(edited by LiQuid.3958)
F2 = Skill#1 Range Swap
I have a similar suggestion but which I prefer ( :p ) which is instead of 1 new set of skill with a different range for each weapon, 1 set of skills for each legend not tied to weapon. F2 would then switch between your weapon skills and the current legend 1-5 skills in what I called “become the legend”.
suggestion 5 in
https://forum-en.gw2archive.eu/forum/professions/revenant/Only-class-that-cannot-change-skills-1-5/first
in more details in
https://forum-en.gw2archive.eu/forum/professions/revenant/Suggestion-Legend-specific-1-5-skills/first
I would love to have 5 specific skills but that is a lot more work than just adding one more melee or ranged auto attack skill to each weapon for a total of 4 skills. I would prefer more skills but this is much easier for them to implement, thus I kept F2 only on skill#1.
Omg, weaponswap is so much better.
All those solutions are just to make something different but actually worse. I’d love to be able to have hammer and dual swords.
Range swap is A solution, not the best. The best is something developed long ago, but that works just fine. Why the urge to make something different, even if worse?
And still, if you only change skill 1, this solves nothing.
You still have no cooldown reset. That’s the main reason of weaponswapping and attunement/kit swapping: doing more skills with no cost and no wait.
(edited by Kidel.2057)
I’m totally okay with weapon swapping, but didn’t they say that rev won’t get it? Thus I tried to find a work around. A new skill most importantly, which is an upkeep skill to suit the revenant.
Even if you can swap weapons, your energy is low most of the time so you won’t be able to use the energy costly skills of the swapped weapon anyway. And hey, hammers are supposed to be melee and staff is ranged, why not give both options?
edit: you can reset your utilities, although most of them don’t have cooldown.
(edited by LiQuid.3958)
I’m totally okay with weapon swapping, but didn’t they say that rev won’t get it?
Simple answer: no, they didn’t.
And Rey told us a couple of times to wait for POI tomorrow in threads where we were discussing about weaponswap. So something is coming.
They thought that weaponswap wasn’t needed because of 6-0 swap, but it’s clearly not the case. In Rev forum 60% of the threads are about the lack of weaponswap.
Even if you can swap weapons, your energy is low most of the time so you won’t be able to use the energy costly skills of the swapped weapon anyway.
And this needs to be fixed, even without weaponswap. Either give them only a low energy cost, or just cooldown.
Thief has no initiative cost on 6-0 skills, why Rev has cost on all skills?
(edited by Kidel.2057)
They want to return to old style but, failed to import to old model into this game. GW2 is not the old GW where you could match hundreds of skills from two different professions. I don’t want them to take a step back by getting rid of energy costs as it feels nostalgic. However weapon swapping, even utility swapping will not be as useful as other classes because of this energy restriction.
They can’t give free energy on swaps or skill uses either. Therefore, skills should either be less powerful and spammable or more powerful and less less spammable like it’s right now. Considering the current skills “more powerful” is also arguable.
You’re forgetting toggle skills and skills that require you to have more then 50 energy. Those are only possible with this mechanic and are unique. I like them.
The problem with toggle skills and skills with high cost is that they make you unable to use weaponskills.
Energy needs some rework and weaponskill don’t have to use energy (thay also have cooldown already, so why the energy cost?)
They did have energy costs and cooldowns in GW. Upkeep skills were barely used and even if they were, they didn’t have ridiculously high upkeep costs. 50 energy cost is like a joke as well. I agree that they should lower some numbers.
I was initially ok with how the legends worked, and I am ok with fixed skills for slots 6-0, but having played it a bit more I feel the limited customization of the utility skills needs to be compensated in some way. To me, the best way to compensate for the limited customization is by adding full weapon swap capability.
I don’t think weapon swapping would give the revenant an unfair advantage, especially when you have profs like ele and engi who have access to a lot more skills (in combat) than other professions. Essentially, we need more control over what we can do with our builds. I am ok with having fixed utilities, so long as we get something to make up for less build control, and weapon swapping would help fix that, while still allowing Anet to keep control of balancing for the revenant.