Energy issue

Energy issue

in Revenant

Posted by: deda.8302

deda.8302

This is just my view of the things i might be completly wrong but i think that some skill energy usage should be redone .

First thing is starting with only 50% energy is ridiculous to me.
Druid starts with full avatar energy and ,thief with full ini, revenat is very limited in openings and combos you can do.

Cenatur stance is a joke,just equiping staff and spam #4 will bring equal if not better resulats than any of the utilities and for a half of the energy price.

Dwarf stance,legendary dwarf is far to much energy for what that skill do and wengfull hamers -7 enrgy per tick is alo a bit to much .
-5 on wengfull hamers would be ok.

I didnt play demon stance since its condi based but does heal clear conditions or just has added healing per condi?
If it clears condi than its ok for a heal but other utilities are again to much energy draining ,leaving you with a choice to either use utility skill or weapon skill.
Rather put cd on them and lower energy requirement than to much energy.

It is almost imposible to have opening with elite skill since all of them drain -50 energy so all you can do after is AA.
No other profession has this limit.

Herald is just meh and i wrote on this in some other post so i wont be repeating my self again.

All in all only barly pasable stance is assasins ,if there would be less energy drain on impossible ods since in its current implementation it is only good for AA or stomping occasionaly.

i almost never use it since it gimps more than it helps draing more important skills energy.
Aside that,it is my favorite stance.
I like traits ,some 1st tier traits could be better namly heralds first tire feels ussels , and i have only one trait that could be working better imho,and that is invigorating flow ,which should scale on the amount of energy spent .

Just my first impression on revenant,i could be wrong or not have enough expiriance with it but feels very limited in what you can do with this class:(

Energy issue

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Posted by: ProtoGunner.4953

ProtoGunner.4953

Lol, and I thought they gonna nerf it be cause I think it’s OP. Ever heard about balancing? Herald meh? WTF? You can keep up PERMA Fury, swiftness etc. with almost no downside. There’ energy management though. It’s cool to have o think about waht to do next, release a facet for it’s effect or energy? It’s rather complex, you get used to it but please don’t tell us it’s meh…

‘would have/would’ve been’ —> correct
‘would of been’ —> wrong

Energy issue

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Posted by: Absconditus.6804

Absconditus.6804

Druid needs to build said energy. They do not start with it, so you’re way wrong there. Sure, they can build it, and keep it until they go into their form, but they still had to build it on enemy foes prior.

Ventari takes effort to shine (e.g., micromanaging it by sending it just through yourself/allies that needs healing as you have told it to push out a Natural Harmony), and traits. You sort of have to trait it to use Ventari to its potential. Don’t dismiss the channeled range protection in Protective Solace for certain situations though. That can be really good, e.g., in some Fractals.

Vengeful Hammers is incredibly strong in a power build. It needs to be a rather expensive cost on it. This is called balance. I guess I agree that the Elite can be a bit underwhelming. Combined with Protection, you are looking at a rather hefty damage reduction however, so it will certainly have its uses. I can see it being useful in raids.

I agree that I’d like some changes on Mallyx, but not the way you may want them. The Unyielding Anguish field is insane for building Torment. In PvE, you can easily hit 20-25 stacks of Torment on multiple foes. That needs to cost what it costs, as you can almost throw out two of them at the same time from 50 energy—it doesn’t take long to gain the energy needed to have two pulsing at once. Banish Enchantment is also a easy way to pump out rather big numbers of Confusion (you could spam out 15 stacks if you had 100 energy), I think the cost is fine. The heal, again, I think it’s fine. It’d be neat perhaps if it would eat a few conditions, as the Revenant overall lacks condi cleansing options (imo.), but I think the heal is in a good spot. However, Pain Absorption feels utterly pointless. 2 seconds of Resistance is borderline nothing. And sure, it adds one more second per (single) condition drawn from your allies, which I guess could be useful—but in most situations, this feels extremely underwhelming and futile to use.

