Main Mesmer PVE, Necro and Engineer PVP
(edited by Riranor.6315)
I understand the class doesn’t have it’s DPS trait line, but people are still arguing that even when this is added the class won’t have enough damage, it’s only one trait line. Now I agree, however with the Legend swap mechanic doesn’t it seem like people are looking at this class a little… wrong?
My impression of the class is that it is supposed to fit two roles well, and not specialize in one specific thing. Of course there is a disconnect here with the new ‘no points on the trait lines’ (I agree with this choice however this is a separate thread altogether so let’s not talk to much about that here), having to wear armor for stats, and not having weapon swap. Even when the DPS Legend comes out wouldn’t it be hard to keep up the damage in the non-DPS stance? To me it seems like it would be better to try and build around 2 ideas at the same time, but then you are forced to pick one weapon that can work with it. This weapon might exist in the future but as of right now I am not seeing it just from all these other threads alone.
I’m just trying to get other opinions on this, are the revenants capable of doing just one role when the class is based around switching utilities with other utilities that are severely different from each other? Is having to learn how to find synergy between legends going to be key, or even worth the time to learn the skill it takes to do so (I don’t see how the future DPS will synergize with Vantari for example, but again I haven’t played the class yet)?
(edited by Riranor.6315)
I’m a little conflicted with the way things are with the revenant. I would love to see a dual role, fast switching reactive class, and if possible I would like it to stay with no weapon switching. But unfortunately they synergized weapons with the builds. I feel like if I run Direct damage + Ventari, in berserker gear, with a staff, I’ll probably just be terrible at everything.
I hope they have some unique solution they just haven’t mentioned yet.
After 8 hours or so on the rev.. maybe PvP and WvW (big and small fights)
Ventari only feels playable when you trait heals with gear. So when you’re wearing support gear so support okay, but if you swap legends, it’s weak. However, as a bunker, my sustain was surprisingly low. I expected more out of salvation and staff.
As condi, I could max condi stats and still do crap condi damage any way I hacked it. On paper you look like you can pump out the torment, but I never got it cooking.
As zerk, the damage was as poor as everyone says.
As melee, the mobility is so poor, I could never catch anyone and would run out of energy often. My leap cripples me? Really…
I had fun and I have high hopes. They’ll make it work, but it will look a lot different than it does now.
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