[Discussion] Revenants in WvW

[Discussion] Revenants in WvW

in Revenant

Posted by: LiQuid.3958

LiQuid.3958

Almost a day passed since we got our hands on our sweet revenants. I jumped straight to our borderlands from LA. Got my sets ready, switched on TS and joined the current biggest zerg. I have spent around 8 hours following different commanders on different maps with dozens of different party members including other revenants.

I have always played an elementalist until now in WvW and not familiar with heavy classes and being on front lines. That’s why I wanted to hear your opinions about the new class. I have used cleric’s gear with monk runes and staff with Jalis and Ventari legends. I have only done zerging in the last couple of day so don’t know if revs would be a good addition to guild raids or even roamer groups.

I’ll list my opinion on rev skills and general usefulness of the class and want to hear yours as well.
##Staff skills:

  • Staff #1: Barely does any damage as expected. The orbs probably help with sustain as you don’t notice them at all. Perfect for killing downed players slowly shaming their sorry kitten to depths of the mists as you can hardly keep up with the melee train.
  • Staff #2: I try to use it whenever if it’s on cooldown and if I can keep up with the melee train as the enemy is 99% using a skill and you will get the second skill.
  • Staff #3: Sounds quite good in paper. Guaranteed to send you to the back of your melee group. Don’t forget to pat their backs while you watch them get ahead of you. Perfect skill to taunt enemy zerg from a far, you look bad kitten .
  • Staff #4: A blast finisher turned into a full skill on an already skillless class. Don’t forget to use on regroups.
  • Staff #5: Beast skill, Use it whenever it’s off cooldown and you haven’t messed up your energy upkeep.

##Heal, Utility and Elite Skills:
Legendary Dwarf Stance(Jalis)

  • Soothing Stone: All around nice heal. I used it to get rid of the first round of conditions to have retaliation asap then prayed my zerg to keep me alive.
  • Forced Engagement: Good enough to get that one extra kill by taunting a strangler. Could be useful if you know who their commander is.
  • Vengeful Hammers: Some extra DPS. To expensive to keep up. Barely used it unless I don’t have anything better to use my energy. Oh wait…
  • Inspiring Reinforcement: I have a better to skill to waste my energy. Use it everywhere, when your commander ask for a fire field or a veil, when you are hiding or just in the middle of an engagement. If you use it while moving you will either get one stack of stab or nothing at all. Press your look backward button and watch your whole zerg dirtying up your neatly crafted pavement.
  • Rite of the Great Dwarf: If you channel ends before the fight is over, it says that you will get huge damage reduction. I have never been able to use it at the right them when I needed it. I started to ignore having an elite skill just like my ele.

Legendary Centaur Stance(Ventari)

  • Ventari’s Will: I was very optimistic about this new mechanic but oh boi, I have never been so wrong. I may or may not be useful in other game modes but in WvW it’s such a burden. The heal from this skill is less than what I get from soothing mist. You have to think before moving it as you won’t be able to use the skill you want after spending the little energy you have after you have moved it. 90% of the time it won’t be where you want it to be and in the remaining 10% it will be moving to the position you needed it a few seconds ago. No you can’t send it forward if you are running around. You will pass the max position you can command it to go until it reaches its destination. Orianna is way better, sorry folks.
  • Protective Solace: Incredible skill for such a long up time. All revs should dedicate themselves to using this skill and nothing else. Put it on rams, on your groups, between zergs. The only downside is that you have to be in combat before using it. In order to act before a pesky defender disables your siege, you have to hit the wall once then activate this.
  • Natural Harmony: Another water blast finisher that you won’t have any energy for.
  • Purifying Essence: Every 65312th regroup you may be able to use this skill.
  • Energy Expulsion: Unless you die and your tablet decides to disappear into the mists and you can’t command it anymore although your bar says the tablet is still active. You won’t ever use it.

##Water Skills

wut?

##Downed Skills

Take a glass of scotch as it’s more useful then any of these skills.

more below

[Discussion] Revenants in WvW

in Revenant

Posted by: LiQuid.3958

LiQuid.3958

##General Opinion
You need to take your energy into account before using anything besides the auto attack. I don’t remember how the hell I could manage my monk’s energy in GW but the moment you activate an upkeep skill now, you regret your decision and want to turn it off. I don’t know if we will get more utilities but I’m not touching those swirling hammers until I get a bifrost and want to show off. You have to keep an eye on your commander, on the enemy zerg on your energy and if you have a tablet you need to know where it is as well to drag it behind you in a zerg fight if you want that extra 1.5k heal. It sounds good, doesn’kitten Probably 2k+ heal with all that giver’s gear every 2 secs. Good for your back lines as your tablet will barely be able to catch up, if you are pushing and if they are pushing you you wish Rythlock came back with a better healing skill. Another problem is mobility. You don’t have access to any swiftness or leap skills aside from staff 5 which is far too valuable to use in most situations. You can’t keep up with the melee train and your skills can’t keep up with you as the brick road finishes before it even reaches you and tablet is kitteng turtle. For 8 hours, the only times I felt useful was, blocking projectiles with tablet while we are stationary, granting stability in engagements and using staff #5 and melting through enemy’s stability stacks.

Perhaps I’m just a noob when it comes to melee classes and I shouldn’t jumped to rev from a squishy back liner like elementalist. Don’t spout out nonsense like shiro will fix this or that. It may be a good legend, maybe glint will even be better but sup/tank revenant and staff is a no no for WvW until they give some leaps, fields and finishers, swiftness sources and buff tablet. It’s way too clunky and doesn’t offer anything other than projectile block. What I mean by projectile blocking is just 1-1-1-1ing and keeping that skill up.

I’m kinda frustrated as I’ve expected more from the revenant. Hope you all liked it but I’m going back to my ele in the mean time.