The Ritualist
A discipline once thought lost to the mists of time, a few Revenants have become Ritualists. These ethereal summoners channel other-worldly energies that allow the physical manifestation of various legendary spirits to aid allies and destroy enemy’s spirits! A jack of all trades that can easily adapt to the current situation by summoning the most appropriate spirit. If you feel a trait or skill is to strong then suggest a reasonable recharge time. Please rate and improve!
New condition Hex- boons that a foe gains once inflicted by hex inflict their opposite condition as well
Class Mechanic
Spirits Binding-stat increase dependent on energy level (0-100 energy = 0-20% stat increase, should be balanced as a majority of time energy will be sub 50% from energy consumption).
Weapon (Scepter)
• Ghostly Srike (auto-attack)- range 900 chain 1; damage foe
o Haunting rend- chain 2; damage foe and area around foe
o Spirit Siphon- chain 3; damage foe, hex, and gain much energy
• Binding Chains- range 1200, damage enemies and chill foes in the target area.
• Renewing Surge- 900 range, Channel a beam of the leach’s energy from foe, damages, and Hexs your foe.
Utility – Spirits
Utilities are legendary spirits that can assist the Ritualist in battle. Legend slot will be called spirit realm. They are summoned where ritualist stands and have 1 second cast time. Also: locked to position were spawned, cannot spawn spirits 200 range of each other, attacks are unblockable, once summoned spirit skill flips over to spirit attack skill, spirit attacks recharge every 5 seconds, summoning costs nothing but attacks cost energy, can be destroyed and disappear when the Ritualist is more than 1200 away.
• Ventari. (Heal Skill)- Range 150 aoe, daze enemies and heal 2000 and grant regeneration, cure 3 conditions from allies
• Shiro- Range 120 cone, teleport behind to nearest enemy hit for high damage attack, inflict vulnerability, allies hit gain fury and might
• Mallyx- Range 300 aoe, damage and inflict poison, torment, burn. Allies hit gain resistance
• Jalis- Range 200 spin attack, knock down enemies and grant aegis, protection, and stability to allies hit with attack
• Reclaim Essence (Elite Skill)- destroy all spirits, for each spirit destroyed gain 2 seconds of eternal spirit buff (during eternal spirit buff ritualist has 100% energy)
Traits (Minor)
• Ritualism- become a ritualist, gain spiritual binding, spirits, and scepter
• Painful Bond- on legend swap cast area hex
• Spiritual anguish- do 10% more damage to hexed enemies
Traits (Adept)
• Ghastly dissonance- Spirits cause hex on attack
• Body and Soul- Increase Expertise and Concentration 7%
• Weapon of bonding- Scepter attack cause vulnerability on foe and might on caster, 20% scepter recharge reduction
Traits (Master)
• Renewing essence- Heal self and allies on energy consumption
• Ruptured Soul- on death spirits heal and damage in area
• Spirit’s Gift- allies gain half of spirits binding effect (max 10% all stats at 100% energy)
Traits (Grandmaster)
• Armor of Unfeeling- spirits take 50% less damage and are immune to critical attacks. Spirits attack recharge reduced 20%
• Boon of Creation- 25% chance to gain opposite boon when hit with a condition
• Ritual Lord- energy regeneration rate doubles to 10
(edited by King Kai.4516)