Critique on Sword and Shiro Revenant
Now to the Shiro Legend Skills:
Heal Skill: The initial heal is really low and you can’t use it as a real HEAL SKILL which are intended to be used when you are about to die but no this one is a really low heal AND a 1 second cooldown on the dagger which means the damage spike is lower as well as the healing part?… hmm okay thanks for that very useful healing skill
Ripsoting Shadows: Good skill, leave it as it is
Phase Traversal: Increase the damage a tiny bit and make us INVULNERABLE OR EVADING incoming attacks
Impossible Odds: Great Skill, just a condi clear (GW 1) would be nice too, or we have nothing to wash away the guardian burn stacks
Jade Wind : great skill! leave it as it is
I am really liking Sword/Sword and Shiro so far. I find the damage from #1 and #3 really good. The individual damage on the #3 hits don’t do a ton of damage themselves, but you hit a lot of times, and you have more chances to proc fire/air, so the burst from that skill alone can actually be really high.
As far as the Shiro skills go, the heal is not meant to be used like any other “oh kitten I’m low” heal. You are supposed to use it when you still have a good amount of health so that you can take more hits when going in.
While the revenant sword does resemble the thief sword, remember that they are no designed to do the exact same thing, while an evade on #3 or #5 would be nice, we don’t need evades on everything. I’ve had a lot of fun playing it so far.
I do agree with you though, about skill #2. I can’t see myself ever using it, because I feel like there is always something better I could be doing. It is like thief pistol #2 or dagger #4. Sure you get a should cc condition, but it probably isn’t worth your time.