It’s not impossible to start with an Elite btw., not even remotely so. Be in the stance you want to use an Elite on engagement for, use it, switch stance to another that you like, and immediately get 50 energy back. Solved.

Herald is absolutely bonkers insane I might add. Perma Swiftness with little effort, need I say more, and you can build up 10-12 stacks of Might with ease (and using no duration increases at that) by just channeling Facet of Nature and Facet of Strength as you run around (blast One with Nature as you engage for Protection, Fury and 3 stacks of Might added to your 10-12 currently provided ones). FoN+FoS+FoE costs 5 upkeep, meaning you can run around like that prior to combat and maintain 50 energy; One word: Awesome! The heal is also extremely good with how it converts damage to healing for 3 seconds. The elite also looks so amazing, plus you can start channeling other skills as it’s playing out, meaning you can force a interrupt in many situations (PvP—I main a lockdown Chronomancer, besides Herald, so I am pretty used to the interruption concept), however, I wish it would grant the Superspeed to the Herald as well. Oh, and did you neglect the part where perma-Fury becomes an option too, even without channeling Facet of Darkness (which is a stealth reveal)? Herald is almighty powerful, bow down to your overlord and embrace it.

And.. Impossible Odds are insane for damage dealing, considering we have traits to reach 79% damage increase (that includes Vulnerability, but not Sigils/Runes bonuses), and quite easily 100% Critical Chance. Again, it’s balance that it costs what it costs.
_

That covers your topic subjects I believe. With my perception of things. You’re welcome to disagree. I don’t take it personally. Heh.

Vella Absconditus | Human Mesmer
Seafarer’s Rest

Energy issue

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Posted by: Shala.8352

Shala.8352

i feel like the only issue with energy is related to elite usage. Is like elite are an all in skills, since they take so much energy that after that you wont be able to do anything than autoattack. Like for example the demon elite: yea nice 10% to all stats, but i wont be able to use any other skill in a few seconds, so what is that 10% more power/precision/critical/condi damage/healing for??
Also consider that starting with 50% energy is a huge thing, considering warrior start with 0 adrenaline, and when out of combat lose all the adrenaline, not only 50%.
Still i agree some skill should need some rework on energy spent, like the hammer 5 skill, so telegraphed and so hard to hit, but an high waste of energy, resulting often in not having any energy skill for burst after the eventualy hit.

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Posted by: deda.8302

deda.8302

@Absconditus.6804

Im 100% sure that i start full CA every pvp match 100%, i did not play for 3 day on druid so it might have been changed since.(i play only pvp and at the beggining of the match druid has 100% energy)

perma swiftnes or might stacks are noting im concerned about so many ways obtaining them,only good thing abou herald is fury but then u have fury on heal and othe traits giving you fury ,again over buff for me.
But i wont argue you on this it is just how it feels to me.

Also.IO can be obtained now just with weapon swap with no energy cost so why it has o high cost for something every 1 can get easily?
heal is easily negated .
I might have missed something to obtain energy you need to eithr attck something or swap weapons.
Example- from starting point to mid point runing with just 2 upkeep buffs will leave you with 30energy on mid and 1 skill to open fight -swap- elite ,oh my good im done,AA for ever.
Also by opening with elite and swaping is also overy limited in how much you can do,very boringway to play AA everything.

This also means you cant use same stance skill twice back 2 back to that stance elite.
Its like sinking boat wher you put finger in kitten but you cant manage sails anymore and are standing in spot w8ing to die,and water is steal ieaking lil by lil= energy on weapon swap.

As i said no other class is limited as revenant in skill use its like puting a cd on all engi or ele skill after you use elite+ one skill,terible:(

Closest to this managment is thief ini, but even there where utilities dont steal your weapon skills ,you have traits to improve this play stile if you want to “spam” skills.

If im missing some essential way of replenishing energy please advise…

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Posted by: Dastion.3106

Dastion.3106

I personally would have preferred if they had made the bar regenerate to 100% and not had it reset to 50% between Legend swaps – the just adjusted Energy Costs to suit.

