OK, I’ll just start by saying, this feedback thread is not going to include any specifics for the following:
Balance [The reason for this is because, well… it can change before release. Numbers are not final, condition types/how many per skill are not final, etc]
Core Revenant Issues [Of which there are many that I won’t go into here]
This feedback thread is going to primarily focus on the design of the Renegade elite spec and how it overall feels to play in my opinion. I’m by no means a pro, so please excuse me for blunders of core understanding.
I’m going to try structure the thread as best as possible for easy reading. Broken down into:
Shortbow
Elite Mechanic [F abilities and Kalla’s Fervor]
Legend [Utilities]
For each I’m going to:
- Break them down by skill and what I like and dislike about them
- Suggestions on what could be changed to improve that skill (if applicable)
So with that out of the way, let me get started!
—-Overall Renegade Thoughts—-
I’m just going to get straight to the point. It feels boring! Definitely in its current state.
I’m not 100% sure on the intention the devs had/have for the spec, but putting down what are essentially wells, that are boring to look at, make terrible noises and have bland effects isn’t what I feel makes the Revenant fun to play.
Switching between weapons and legends to quickly use the required abilities for the given situation make it great to play. It feels like a magical hybrid of Thief and Guardian… Renegade moves so far from that and almost forces you to sit in the legend to get any kind of benefit from it at all!
—-Shortbow—-
Overall, I actually think the shortbow is the best part of the new elite spec. Each skill has flavor and purpose and look great! I’m not a big fan of the sound effects it makes though! It seems like every skill is a blip noise. You cast Bloodbane Path or Spiritcrush and it just goes blip, blip, blip. Which doesn’t make them feel very impactful…. Not like Mace 2 and 3 anyway, which feel and sound great! I feel all shortbow skills need a better sound effect, however minor people feel that is! Give it a similar sound to what Citadel Bombardment uses, that’d make them feel awesome!
Shattershot
Looks good, functions well, not really much else wrong with it other than balance.
Bloodbane Path
A bit hard to read what’s happening with this skill as it kicks off so quickly, so maybe some slight animation adjustments to make it better to see, but overall a cool skill and works well.
Sevenshot
Now this skill is clunky to use (and not because half the arrows currently bug out). The idea of the skill is sound, but I feel it could be implemented far better. instead of having the reverse shotgun targeting that makes you feel that you have to back peddle in order to maximize it’s potential, why not allow the user the ability to choose the location the arrows congregate? This would still leave some difficulty for skill use, while providing some awesome skill shot moments! Think of Li Ming’s targeting of magic missiles from Heroes of the Storm if people have played. I know, shock horror using another game as a basis for improvement here ArenaNet =O. just my 2cents!
Spiritcrush
Good skill, works well. Maybe add a bit of fire inside the ring, to better represent why people are actually getting burnt. having fire around you and nothing on the inside doesn’t make a lot of sense as to why you’re getting burnt standing in blank.
Scorchrazor
Really like this skill! Feel it should be a knockback just because of the animation, but overall the function is really good non the less!