Legend: Some renowned Weapon master
Weapon: Greatsword
- 1. Mist swing->Mist slash-> Mist Strike: Slash gives might and Strike causes bleeding
- 2. Agonizing Slash: Stab the ground and then slash upward knocking up the enemy and cause torment
- 3. Mist deflect: Block all incoming attacks with your weapon for 3 secs and reflect all projectiles to up to 500 range
- 4. Blood Price: Jump to target and absorb energy depending on how many stacks of bleed it has with the manimum at 3 or 4 bleeds.
- 5. Storm Slash: Swing wide and send an electrified slash that travels forward for 300 range and interrupts up to 3 targets. the rest get extra dmg
Mechanic: Weapon of Legend
At the F2 spot you get a weapon conjure of your choice from the legends you have equipped but only one. So for example if you have shiro and the new one you get to choose only between shiro’s and the new ones. You can have only one conjure equipped at a time. The conjure lasts for 25 secs or until energy runs out. When its conjured you cant switch legends or weapons and you are stuck at the weapon’s legend, plus energy generation gets halved
Weapons of Legend
Shiro: Jade shard sword: MH Sword that looks like a jade shard but has all 5 skill
- 1. Similar to regular sword auto attack but grants fury at last strike
- 2. Jade Stingers: Throw 3 jade stingers in succession causing bleed
- 3. Stab Rush: Stab your opponent several times so fast it looks like a single stab (think guardian’s third sword aa). causes 2 stacks of vulnerability
- 4. Battle Scars: Stance. For 5 seconds, your attacks gain life steal
- 5.Meditation of the Reaper: For 5 seconds, you meditate and absorb damage. Movement breaks the effect.
Jalis: Stone summit mace with rubicon tome at off hand
- 1. Stone essence: Throw stone essence from mace
- 2. Stone Prison: Set an aoe on the grund that slows those that enter it
- 3. Dwarven Battle stance: Gain armor and all attcaks have a chance to interrupt for the next 5 secs
- 4. Guardian scripture: Increase chance to block
- 5. Orison of healing: Send out a wave that heals allies and damages enemies. Heals you depending on how many enemies you hit with 5 healing you for maximum.
Mallyx: Claws of Mallyx, two axes
- 1. AA is similar to necro axe with torment and bleeding
- 2. Rip an Tear: attack twice and cause 2 stacks of torment and Bleeding
- 3. Sever Tendon: cause cripple
- 4. Salt the earth crate an aoe around you that causes weakness and torment
- 5. Corrupt: Turn one boon into a condition for up to 3 enemies around you
Ventari: Branch of the Pale tree
- 1. Waste nothing: send out a wave of power that heals allies and damages enemies
- 2. Hard ground makes stronger roots: Place an aoe that grants protection
- 3. The blossom is brother to the weed: Turns 3 conditions into boons For up to three allies around
- 4. Act with wisdom: Heal yourself and create a Barrier that absorbs the same amount of damage you just healed
- 5. Where life goes, so should you: Teleport both you and tablet to target
Weapon Master Legend: Greatsword with mist energy fluctuations
- 1Hard Slash-> Spin Slash-> Siphon Strike: Spin Slash applies vulnerability and Siphon stroke siphons health equal to 1/3 of dmg
- 2. Scourge: Applies Bleeding
- 3. Reprisal: Block all attacks for 5 secs. while blocking can activate early to attack that causes weakness
- 4. Unleash: Swing left and right as hard as you can healing yourself for 1/3 of dmg of every slash
- 5. Bloodied rush: Grants fury and quickness while rushing to target. Longer the rush the greater the duration of the boons
Utility: Well these would depend ore on who the legend is. But it would definately be smth warrior-ish like banners, rage, stances etc. Hell maybe even spirit weapons
Probably never gonna happen but liked coming up with it. what do you think?