However, the Revenant was originally designed without Weapon swap. So having to juggle your Legends in order to maintain Energy was how they intended to give the profession the same dynamics as normal weapon swap (or Attunements/Kits).

Energy issue

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Posted by: deda.8302

deda.8302

I see there are other ppl having same problem with energy as me,so here is an update and what i ahve found to work
So one week after i improved a bit , but still most stances feel clumsy.
Main thing is that i think some trait with enery replenishment should be added.
Stanc swap helps but if you have any upkeep you can just AA
So i build heavy def (sentinel,heal sigs and dolyak runes)and just AA and use my stances as defensively as possible

I can not find any use for demon stance or herald, I take herald mostly for traits(actualy use only for hardening persistance and bolster fortification traits ) and shield .
Herald utilities dont bring much compared to dwarf stance(mandatory for me) since its huge help in any team fight with retribution trait line.

One stance that could be awasome is centaur.

Imho it just needs tablet for each utility skill and not all to be derived from healing tablet,energy cost on protective solace is huge and it should have added effect when exploding it.
Fragments are to small in radius and duration to have any serious use,even when traited.
Main thing i do is summon heal > breef protective solace > expolde with elite for knock back and fragments.
At most im able to pick up one or two fragments>,back to dwarf…

I play with staff recently and skills #4 and #5 are awasome, but honestly #2 and #3 need rework .
Range is limited and compared to engi hammer ,revenat staff lacks and fails ,

Skill for skill hammer beats staff in every way even with awesome #4 and #5
In any situation with any amulet or set up engi hammer will destroy you.

It is not that engi utilities are wors than revenat on the contrary they are much more better than revenat and more polished.

  1. should have if not same effect as, hammer shock shield than something close to it ,and not just 2 lousy bolts at the end of animation.
  2. either should be leap or gap closer instead of 1/4s daze that can never land.

Any way feels okish after 1 week of playing it ,but is very very situational, and with all mmr mess you entirely depend on team and cant bring anything that can turn tables as many other classes can.

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Posted by: Heimdallr.7021

Heimdallr.7021

Sorry, herald utilities don’t bring much? Are we playing the same game?

norn warrior

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Posted by: Monk Tank.5897

Monk Tank.5897

He obviously hasn’t unlocked Herald. The upkeep on the Revenant is fine. You cant turn everything on and just go smash everything. You have to micro manage it. It is a very fun class and reminds me of GW1.

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Posted by: deda.8302

deda.8302

Are ou guyz talking about PvE?
I dont play that at all.
Sure you can say herald is ok and many ppl use it i even saw video explaining how to purposly drain energy and swap to shiro for dmg ,not my peace of cake.

I also understand that class was designed to have no weapon swap ,my issue is that calss is very limited in what you can do with tools given.

Can you imagine engi puting ALL his utilities on cd after activating elite,not only that you can only AA

So lets go back to herald.
Might fury and swiftness for ,with added effect if you “burst”
Im sorry this doesnt do much for me i can obtain said buffs with runes sigils ,traits.
Not in quantity that herald can offer but you can.
Reveal is great , 10 stack of voulenrability ok and elemental blast is as dragontooth, easily avoidable, still its kind of area denial so not useless .

Further more Dwarf > Herald for my play stile and if they add “bursting” effect to Vengfull hammers dwarf would be far superrior since not only it has 3 condy cleanse on heal skill it also generates light field on inspiaring reinforcment which do dmg and gives stability buff which is not so easily atainable trough sigils and runes.

Also giving your whole team -50% dmg and condi reduction is somthing no other class can do.
You might misunderstand me when i say herald is meh,its meh just to me you can keep on using it imho trade of is not worth it .
F2 and traits are ussefull for what is worth .

You also completly ignored what i wrote and, stuck on" herald is meh " part.
I will say once again it has its usses but if have to shose betvean -% dmg flat reduction or buffs that can be striped >converted i choose -dmg reduction.

