 360 launch effect (olny in front of your char) with average damage justify putting your aoe upkeep skill which pulse protection on 45cd?
The point is upkeep ability is much better than it active part by miles. I dont see a reason to use the active portion at all right now.
But how does a 360 launch effect (olny in front of your char) with average damage justify putting your aoe upkeep skill which pulse protection on 45cd?
The point is upkeep ability is much better than it active part by miles. I dont see a reason to use the active portion at all right now.
I think the main goal with this elite is beyond powerful.
You can swap on the facet to take huge reduced damage if it’s coming at you. Then right away use the active to knock the enemy back and away from you while doing some damage. You can do that for just 5 or 10 energy.
Or if you double click fast can prevent a certain attack from hitting you at all. In my honest opinion the cooldown is kinda short for all that
But how does a 360 launch effect (olny in front of your char) with average damage justify putting your aoe upkeep skill which pulse protection on 45cd?
The point is upkeep ability is much better than it active part by miles. I dont see a reason to use the active portion at all right now.
Eh, or that. I could agree maybe the CD is a bit much, maybe. But still. The skill isn’t just that, it’s also protection, so that has to be considered as power of the skills power.
Warlord Sikari (80 Scrapper)
But how does a 360 launch effect (olny in front of your char) with average damage justify putting your aoe upkeep skill which pulse protection on 45cd?
The point is upkeep ability is much better than it active part by miles. I dont see a reason to use the active portion at all right now.
Eh, or that. I could agree maybe the CD is a bit much, maybe. But still. The skill isn’t just that, it’s also protection, so that has to be considered as power of the skills power.
I am talking completely about it active portion..it doesnt provide any protection.
http://dulfy.net/wp-content/uploads/2015/08/gw2-revenant-herald-facets1.jpg
Out of them all i found elite to be quite lackluster with str due to it 1 casttime – cool skill but theres no way to chain it with jade winds and sword 3 at all right now.
I think the main goal with this elite is beyond powerful.
You can swap on the facet to take huge reduced damage if it’s coming at you. Then right away use the active to knock the enemy back and away from you while doing some damage. You can do that for just 5 or 10 energy.
Or if you double click fast can prevent a certain attack from hitting you at all. In my honest opinion the cooldown is kinda short for all that
Why i would want to knock them away as melee? Not to mention that while i may do some damage, i will take much more during the animation. Most likely i will also get blinded/interrupted myself and dodged at the end of cast. And what “certain” attacks do you mean? Atm theres no way to interrupt anything with it. Even warrior evi takes “olny” 3/4sec to cast.
Right now i have no plans at all to use it active portion. Upkeep is too good to pass up for 45 seconds..
But how does a 360 launch effect (olny in front of your char) with average damage justify putting your aoe upkeep skill which pulse protection on 45cd?
The point is upkeep ability is much better than it active part by miles. I dont see a reason to use the active portion at all right now.
Eh, or that. I could agree maybe the CD is a bit much, maybe. But still. The skill isn’t just that, it’s also protection, so that has to be considered as power of the skills power.
I am talking completely about it active portion..it doesnt provide any protection.
http://dulfy.net/wp-content/uploads/2015/08/gw2-revenant-herald-facets1.jpgOut of them all i found elite to be quite lackluster with str due to it 1 casttime – cool skill but theres no way to chain it with jade winds and sword 3 at all right now.
I think the main goal with this elite is beyond powerful.
You can swap on the facet to take huge reduced damage if it’s coming at you. Then right away use the active to knock the enemy back and away from you while doing some damage. You can do that for just 5 or 10 energy.
Or if you double click fast can prevent a certain attack from hitting you at all. In my honest opinion the cooldown is kinda short for all that
Why i would want to knock them away as melee? Not to mention that while i may do some damage, i will take much more during the animation. Most likely i will also get blinded/interrupted myself and dodged at the end of cast. And what “certain” attacks do you mean? Atm theres no way to interrupt anything with it. Even warrior evi takes “olny” 3/4sec to cast.
Right now i have no plans at all to use it active portion. Upkeep is too good to pass up for 45 seconds..
My point is; you can’t compare a skill without a second potion to a skill with two parts, and not include the second part. The protection benefits are a huge draw to the Elite as a whole. Party-wide protection pulsing is not a negligible feature. BUT this is why I agree with you that the Cooldown is too high, the high Cooldown reduces incentive to use the flip-skill because the protection portion is one of the best parts about the skill.
Frankly, I’d rather it have a 30-35 second cooldown and 3/4 second cast, but reduce the Super speed to 3 seconds and maybe even a bit less damage so the skill and Facet itself could be utilized more often.
Warlord Sikari (80 Scrapper)
I think they could remove the superspeed completely – I can’t think of many situations where I want both a knockback and superspeed at the same time and am also willing to wait for a 1.25sec cast in order to get said superspeed. Then they could lower the cooldown a bit too. Though I do agree that cast time is probably too long.
I also don’t understand the concern over losing the protection bonus when using the active. The protection bonus requires upkeep that completely eliminates our energy regen and can’t be toggled on/off at will, so it’s not like we’re giving up free protection to use the active.
Astaxanthas (Revenant), Hepaticus (Engineer), Eosinophus (Thief)
I think they should remove superspeed and add aoe quickness to the elite. At this point it’s just a crummy long cast knockback (although cool animation). I think if you added a quickness burst it would make the 45 second cd worth it plus not feel terrible ending your protection.