Damage/Roamer/Offensive Support build

Damage/Roamer/Offensive Support build

in Revenant

Posted by: Impact.2780

Impact.2780

Great class. Great fun. Finally something new that suits my play style other than S/D thief (and D/P for 3-4 matches until I’m bored of it)!

I’ve only tried DPS builds on this class so far, and I didn’t participate in the previous betas.

http://gw2skills.net/editor/?vlAQNAsXmnvN2gS6JvQRZlbosryPUYV5IKYs8ElFOFS9F3oHtBYANwOgFchA-TpgTABoWGAg9HAA

It’s a shame about Vampirism #6 and Soothing Bastion triggering together when both are off cooldown, but the runes synergise too well with the build and playstyle of this class to not take them. There will be times the mist still saves you though.

The only quarrel I have with this class are:
1) It took a few times for me to realise why exactly I couldn’t activate another upkeep skill. The UI for it is clear once you work it out, but a text-popup telling you why you can’t might be nice.
2) A post I made in another thread (https://forum-en.gw2archive.eu/forum/professions/revenant/Herald-holds-too-much-of-the-Rev-s-power/first):

Herald to Revenant does seem to be like the Arcana of Elementalists. Devastation/Invocation/Retribution builds might do ok – that was the first selection I tried when I started trying out the class, with Sword/Axe + Hammer. (I’ve only tried DPS builds so far but it definitely seems like it has other viable builds including support and condi). I’ve gotten better with the class mechanic and at reacting to situations quickly since then, but I did change to a new build using Herald, which does seem like the must-have trait line for anything except perhaps a condition build. It doesn’t look crazy strong, but when you realise the Revenant’s style is self-healing, the protection, heal skill are crucial to surviving in a team fight, and and the Herald’s 2nd and 3rd utility skills are the only ones which provide decent damage output. So Herald is for damage dealing, supporting, and tanking. That certainly makes it seem worthy of the title “elite,” but a) not so worthy of being called a “specialisation,” and b) at the same time how can something the class has to rely on so heavily not be part of the core? It’s a fair question, and is cause for concern when the next set of elite specialisations are released. If this elite specialisation is so crucial, and a must-have, just how different can the next one be? Will Herald be nerfed a couple of months before the next one is released so everyone will drop Herald and use the new, much like how they approached Acrobatics for the Thief?

EU | Ímpáct / Impact Warlock / Impact Illusions
http://www.twitch.tv/impact2780