Now on energy issue,i dont want to spamm skills for wining, given cds on skills and lessen energy cost would be more beneficial for revanat and uplift this restriction class has on skill COMBOs.

You can not use utilities >weapon skills as other classes can,you can not combo certain skill in to something meaningfull since enrgy cost is just to much.

Occasionaly given right circomstances i can go ot of fight with 70-100% energy.

This only tells me that energy replenishing is not an issue once you open combat and you are not directly focused by oponents.

This also mean that in certain situation you CAN acctualy spamm those skills ,so Cd is necessery.

My only problem is that you are forced to AA after elite and HAVE TO swap stance for more energy and given that you can not choose your utilitis one by one kitten other proffesions can ,this is HUGE restriction on revenant.

Given that you can utilize trough this restriction doesnt make it right,fact that ppl still can win on node fights doesnt make it right.

Vs good players/teams most popular build shiro /glint( i will not say only build) has no place ,any other class can do everything better than revenant.

For dps buffers( which is what current glint/ shiro do) i would chose ele and engi over revenant any time,others are if not better on pair with revenant.

Energy issue

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Posted by: Heimdallr.7021

Heimdallr.7021

So lets go back to herald.
Might fury and swiftness for ,with added effect if you “burst”
Im sorry this doesnt do much for me i can obtain said buffs with runes sigils ,traits.
Not in quantity that herald can offer but you can.
Reveal is great , 10 stack of voulenrability ok and elemental blast is as dragontooth, easily avoidable, still its kind of area denial so not useless .

I’m talking about pvp mainly, but i use herald also in pve maps.
How you can have perma swiftness, fury and might so easily anyway?
I run around with 30-60 of swiftness always up and a similar uptime on fury, even without using facet of strenght i have always 3-4 stacks of might (without counting eventual weapon swaps or consuming facet of nature.
And that is without considering infusion of light which is one of our best heals, Herald is a great elite spec all considered, if you prefer to play other legends it’s completely fine but the utilities are VERY useful.

norn warrior

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Posted by: deda.8302

deda.8302

Since fury and swiftness stack in time it is not necesery to have them 100% up,.

Traited heal will give 9s fury just enough fury to execute att seccuance in siro.

Since ther are lots of necros ,mesmers thiefs and, funy revenants runing around i rather avoid boons and build with as litle as posible so that it cant be used against me. and have them just for enough time i need them.

Yes i could doo with more might but i chose not 2,since i like having more defensive options.

For that reason i also pick latly stun break for team in herald trait line( as i said before nothing against heralds traits, i use them plentifyully)

Since its so energy draining to have swift,fury and you need to swap stance for more energy anyway , i run betwean nodes with Imp. odds, its faster>stance swap to dwarf and then depending on situation.

In dwarf stance i dont need that fury that much i need to survive and help others survive ,this dwarf stance does much better than Herald imho.

When swap to Assin i get swiftness and quicknes on weapon swap,fury on heal might on sword #3, it is not as much as Herald but its still enough.

I did try Herald with Dwarf it is good with sentinel amulet and sigs of purity and heal on swap and either dlyak runes or durability.
What is missing is condy clear to extend survivability,since once i swap to herald im very vourneable to conditions and boon striping.

In this Assain paradocsly gives better option because of repositioning and much beter heal since its dependable on me and works great with sword #3( u get essentialy same thing as glint heal)

Herald heal is good if you stand in mid of aoe or some1 else is attacking with skils with locked animations.(#esc helps if u see that bloc to stop attacking)

But it can aslo be penetrated by unblockable attacks or condi fields( have to test this since i can not determine still if its true)

In a way herald is exactly what im looking for for other stances to have and that is added effect on bursting upkeep skills, on the penalty of having them on CD,and best energy control of them all is on herald.

P.s good players see that they are healing you after 1 att and stop ,with bad you can win with demon and centaure stance .

(edited by deda.8302)