Energy Creation

Energy Creation

in Revenant

Posted by: Indweller.1402

Indweller.1402

The revenant has a lot of potential. DPS is low atm, but we don’t have all the weapons, traits or legends that will be available. I get that.

The one problem I see on the revenant is tying energy and a CD to weapon skills. Thieves have their skills tied to an energy-like idea (initiative). BUT, they do not have any CD on their weapon skills, and none of their utilities are tied to initiative. WHY THEN DOES THE REVENANT HAVE THEM BOTH????

My suggestion is this….

Have the weapon skills tied to one or the other (energy or CD).

If they are tied to energy, then energy creation has to be buffed, or energy use has to go down. Maybe the 3rd part of the #1 skill could give extra energy. I am certain there will be a trait that will give energy on skill use in the future (there had better be at least).

Or, have the CD reduced as energy goes up.

This would obviously have to be traited in, but I think that this would be a viable thing. The more you just autoattack, the faster your skill’s CD goes away. Mesmers have some similar traits like this now and I see no problem in this change.

OR YOU COULD JUST HAVE NORMAL COOLDOWNS ON WEAPON SKILLS LIKE EVERY OTHER CLASS AND NOT GET CUTE TRYING TO TIE EVERYTHING TO ENERGY

Thoughts?

Energy Creation

in Revenant

Posted by: starlinvf.1358

starlinvf.1358

The Rev operates on “ramp up” power scaling, while thieves, and most other classes for that matter, simply front load something then swap into their secondary function until the first is ready to fire again.

You’re NOT expected to swap often in the Revanent. You’re actually supposed to gain power the longer a fight goes on. Think Condi vs Zerks. Condi (theoretically) increases pressure over time, until defenses are unsustainable and have to break engagement. Zerks effectively front load damage, and then play defensively until they can unleash another spike. In tandem this is highly effective. But the reason Zerks are such strong meta is their ability to eliminate threats before they become a problem….. hence the DPS race.

If the concept worked as intended, Rev’s spend the initial part of the fight putting steady pressure on the enemy, and then ending with a massive burst of damage, or a defensive reset of allies. Its similar to the Mordrem Menders, which can keep other mordrem going indefinitely (even saving them from the brink of death) if not dealt with.

Energy Creation

in Revenant

Posted by: Indweller.1402

Indweller.1402

I don’t think that the revenant is supposed to gain power as the fight goes on…merely to sustain the fight and win by attrition. THIS DOES NOT WORK IN THE CURRENT COMBAT SYSTEM (see NECROMANCER forums). The only thing that attrition gets you is to be the last one standing when everyone else in your party or on your team has died.

Another attrition class will just annoy your base and lose the interest of the incoming players who hear of a new class and come to find its a boring slow fight that you may not win. I don’t think that this is the business model that anet is going for.