Facet Of Light changes.
You have 2 heals and with herald you have 3 essentially but lets not count it.
Facet of life is strong heal with not so obvious animation/effect and when you can pop it in mid of CC you got caught nicely and got outplayed and just regain all the health by the following opposition attacks it was stupid
You have 2 heals and with herald you have 3 essentially but lets not count it.
Facet of life is strong heal with not so obvious animation/effect and when you can pop it in mid of CC you got caught nicely and got outplayed and just regain all the health by the following opposition attacks it was stupid
Alternatively, your opponent saw that you used it, stopped attacking for a second and you effectively only healed ~1600 and now you’re dead.
You have 2 heals and with herald you have 3 essentially but lets not count it.
Facet of life is strong heal with not so obvious animation/effect and when you can pop it in mid of CC you got caught nicely and got outplayed and just regain all the health by the following opposition attacks it was stupid
Alternatively, your opponent saw that you used it, stopped attacking for a second and you effectively only healed ~1600 and now you’re dead.
But no animation or strong effect to be visible-moreover where other attacks are in play your only indicator is when it pops on character boon/cond bar and in mid of attack it is hard to spot and one backstab or gravedigger or evis or other aoe skill you cant cancel would just heal you up to 100% in no time. AND you got another heal. AND you got another heal+block AND you assume the herald is stupid to activate it just like that w/o seeing the opponet inc attack.
(edited by Sandrox.9524)
You have 2 heals and with herald you have 3 essentially but lets not count it.
Facet of life is strong heal with not so obvious animation/effect and when you can pop it in mid of CC you got caught nicely and got outplayed and just regain all the health by the following opposition attacks it was stupid
Alternatively, your opponent saw that you used it, stopped attacking for a second and you effectively only healed ~1600 and now you’re dead.
But no animation or strong effect to be visible-moreover where other attacks are in play your only indicator is when it pops on character boon/cond bar and in mid of attack it is hard to spot and one backstab or gravedigger or evis or other aoe skill you cant cancel would just heal you up to 100% in no time. AND you got another heal. AND you got another heal+block AND you assume the herald is stupid to activate it just like that w/o seeing the opponet inc attack.
Weird that i have no issues spotting it whatsoever. Moreover when i know i fight glint rev i bait out heal first before bursting rev down. Its also worth to note that during shiro stance anyone should pressure the kitten out of rev the moment he swap to him as he has no heal whatsoever. Its l2p thing on your side.
I love the balance around worst possible players.. but its okay, this week nerfs to mallyx, shield&stab on dodge
Playing Smite since mid s2, f broken gw2.
This is the worst proposed change. rev is already annoyingly vulnerable to CC, this will make it worse.
You have 2 heals and with herald you have 3 essentially but lets not count it.
Facet of life is strong heal with not so obvious animation/effect and when you can pop it in mid of CC you got caught nicely and got outplayed and just regain all the health by the following opposition attacks it was stupid
Alternatively, your opponent saw that you used it, stopped attacking for a second and you effectively only healed ~1600 and now you’re dead.
But no animation or strong effect to be visible-moreover where other attacks are in play your only indicator is when it pops on character boon/cond bar and in mid of attack it is hard to spot and one backstab or gravedigger or evis or other aoe skill you cant cancel would just heal you up to 100% in no time. AND you got another heal. AND you got another heal+block AND you assume the herald is stupid to activate it just like that w/o seeing the opponet inc attack.
Weird that i have no issues spotting it whatsoever. Moreover when i know i fight glint rev i bait out heal first before bursting rev down. Its also worth to note that during shiro stance anyone should pressure the kitten out of rev the moment he swap to him as he has no heal whatsoever. Its l2p thing on your side.
I love the balance around worst possible players.. but its okay, this week nerfs to mallyx, shield&stab on dodge
says the herald lol no bias at all and im not talking about 1v1 here cause this game is not about 1v1 its about teamplay and group fights, which is more chaotic and you cant “bait” herald cause he can pop it in mid of chain attacks or aoe like I said before. You must have played against poor heralds which dont know when to use it.
(edited by Sandrox.9524)
This is the worst proposed change. rev is already annoyingly vulnerable to CC, this will make it worse.
Shiro’s and stab on dodge trait says otherwise.
