Coalescence of Ruin

Coalescence of Ruin

in Revenant

Posted by: BlazeQ.1095

BlazeQ.1095

Want to start out saying I had a great time in bw3 and felt that the Revenant class was top notch over all. One thing I did find extremely annoying was Coalescence of Ruin bugging out. Seems like if there was even a slight incline in terrain, a sharp decline, or obstacle such as a rock on the ground the skill would not work fully. I can’t count how many times that not only would the animation get cut off, but the 2nd and sometimes third hit wouldn’t go off.

Just something to look into.

Cold Beerdrinker
PB Officer
NSP

Coalescence of Ruin

in Revenant

Posted by: Burtnik.5218

Burtnik.5218

Aiming also needs to be looked at. Sometimes it doesnt strike into target but to sides.

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

Coalescence of Ruin

in Revenant

Posted by: Sarif.1827

Sarif.1827

The problem with Coalescence of Ruin, Phase Smash, Precision Strike, Echoing Eruption and other skills found in the game is that they travel along the ground to their target the same way a NPC would run over to knife you.

Three years of Guardian Torch goofiness has thought me well that these mechanics are a pain to get fixed if they ever do. The biggest problem is that due to the “traveling” these skill don’t actually have the full listed range. a 1200 skill is more like1150.

I have no idea how to fix this mind you, but I do know it has something to do with Pathing the effect to the target that makes this thing a real pain.

Leader and Founder of the Shattered Sky Community.
Guild Leader of Covenant of the First Flame [Soul].

(edited by Sarif.1827)