(edited by Extrema.9184)
I made a healing melee build which works quite well in wvw. However since dragonhunter is so popular these days i often find myself run over just because of Hunter’s Ward (seen enemy zergs with 10+ DH’s).
The problems with it are:
1) With the amount of red circles up already you often cant even see due to rendering it’s there so you only notice it when you get knocked down the first time.
2) As a Rev you need to dodge to get your stability up, but since the circle is so small what happens is you end up getting knocked down again.
3) With all the boon corruption/removal flying around by the time you get up the second time you sometimes even have lost your stability and it’s gg (this is in general a problem with the massive amount of cc a big zerg can put out and the stab changes).
The only solution is see for this is to party up with 2+ guardians to provide stability and hold my hand (if i’m lucky enough to not get DH’s as well since they dont push with you as melee and i’m not in range for their stab). Anyone else got some suggestions ?
P.S. The tooltip never even speaks about a knockdown and i’ve read through all the traits but cant figure out what causes the knockdown to begin with
(edited by Extrema.9184)
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.