Activate the facet whenever you switch to glint..is it so hard?…
i see no difference except some energy loose, which you rarely need in glint anyway..
This should probably go back to 4s. Although I will have to test it myself.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
The problem is the tiny animation can be obscured by the stun effect. When a Reaper Freezes a Rev for example. The block of ice completely obscures it.
The problem is the tiny animation can be obscured by the stun effect. When a Reaper Freezes a Rev for example. The block of ice completely obscures it.
that is no excuse though, some things will get obscured, it is the nature of the game. but the problem was and still is that it cannot be inturptted,can be used anytime(in mid of taking dmg). even when theh erald is CCed
The problem is the tiny animation can be obscured by the stun effect. When a Reaper Freezes a Rev for example. The block of ice completely obscures it.
that is no excuse though, some things will get obscured, it is the nature of the game. but the problem was and still is that it cannot be inturptted,can be used anytime(in mid of taking dmg). even when theh erald is CCed
Compare to Defiant Stance which is pretty much never used because of the cast time.
I believe it’s a bad switch. The heal itself is nothing special, as Defiant Stance on warrior is better in most every way, to take away the instant cast makes it almost utterly useless. I stopped healing Revs when they popped this skill one day into the HoT release. If you cannot identify a heal skill that gives the opponent an aura, a massive projection in the sky, a loud noise, and then subsequent popping noises then it really is an L2P issue. The argument that a person cannot shed their aoes (DH) and the rev heals through them is void, as they can still do that even w this unnecessary cast time added. I’d have to aree w above posts: if you add activation time then the skill should at least last longer.
If no one attacks you after you use Facet of Light you’re pretty much dead. That’s the high risk high reward part. If i get a full heal instead of a one-shot down from a DH traps or all of necro’s wells and staff aoe’s stacked on the point that shouldn’t be a nerf. That’s my counter.
If you are running Shiro/Glint, all of your heals are situational. So there’s no sure thing heal.
Not to say Rev isn’t OP
Chaotic Release→ Temporal Rift→Frigid Blitz→ Precision Strike→Unrelenting Assault→Elemental Blast→ Dead
If no one attacks you after you use Facet of Light you’re pretty much dead. That’s the high risk high reward part. If i get a full heal instead of a one-shot down from a DH traps or all of necro’s wells and staff aoe’s stacked on the point that shouldn’t be a nerf. That’s my counter.
If you are running Shiro/Glint, all of your heals are situational. So there’s no sure thing heal.
Not to say Rev isn’t OP
Chaotic Release-> Temporal Rift->Frigid Blitz-> Precision Strike->Unrelenting Assault->Elemental Blast-> Dead
Again, on hands of incomptent this is true. not on hands of experinced players who knows when to pop it. it is low risk high reward for them. warriors dont use dafiance cause they dont have another heal like herald have. Herald can basically kite and block and kite till it get the facet again EASLY.
Defiant stance was never used cus of the fact it has casttime which always made it useless due to how predicable it was. Glint will share the same fate now.
Playing Smite since mid s2, f broken gw2.
If no one attacks you after you use Facet of Light you’re pretty much dead. That’s the high risk high reward part. If i get a full heal instead of a one-shot down from a DH traps or all of necro’s wells and staff aoe’s stacked on the point that shouldn’t be a nerf. That’s my counter.
If you are running Shiro/Glint, all of your heals are situational. So there’s no sure thing heal.
Not to say Rev isn’t OP
Chaotic Release-> Temporal Rift->Frigid Blitz-> Precision Strike->Unrelenting Assault->Elemental Blast-> Dead
Again, on hands of incomptent this is true. not on hands of experinced players who knows when to pop it. it is low risk high reward for them. warriors dont use dafiance cause they dont have another heal like herald have. Herald can basically kite and block and kite till it get the facet again EASLY.
Welp. I think the design was supposed to be high risk/high reward, which is why some people are saying it’s broken. I don’t know how much experience it takes to use Rev right now. I used to main thief, but decided to try one of the META builds. All i can say is it’s pretty hard to lose running Herald. One of the lowest skill caps in the game imo.
After the patch, i’ll prob go back to thief and keep on winning
(edited by R O C.6574)
This is the worst proposed change. rev is already annoyingly vulnerable to CC, this will make it worse.
