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Posted by: skowcia.8257

skowcia.8257

So i have hard time deciding what to pick up from this line (pvp) or actually too easy..

  • Adept;

I can increase my and allies ferocity by 150%, increase sword attack speed by 10% assuming i keep attacking or pick up unblockable attacks on a…30cd.

I feel like that 10% is pretty much pointless as the duration is short and sword on it own is fast paced already. 0.5 being reduced to 4.5. Does it worth picking? I really dont know, if it was coming with cd reduction it, even on offhand olny it would be a no brainer for me.

2 unblockable attacks on 30cd..It looks strong, but most likely it will end up being triggered on some random aegis, and when really needed..it will be on cd.

Ferocity aura = winner?

  • Master;

Jade wind..ok so that one makes our downed state really strong, but i dont see a point training for downed state actually. I dont know about ya guys but i prefer to stay alive and kill people instead.

Another one is Shiro providing might on it skill use…hmm it may find some use by abusing impossible odds, otherwise a meh trait. Sword 3 actually provides a good amount of might on it own, and with all that boon strip paired with high energy cost and lack of boon coverage on revenant part, i didnt found it all that useful

+150 ferocity on dual wielding again seems to be a winner for me

  • Grandmaster;

A trait which removes addiotional stack on cc? Everything but lich form provides more than 2stacks , why i would use cc at all against someone with stability up while i can just wait it out in the classic way or use Mallyx to strip it? Am i the olny one who find this trait lackluster?

20% damage on targets under 50% hp? Yay, count me in.

Now i can take a mesmer (nobody can replace this op piece of kitten) or thief role to +1 fights (not really due to awful mobility outside of a fight).

Unfortunately its in the same tier as hp siphon.. Siphon heal provides a good amount of healing along with extra sustained damage, even if it doesnt look much, over time its really a great amount of damage.

Then you look at it.its olny from sides/back.. and i think about https://wiki.guildwars2.com/wiki/Crossfire
That puts bleeds on me ignoring the fact that i stand in front of that guy. Or maybe it is just a charr thing?

This is the olny tier where i have a problem..i have collected 300 ferocity from adept and master, 150 of it being aoe. Now im left with a bit situation 20% damage buff or siphon healt to provide myself additional source of damage+improve already poor sustain on revenant.

And what is your choice?

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Posted by: Taneru.2736

Taneru.2736

Staff 5 plus Dismantle Fortifications has the potential to strip up to 18 stacks of stability from a single target, depending on positioning.

Remember, it’s a 9 strike attack, each strike inflicts knockback, and each strike can hit up to 3 different targets.

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Posted by: skowcia.8257

skowcia.8257

Assuming you will land all hits, most likely you strip 2-4 stacks before you pass them. And that is.

I should mention that i plan to use sword/sword+hammer for future beta and sword/sword+sword/shield on release

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Posted by: Rym.1469

Rym.1469

I would actually use faster attacks, might on use and siphoning for Mace/Sword Mallyx/Shiro.

As far as I remember, that Shiro might trait doesn’t require combat. So I will just slot Hoelbrak runes and spam Odds OOC to stack might.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
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Posted by: Kidel.2057

Kidel.2057

Ferocity is not that great in pvp since you won’t get much critical rate.
Having said that I still agree on the Master trait (even if Jade Echo may be taken into consideration if Revenant has low survivability).
The 2 unblockable attacks however look very good in the Adept slot.
Also the GrandMaster that removes stability may be pretty good on Necromancers, but yeah, 20% more damage is the best.
Siphon is just from side, so you won’t be using it too much in 1vs1.

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Posted by: skowcia.8257

skowcia.8257

I would actually use faster attacks, might on use and siphoning for Mace/Sword Mallyx/Shiro.

As far as I remember, that Shiro might trait doesn’t require combat. So I will just slot Hoelbrak runes and spam Odds OOC to stack might.

Why not str rune at this point? Longer might duration after all+bonus damage under might.

Ferocity is not that great in pvp since you won’t get much critical rate.
Having said that I still agree on the Master trait (even if Jade Echo may be taken into consideration if Revenant has low survivability).
The 2 unblockable attacks however look very good in the Adept slot.
Also the GrandMaster that removes stability may be pretty good on Necromancers, but yeah, 20% more damage is the best.
Siphon is just from side, so you won’t be using it too much in 1vs1.

I am playing with zerk amulet. That is about 46% crit chance+30% from trained fury. About 52% or so with marauder. Ferocity seems useful for me

Unblockable may be good vs a engi/war (anyone still uses shield?), but its actually quite useless against guardian. Most likely your unblockable attacks end up on cd while you will need them to rupt shelter. For example against other guardians i use binding blade to rupt their shelter.

Idk about that side, after i gave an example with ranger shortbow that still seems to apply bleeds despite the fact that they are not attacking you from the side technically.. I face them but i still get applied bleeds. That needs to be tested ingame once next beta start but otherwise..yeah +20% damage will be a nobrainer if the siphon happen to sux

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Posted by: Kidel.2057

Kidel.2057

46+30 is just 76. As I said is fine if you have no alternatives, but Fury uptime on Revenant is terrible and 1 hit in pvp is a huge chunk of hp. Doing 1 extra hit is actually better then doing 5% more damage sometimes, that’s why sigils of air and fire are populare in pvp and terrible in pve (don’t ask me why the price is so high, it makes no sense)

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Posted by: skowcia.8257

skowcia.8257

46+30 is just 76. As I said is fine if you have no alternatives, but Fury uptime on Revenant is terrible and 1 hit in pvp is a huge chunk of hp. Doing 1 extra hit is actually better then doing 5% more damage sometimes, that’s why sigils of air and fire are populare in pvp and terrible in pve (don’t ask me why the price is so high, it makes no sense)

“just”? Thats a lot actually. As for the price…wvw?

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Posted by: Kidel.2057

Kidel.2057

yeah, forgot about wvw.
However that rate is relatively a lot, but a 5% increased damage, as I said, may be inferior compared to 1 extra hit that bypasses a block, at least in pvp.