Condi Rev improvements

Condi Rev improvements

in Revenant

Posted by: Lucentfir.7430

Lucentfir.7430

For Mallyx builds originally when it first started out the idea was to copy and manage conditions. That was the idea behind Mallyx and the corruption line, when it was first unveiled. or at least what I originally thought when i saw it. To give back that feel of what Mallyx was originally. As far as Revenants go I kinda want to throw out suggestions.

Pulsating Pestilence- Bump this up from 3 conditions copied to 5 when you legend swap, and also make it copy 1 condition on elite use on a 1s ICD, pulsating elites like EtD will have it pulse. Bump the range from 240 to 300. Reasoning would be it’s a grandmaster trait, most grandmasters need to have a iconic or powerful effect that sorta defines the build you’re making.

Bolstered Anguish - Make the damage modification on this trait affect condition damage as well.

Frigid Precision - In addition to applying chill on crit, chill also applies immobilized for 0.5s. Currently this trait is outdone by proc’d boon removal with confusion aka Spontaneous Destruction, and would offer a nice control aspect in Master tier between more damage from Bolstered Anguish, or boon removal with confusion.

Replenishing Despair - Either remove the internal cooldown and bump up the heal about 200% or keep the ICD and make it heal you for every condition you have on you when you get one applied. Example 1 condition =126 healing, 5 conditions =630. Whatever this trait was intended to do to help survive against conditions, it isn’t doing it.

Diabolical Inferno - Have this trait also apply a unique debuff to enemies that amplify condition damage done to them by 10% for 5s. Sadly it’s just a attempt to improve a bit of Rev support if they decide to go condition damage, Condition Revs will always be outdone until they have Torment do more damage to idling foes in PVE, Rather I’d jsut like them to improve the damage to where it’s not a massive drop in damage if the enemies are not moving but very minor.

Banish Enchantment - Instead of a line passing through, eliminate the line up affect and just make it into a 300 AoE around the target. It’ll be more convenient that way instead of trying to awkwardly line up moving targets to hit with a tab targeted skill.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

(edited by Lucentfir.7430)

Condi Rev improvements

in Revenant

Posted by: atheria.2837

atheria.2837

For Mallyx builds originally when it first started out the idea was to copy and manage conditions. That was the idea behind Mallyx and the corruption line, when it was first unveiled. or at least what I originally thought when i saw it. To give back that feel of what Mallyx was originally. As far as Revenants go I kinda want to throw out suggestions.

Pulsating Pestilence- Bump this up from 3 conditions copied to 5 when you legend swap, and also make it copy 1 condition on elite use on a 1s ICD, pulsating elites like EtD will have it pulse. Bump the range from 240 to 300. Reasoning would be it’s a grandmaster trait, most grandmasters need to have a iconic or powerful effect that sorta defines the build you’re making.

Bolstered Anguish - Make the damage modification on this trait affect condition damage as well.

Frigid Precision - In addition to applying chill on crit, chill also applies immobilized for 0.5s. Currently this trait is outdone by proc’d boon removal with confusion aka Spontaneous Destruction, and would offer a nice control aspect in Master tier between more damage from Bolstered Anguish, or boon removal with confusion.

Replenishing Despair - Either remove the internal cooldown and bump up the heal about 200% or keep the ICD and make it heal you for every condition you have on you when you get one applied. Example 1 condition =126 healing, 5 conditions =630. Whatever this trait was intended to do to help survive against conditions, it isn’t doing it.

Diabolical Inferno - Have this trait also apply a unique debuff to enemies that amplify condition damage done to them by 10% for 5s. Sadly it’s just a attempt to improve a bit of Rev support if they decide to go condition damage, Condition Revs will always be outdone until they have Torment do more damage to idling foes in PVE, Rather I’d jsut like them to improve the damage to where it’s not a massive drop in damage if the enemies are not moving but very minor.

Banish Enchantment - Instead of a line passing through, eliminate the line up affect and just make it into a 300 AoE around the target. It’ll be more convenient that way instead of trying to awkwardly line up moving targets to hit with a tab targeted skill.

Where or to whom should I look to get a good build using the improvements in a WvW build?

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