Shiro’s and stab on dodge trait says otherwise.
I don’t think making certain legends mandatory is healthy for the game
This is the worst proposed change. rev is already annoyingly vulnerable to CC, this will make it worse.
Shiro’s and stab on dodge trait says otherwise.
I don’t think making certain legends mandatory is healthy for the game
it’s not and that is why jalis and ventari need to be looked at.
Defiant stance was never used cus of the fact it has casttime which always made it useless due to how predicable it was. Glint will share the same fate now.
As former dafiance stance user i can fully say it is because of the cast time but more because it is the only heal warrior have.Glint would not share same fate since you still have other heals to count on and lots of evades and blocks.
As former dafiance stance user i can fully say it is because of the cast time but more because it is the only heal warrior have.Glint would not share same fate since you still have other heals to count on and lots of evades and blocks.
>i can fully say it is because of the cast time
Ok, so you agree.
>more because it is the only heal
So are you fully saying it’s because of the cast time or not having a second heal?
Regardless, I don’t think anyone considers Shiro’s heal as a real one (Empowering Misery is the only other decent heal and it’s still just a worse Consume Conditions) and Shield only goes so far.
Warrior can also have some evades and Blocks (along with Endure Pain, Berserker Stance, etc.) although the Warrior Shield is lacking a tad, but they can make up for it by not being completely annihilated by a few conditions.
I really do think the cast time will kill this heal outside of stupid crap that will happen regardless, like walking into AoEs (now it’s main purpose, in fact). So now Revenant wont have a great answer when CC-chained or bursted other than dropping a ton of energy on Riposting Shadows, using Gaze of Darkness or forcing themselves into Invocation and then forcing a Legend swap.
(edited by Malchior.5732)
This changes moves the heal more into the territory of an anticipatory heal like Enchanted Daggers.
I don’t think I really like it but it’s sort of in line with the general direction the devs seem to want to push the game. They want people to die easier, they want people to have to put their cards on the table faster to speed up games.
As former dafiance stance user i can fully say it is because of the cast time but more because it is the only heal warrior have.Glint would not share same fate since you still have other heals to count on and lots of evades and blocks.
>i can fully say it is because of the cast time
Ok, so you agree.
>more because it is the only heal
So are you fully saying it’s because of the cast time or not having a second heal?
Regardless, I don’t think anyone considers Shiro’s heal as a real one (Empowering Misery is the only other decent heal and it’s still just a worse Consume Conditions) and Shield only goes so far.
Warrior can also have some evades and Blocks (along with Endure Pain, Berserker Stance, etc.) although the Warrior Shield is lacking a tad, but they can make up for it by not being completely annihilated by a few conditions.I really do think the cast time will kill this heal outside of stupid crap that will happen regardless, like walking into AoEs (now it’s main purpose, in fact). So now Revenant wont have a great answer when CC-chained or bursted other than dropping a ton of energy on Riposting Shadows, using Gaze of Darkness or forcing themselves into Invocation and then forcing a Legend swap.
I am saying it is from both, but what really killed it that it is the only heal they have/depend on. Shiro’s heal is much better than no heal, and inferior consume conditions is better than have no heal at all again. And as for the CC chained, other proffesions have less answer to that, revenant is considered less troubled by it unlike thief, mesmer or necro.
As former dafiance stance user i can fully say it is because of the cast time but more because it is the only heal warrior have.Glint would not share same fate since you still have other heals to count on and lots of evades and blocks.
>i can fully say it is because of the cast time
Ok, so you agree.
>more because it is the only heal
So are you fully saying it’s because of the cast time or not having a second heal?
Regardless, I don’t think anyone considers Shiro’s heal as a real one (Empowering Misery is the only other decent heal and it’s still just a worse Consume Conditions) and Shield only goes so far.
Warrior can also have some evades and Blocks (along with Endure Pain, Berserker Stance, etc.) although the Warrior Shield is lacking a tad, but they can make up for it by not being completely annihilated by a few conditions.I really do think the cast time will kill this heal outside of stupid crap that will happen regardless, like walking into AoEs (now it’s main purpose, in fact). So now Revenant wont have a great answer when CC-chained or bursted other than dropping a ton of energy on Riposting Shadows, using Gaze of Darkness or forcing themselves into Invocation and then forcing a Legend swap.
