Q:
Cooldown and Energy
the energy and cooldown system is a legacy system from the original guildwars games. this function was likely added to the revenant to pay homage to the old skill system where each character had to manage their energy, adrenaline, activation time and recharge time with the ‘simple’ auto attack divorced from the select-able skills.
Did it also have cooldown on skills with energy? Seems stupid.
Also GW1 system was a lot slower compared to GW2. We either need infinite energy or a different pool for weaponskills.
I was also under the impression that the entire point of Energy was to have skills with no cooldowns.
As it is now this system works less like Thief/Initiative and more like Warrior/Adrenaline, except where Adrenaline feeds all of your skills instead of just 1.