I am a Revenant main since HoT, and I’ve previously put forth a few ideas for revisions to improve the quality of life, versatility, and effectiveness of the Revenant.
Weapons revision – https://forum-en.gw2archive.eu/forum/professions/revenant/Two-auto-attacks-on-all-our-weapons/first#post6301317
Utility skills revision – https://forum-en.gw2archive.eu/forum/professions/revenant/More-utilities-per-legend-suggestions/first#post6325936
Now I am listing a proposal for traits revision. Trait revision is necessary because:
1) Many of Revenant’s existing traits are weak, unimpactful, or have anti-synergy with other traits or skills. Synergy between traits and skills / other traits is also arguably weaker than in other professions.
2) Many Revenant specializations are so focused that they are only useful within a single, narrow build or role. This means, for example, that Salvation is useless outside of healing role, or Corruption is useless outside of a condition damage role. This trait revision will broaden the versatility of each specialization to align with the HoT specialization rework, in which each trait line provided three specific roles or themes.
This trait revision is not intended to balance weapon or utility skills or address bugs in any areas other than in traits. This revision is meant to promote greater build versatility and meaningful trait choice. I will list my proposed major and minor traits as well as the three general themes that I propose for each specialization.
Devastation
Devastation is already a decent specialization in my opinion, and only needs a few tweaks. Primarily, I am removing a few redundant traits and increasing synergy with other specializations. Devastation will now focus on three primary areas, (1) direct damage, (2) dueling, and (3) crowd control
Minor Traits – unchanged
Major Adept
(1) Ferocious Strikes- changed to “Gain ferocity based on your power (7%)”. This trait previously competed with Vicious Lacerations for the same effect (increase direct damage). Vicious Lacerations was removed and Ferocious Strikes modified to be more universally applicable.
(2) Nefarious Momentum – moved to Adept; added ability “Increases movement speed by 25% while in Shiro stance”. A movement speed buff is a much-needed quality of life boost for Revenants and this gives them one more opportunity outside of Glint.
(3) Dismantle Fortifications – moved to Adept. I like this trait, but it is fairly weak and should not be a GM.
Major Master
(1) Assassin’s Presence – unchanged
(2) Malicious Reprisal – moved to Master. Changed to “After activating Impossible Odds, your next two attacks are unblockable (15 second icd).” Revised this trait to be more predictable (and useful against aegis).
(3) Jade Echo – icd reduced to 60 seconds. Removed downed damage boost and added a function: “You gain a Jade Shard when you strike a disabled foe (taunt, stun, daze, knockdown, fear) (10 seconds icd)”. The Jade Shard is similar to one gained from Shiro’s healing skill. Traits that only affect the downstate are generally very underwhelming and unpopular, so I added a function here that would apply outside of the downed state.
Major Grandmaster
(1) Swift Termination – unchanged
(2) Assassin’s Annihilation – unchanged
(3) (New) Rend Defenses – when you remove a stack of stability or aegis from a foe, you inflict vulnerability (5 stacks, 5 seconds) and gain might (3 stacks, 5 seconds). I like Dismantle Fortifications, but it is generally not popular. However, this new GM trait would proc twice when removing two stability stacks with Dismantle Fortifications, increasing its value. This trait also synergizes with boon removal in Mallyx / Corruption, and extra CC on elite swap from my new Retribution elite (Vanguard) and Salvation elite (Momentary Pacification).
Astaxanthas (Revenant), Hepaticus (Engineer), Eosinophus (Thief)