Possible case of ‘spammable’ Revenant skills being OP?
After toying around with the Revenant’s skills (standard Demon + Dwarf stances) I noticed each of those stances has a specific utility skill that more than likely needs toning down in regards to zerging or simply small scale fights, even to the extent of 1v1’s. The following skills are the main culprits:
Inspiring Reinforcement
- Practically permanent stability if standing on it
- Permanent stability to players on rams at gates with no risk of being knocked back etc
- Only needs ONE Revenant to accomplish the above listed points
Now imagine 3 or 5 of these guys. Jolly good show on their behalf for group play but man this skill should be re-named Oprah BOONSPREE or something because that perm stab is just.. wow…
Unyielding Anguish
- Extreme hard counter to thief Shadow Refuge (literally just place this on their SR spot and boom. Out they go. Done. Good game. Rest in peace, thief.)
- Near-spammable in choke-points as enemy zergs are cut in half; little to no escape
- Ignores stability. Yes that’s right ladies, whether it’s intended or not… you can spam this on champs. You can spam this on NPCs that are NOT INTENDED to be MOVED (I’m looking at you TA dungeon nightmare court rangers in your little protective bubbles…)You can spam this on players. Doesn’t matter who you are. Doesn’t matter what you’re doing. Doesn’t matter where you are. It will find you and it will teleport you, regardless.
I’ve witnessed all of the above mentioned in WvW content in just a few hours and it’s looking quite untame… in the hands of coordinated players those two sets of “CCs” deems unstoppable. Probably if you had teleports you could escape the Unyielding Anguish and fall back but that’s about it.
SUGGESTION:
- Tone down the stacks of stability/timer associated with Inspiring Reinforcement; this should NOT be a spammable, permanent boon
- I am unaware if you can use stun-breakers to escape Unyielding Anguish but please, for the love of all that is holy… at least make it so players with stability running through/into it are not affected for the first stack of stability OR make it so that you require more than ONE stack of stability as it could be viable for it to ‘pulse’ and rip stability stacks off as it’s active?
So far I am finding Revenant interesting to play. Yes I am fully aware it is unfinished and in general; lacks the feel of DPS but I strongly believe it has the potential to be viable if tweaked properly. Right now it’s lackluster yet dips into the more “OP” side in regards to controlling the enemy with certain CCs.
Feel free to discuss this topic amongst yourselves or if you have any viable counterplay to these skills, feel free to share any tips etc