Duration Imbalance In Condi Traits
This is the closest I’ve gotten to a workable condi duration layout…. and it overcaps torment by 3%, poison by 10% and leaves burning at 90%
…and sacrifices a lot of condition damage to do it.
Yes, yes I know, I could use Sinister for better damage. Not a change that is relevant to the topic if I do.
What we need is the old Mallyx back, back from early beta. That design worked well for condi builds, not so much anymore.
That would be a start. Tho, we still have no synergy between legends for condis. And no condition traits in any other line besides corruption. And our corruption traits, have an imbalance in duration that fails to synergize with itself. And we have some clearly weak traits.
The legend itself is not bad, if the rest were fixed.