Ender Rev ES

Ender Rev ES

in Revenant

Posted by: thunderfall.8095

thunderfall.8095

I made a new ES. Took a while for me to find time to type it up. I heard a lot of revs asking for a ranged condi weapon, and this just makes sense, in terms of who it channel.

The Ender channels Vizier Khilbron, the destroyer of Orr. You gain the ability to wield scepters, because he used a scepter. It is condition oriented. The Ender uses “Apocalypses” as new heal/utility/elite skills.The new profession mechanic is a bar called Ambition, which is used for a profession skill called “The Sinking of Orr.” The Ambition bar fills from applying conditions. It fills fully from applying 25 conditions. There is a 1 sec ICD to gaining Ambition. You can only use The Sinking of Orr when the bar is full.

The Sinking of Orr: Drain all of your initiative. Deal the following effects, based on enemies distance from you.
Taunt: 900-1200
Stun:300-900
Fear: 0-300
Chill everyone affected for 5 secs. After 5 secs, deal 3 burning for 5 secs, 3 confusion for 5 secs, torment for 5 secs, and 5 bleeding for 2 secs to anyone in 900 range.

Scepter Skills
1) Pride: Fire a magic bolt that cripples for 3 secs.
Power: Fire a magic bolt that bleeds for 3 secs.
Ambition: Fire a magic bolt that gives you 2 ambition if it hits.
2) Churning Force: Channel an attack that bleeds and torments your foe for 2 secs every second, and lasts 3 secs.
Exploding Temper: cancel it, causing a blast that cripples for 2 secs.
3) Chilling Beam: Fire a beam that chills for 1 sec every second for 4 secs. After 4 secs, immobilize them for 3 secs.

Heal Apocalypse
Acid Rain: Heal and summon acid rain at target location that grants regen for 3 secs to allies and poison for 3 secs to foes.

Utility Apocalypses
Temporal Malfunction: Target area’s time is ruined, slowing foes for 1 sec every sec. When it expires, confuse foes for 5 secs. 10 sec duration.

Radiation Field: Target area becomes a wasteland, which cripples and poisons foes for 3 secs every sec. 10 sec duration.

Eternal Dark: Target area becomes engulfed in darkness, blinding foes for 2 secs every sec. Deals weakness for 5 secs to foes in it when it expires. 10 sec duration.

Elite Apocalypse
End of Days: Target are (larger radius than the other apocalypses) becomes the end of the world for 20 secs, pulsing burning, 2 bleeding, confusion, torment, and cripples for 2 secs every sec.

Hope you like it!

Mesmers be like: I reject your reality and substitute my own. – compliments to Mythbusters
Plot Twist: Elder Dragons are massive robots created by the Black Lion Trading Company.
Think of the money they make off weapons and armor…

(edited by thunderfall.8095)

Ender Rev ES

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Posted by: dECA.2370

dECA.2370

Simply amazing. Thats exactly what i would like for an elite spec! Well done

Ender Rev ES

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Posted by: thunderfall.8095

thunderfall.8095

Thank you! I find its hilarious that I rarely play rev, but my ES’s for the professions I main are often worse then this one.

Mesmers be like: I reject your reality and substitute my own. – compliments to Mythbusters
Plot Twist: Elder Dragons are massive robots created by the Black Lion Trading Company.
Think of the money they make off weapons and armor…

Ender Rev ES

in Revenant

Posted by: Yannir.4132

Yannir.4132

The Ender channels Vizier Khilbron, the destroyer of Orr. You gain the ability to wield scepters, because he used a scepter. It is condition oriented.

Not sure about the naming but Khilbron as a legend? Totally awesome.

The Ender uses “Apocalypses” as new heal/utility/elite skills.The new profession mechanic is a bar called Ambition, which is used for a profession skill called “The Sinking of Orr.” The Ambition bar fills from applying conditions. It fills fully from applying 25 conditions. There is a 1 sec ICD to gaining Ambition. You can only use The Sinking of Orr when the bar is full.

2 things. First of all, revenants don’t have utility types. We have a set of skills per stance that somehow fall into the theme for the given legend. So you don’t need to call them all Apocalypses.
Secondly, why do you change the mechanic for the prof? Being cool is not an acceptable reason. I fear this kind of change would only confuse people.

The Sinking of Orr: Drain all of your initiative. Deal the following effects, based on enemies distance from you.
Taunt: 900-1200
Stun:300-900
Fear: 0-300
Chill everyone affected for 5 secs. After 5 secs, deal 3 burning for 5 secs, 3 confusion for 5 secs, torment for 5 secs, and 5 bleeding for 2 secs to anyone in 900 range.

This is way too much. It’s like an “I win”-button and even worse than Moa is. You need to cut the range in half(to 600), remove the stun and most of the condis(you could leave 2).

Scepter Skills
1) Pride: Fire a magic bolt that cripples for 3 secs.
Power: Fire a magic bolt that bleeds for 3 secs.
Ambition: Fire a magic bolt that gives you 2 ambition if it hits.
2) Churning Force: Channel an attack that bleeds and torments your foe for 2 secs every second, and lasts 3 secs.
Exploding Temper: cancel it, causing a blast that cripples for 2 secs.
3) Chilling Beam: Fire a beam that chills for 1 sec every second for 4 secs. After 4 secs, immobilize them for 3 secs.

These are actually good and what weapon skills should do. Just a question on #3, do you just shoot this once and then it ticks on it’s own(and u can do other stuff while it ticks)?

Heal Apocalypse
Acid Rain: Heal and summon acid rain at target location that grants regen for 3 secs to allies and poison for 3 secs to foes.

Utility Apocalypses
Temporal Malfunction: Target area’s time is ruined, slowing foes for 1 sec every sec. When it expires, confuse foes for 5 secs. 10 sec duration.

Radiation Field: Target area becomes a wasteland, which cripples and poisons foes for 3 secs every sec. 10 sec duration.

Eternal Dark: Target area becomes engulfed in darkness, blinding foes for 2 secs every sec. Deals weakness for 5 secs to foes in it when it expires. 10 sec duration.

Elite Apocalypse
End of Days: Target are (larger radius than the other apocalypses) becomes the end of the world for 20 secs, pulsing burning, 2 bleeding, confusion, torment, and cripples for 2 secs every sec.

The elite has too much of everything. The duration is way too long. Can you imagine what this would do for PvP? You could shut off a point for 20 secs, where condi cleanses don’t work because they’ll just be reapplied on the next tick. And the consecutive 15 more or so ticks.. And you can’t even leave the field fast because you are crippled.
-Rework: About the size of a necro/mesmer well, lasts for 8 seconds. Pulses 1,5 seconds of burning, torment and cripple every second.

I won’t comment on the skills specifically beyond the Elite, since I already made my point on revenants not having skill types. But what I would like you to consider is that why would I pick this ESpec over Herald? Herald is currently the spine that holds revenant together. Without Heralds utility it would fall short in a PvP environment.

You could remedy this very simply. Give it condi cleanses as well as condis. Imo, that alone would make it a viable choice for Herald.

That came up a long rant. Don’t mean to bash your spec, as I really like the theme, but instead trying to provide some constructive criticism. Hope it helps!

Edited for some typos.

Yannir for males. (guard,thief,war,ele)
Sonya for females. (necro,rev,ranger,mes,engi)
All classes lvl 80.

Ender Rev ES

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

Why not call this Specialization the Doomsayer? Also those skills “Sinking of Orr” and “End of Days” are op as f@ck (even more so than the utilities and healing skill). Also since it’s an elite…how about a stun break on the utilities?