I posted this idea in some other threads, but I feel like it’s worth fleshing out on it’s own.
As we all know, Revenant uses Energy. I’m going to bring up GW1 energy a lot, but I do realize and acknowledge that it’s not necessarily the same “kind” of energy. Never the less, it does function in a very similar fashion.
http://wiki.guildwars.com/wiki/Energy
It was basically “mana” for every class to cast spells with. The whole concept of upkeep skills for Revenant comes directly from the same type of skill in GW1. I want to draw your attention to other types of energy-related skills in GW1. I also want to give you my ideas for altering those old skills to match the mechanics of the Revenant, and the gameplay of GW2. The goal here is to suggest a more interesting and engaging playstyle for the Revenant using the energy system. This could potentially raise the skill cap of the class and make Energy less monotonous.
I’ll try not to list too many skills… You can view the wiki page for more.
Increase Maximum Energy
- Mighty Was Vorizun - In GW2, this skill would be renamed something like Ventari’s gift. The functionality would be similar though. It would actually be made into a trait for the Ventari Legend. While the tablet is active, you gain +20 maximum energy (120 total). When the tablet is destroyed, you go back to normal and refill +20 energy (so 100 energy max, but you regenerate 20 instantly from whatever level you had, up to the cap).
Energy Regeneration
- Energetic Was Lee Sa - This would be a utility skill. It would basically work like a conjured weapon. You would summon the weapon in your hand, but no additional weapon would be placed on the ground. While holding this weapon you would gain +5 energy regeneration, but -30 to maximum energy. The +5 would counter, but not fully negate an upkeep skill. Or you could cast a lot more abilities while holding the weapon, then upon dropping it be granted the missing 30 points for a final spike. Again I would rename this to something that suites the Revenant. Perhaps Conjure Mist Weapon.
- Ether Prodigy - This skill I would rename to Mist Channeling, but the functionality would remain almost the same. You would sacrifice all your boons and gain 10 seconds of +5 energy regen. When it ends you lose 30 points of health per point of energy you have left. That would make 3000 self damage if it ends when you are at max energy; not enough to kill you, but enough to justify the skill. That part would scale with your level, just to be safe.
continued…
