F2 = Skill#1 Range Swap

F2 = Skill#1 Range Swap

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Posted by: LiQuid.3958

LiQuid.3958

tl;dr at the bottom

Hey guys,
I came up with an amazing idea on the way home while reading the Shiro announcement. No, I’m not going to tell you that revenants need to be able to swap skills. I won’t suggest to add more utility skills either as it should get at least 1-2 legend specific and probably some core traits that we can swap around no matter what. What I have will hopefully make revenants, especially their weapons much, much more versatile.
Now look at the weapons that revenant can equip.

#A hammer. What do you do with hammers in other classes? Although, it’s fun sending mist daggers at your foes, you want to bash your enemies faces’ with it like warriors don’t you?
#A staff. The elementalist right next to you is probably jealous of your staff animations but laughs hard at you when you can’t do kitten anything to enemies afar. Fret not! You are also wielding a staff, and have the power of the mists with you.

The other main-hand weapons are now a sword and a mace.

What are you talking about LiQuid? Spill out the beans!

I read this skill called Precision Strike which does “Strike nearby foes with precision, sending out blades that damage and chill them.”. Of what, you can throw swords, daggers, blades and even great swords in some cases. Mesmers can send beams from great swords. You have survived the mists, have the power to manipulate them, why can’t you turn a melee weapon into a ranged weapon. Rangers can throw axes, why shouldn’t you be able to go full Jalis and throw your mace at your foes.

Okay, okay. I’m getting there.

You can achieve weapon versatility with this one little trick.

If a nike warrior is running with barely any health left, press F2, 1-1-1-1 and he is dead.
If that pesky d/d thief is giving you trouble while you are pathetically swinging your hammer, press F2, smash that thief’s skull to pieces.
If you are immobilized, no shadow steps left, now you don’t have to watch your prey get away to safety, press F2, send jade winds or mists powers from your sword.
If the enemy revenant is throwing you big kitten hammers and you are having mobility issues with your mace, press F2, and turn this into a muscle showdown, throwing huge kitten weapons to each other.

Why don’t we add a new F2 skill to revenants Roy? Some of them even have a total of 5 F skills. This new skill will swap your auto attack skill(skill #1) from ranged to melee or melee to range. It’ll have -1 energy upkeep, 1/4 activation time to allow a cool swap animation with mist effects, and 10 secs cool down upon ending the upkeep.

tl;dr The bold paragraph above!

Thanks for reading.

(edited by LiQuid.3958)

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Posted by: Silverkey.2078

Silverkey.2078

I have a similar suggestion but which I prefer ( :p ) which is instead of 1 new set of skill with a different range for each weapon, 1 set of skills for each legend not tied to weapon. F2 would then switch between your weapon skills and the current legend 1-5 skills in what I called “become the legend”.

suggestion 5 in
https://forum-en.gw2archive.eu/forum/professions/revenant/Only-class-that-cannot-change-skills-1-5/first
in more details in
https://forum-en.gw2archive.eu/forum/professions/revenant/Suggestion-Legend-specific-1-5-skills/first

F2 = Skill#1 Range Swap

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Posted by: LiQuid.3958

LiQuid.3958

I would love to have 5 specific skills but that is a lot more work than just adding one more melee or ranged auto attack skill to each weapon for a total of 4 skills. I would prefer more skills but this is much easier for them to implement, thus I kept F2 only on skill#1.

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Posted by: Kidel.2057

Kidel.2057

Omg, weaponswap is so much better.
All those solutions are just to make something different but actually worse. I’d love to be able to have hammer and dual swords.

Range swap is A solution, not the best. The best is something developed long ago, but that works just fine. Why the urge to make something different, even if worse?

And still, if you only change skill 1, this solves nothing.
You still have no cooldown reset. That’s the main reason of weaponswapping and attunement/kit swapping: doing more skills with no cost and no wait.

(edited by Kidel.2057)

F2 = Skill#1 Range Swap

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Posted by: LiQuid.3958

LiQuid.3958

I’m totally okay with weapon swapping, but didn’t they say that rev won’t get it? Thus I tried to find a work around. A new skill most importantly, which is an upkeep skill to suit the revenant.

Even if you can swap weapons, your energy is low most of the time so you won’t be able to use the energy costly skills of the swapped weapon anyway. And hey, hammers are supposed to be melee and staff is ranged, why not give both options?

edit: you can reset your utilities, although most of them don’t have cooldown.

(edited by LiQuid.3958)

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Posted by: Kidel.2057

Kidel.2057

I’m totally okay with weapon swapping, but didn’t they say that rev won’t get it?

Simple answer: no, they didn’t.

And Rey told us a couple of times to wait for POI tomorrow in threads where we were discussing about weaponswap. So something is coming.

They thought that weaponswap wasn’t needed because of 6-0 swap, but it’s clearly not the case. In Rev forum 60% of the threads are about the lack of weaponswap.

Even if you can swap weapons, your energy is low most of the time so you won’t be able to use the energy costly skills of the swapped weapon anyway.

And this needs to be fixed, even without weaponswap. Either give them only a low energy cost, or just cooldown.
Thief has no initiative cost on 6-0 skills, why Rev has cost on all skills?

(edited by Kidel.2057)

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Posted by: LiQuid.3958

LiQuid.3958

They want to return to old style but, failed to import to old model into this game. GW2 is not the old GW where you could match hundreds of skills from two different professions. I don’t want them to take a step back by getting rid of energy costs as it feels nostalgic. However weapon swapping, even utility swapping will not be as useful as other classes because of this energy restriction.

They can’t give free energy on swaps or skill uses either. Therefore, skills should either be less powerful and spammable or more powerful and less less spammable like it’s right now. Considering the current skills “more powerful” is also arguable.

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Posted by: Kidel.2057

Kidel.2057

You’re forgetting toggle skills and skills that require you to have more then 50 energy. Those are only possible with this mechanic and are unique. I like them.
The problem with toggle skills and skills with high cost is that they make you unable to use weaponskills.
Energy needs some rework and weaponskill don’t have to use energy (thay also have cooldown already, so why the energy cost?)

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Posted by: LiQuid.3958

LiQuid.3958

They did have energy costs and cooldowns in GW. Upkeep skills were barely used and even if they were, they didn’t have ridiculously high upkeep costs. 50 energy cost is like a joke as well. I agree that they should lower some numbers.

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Posted by: Rin.1046

Rin.1046

I was initially ok with how the legends worked, and I am ok with fixed skills for slots 6-0, but having played it a bit more I feel the limited customization of the utility skills needs to be compensated in some way. To me, the best way to compensate for the limited customization is by adding full weapon swap capability.

I don’t think weapon swapping would give the revenant an unfair advantage, especially when you have profs like ele and engi who have access to a lot more skills (in combat) than other professions. Essentially, we need more control over what we can do with our builds. I am ok with having fixed utilities, so long as we get something to make up for less build control, and weapon swapping would help fix that, while still allowing Anet to keep control of balancing for the revenant.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.