I am saying it is from both, but what really killed it that it is the only heal they have/depend on. Shiro’s heal is much better than no heal, and inferior consume conditions is better than have no heal at all again. And as for the CC chained, other proffesions have less answer to that, revenant is considered less troubled by it unlike thief, mesmer or necro.
Thieves (at least when I played a lot of Thief) ran 2x Stun Breaks and have a TON of mobility and escapes (something Revenant lacks). If they’re caught, they’re in trouble, but they have a lot of tools to prevent that from ever happening.
Necros have a harder time, but Reaper does bring them Stability in both Reaper Shroud and Chilled to the Bone. WurmWalk is also not bad for setting up escapes or pulling off risky moves. They’re also have a lot more options against Conditions, although more prone to dying to focus fire.
Mesmers have Stability, Evades, Blocks, Blinks, Distortions, decent Condi cleanses, and escapes (again, something Revenants lack) and while they might have trouble in the next meta, that might be more due to the recent nerfs and Thief buffs more than being weak to focus fire.
As former dafiance stance user i can fully say it is because of the cast time but more because it is the only heal warrior have.Glint would not share same fate since you still have other heals to count on and lots of evades and blocks.
>i can fully say it is because of the cast time
Ok, so you agree.
>more because it is the only heal
So are you fully saying it’s because of the cast time or not having a second heal?
Regardless, I don’t think anyone considers Shiro’s heal as a real one (Empowering Misery is the only other decent heal and it’s still just a worse Consume Conditions) and Shield only goes so far.
Warrior can also have some evades and Blocks (along with Endure Pain, Berserker Stance, etc.) although the Warrior Shield is lacking a tad, but they can make up for it by not being completely annihilated by a few conditions.I really do think the cast time will kill this heal outside of stupid crap that will happen regardless, like walking into AoEs (now it’s main purpose, in fact). So now Revenant wont have a great answer when CC-chained or bursted other than dropping a ton of energy on Riposting Shadows, using Gaze of Darkness or forcing themselves into Invocation and then forcing a Legend swap.
I am saying it is from both, but what really killed it that it is the only heal they have/depend on. Shiro’s heal is much better than no heal, and inferior consume conditions is better than have no heal at all again. And as for the CC chained, other proffesions have less answer to that, revenant is considered less troubled by it unlike thief, mesmer or necro.
Thieves (at least when I played a lot of Thief) ran 2x Stun Breaks and have a TON of mobility and escapes (something Revenant lacks). If they’re caught, they’re in trouble, but they have a lot of tools to prevent that from ever happening.
Necros have a harder time, but Reaper does bring them Stability in both Reaper Shroud and Chilled to the Bone. WurmWalk is also not bad for setting up escapes or pulling off risky moves. They’re also have a lot more options against Conditions, although more prone to dying to focus fire.
Mesmers have Stability, Evades, Blocks, Blinks, Distortions, decent Condi cleanses, and escapes (again, something Revenants lack) and while they might have trouble in the next meta, that might be more due to the recent nerfs and Thief buffs more than being weak to focus fire.
Im sorry you were talking about chained CC, and you are taking very specified builds and utilities to counter my argument, you can say that on rev with stab on dodge and just using shiro with energy sigils=perma evade basically and using legend change=stun break and using jalis for the extra stab . My main is thief and I use one stun break which is normal to thieves and when I play mesmer i have my distortion and my 2xblink using staff and gs. and my 2nd most played class necro it is a bit easier on reaper although the stab gain is very slow and usually fast CC stop it or using the stab in mid of cc bomb wouldnt help(if you even able to press the skill due it have cast time).
We werent talking on prevent, we were talking about when you get chained CC.
(edited by Sandrox.9524)
As former dafiance stance user i can fully say it is because of the cast time but more because it is the only heal warrior have.Glint would not share same fate since you still have other heals to count on and lots of evades and blocks.
>i can fully say it is because of the cast time
Ok, so you agree.
>more because it is the only heal
So are you fully saying it’s because of the cast time or not having a second heal?
Regardless, I don’t think anyone considers Shiro’s heal as a real one (Empowering Misery is the only other decent heal and it’s still just a worse Consume Conditions) and Shield only goes so far.
Warrior can also have some evades and Blocks (along with Endure Pain, Berserker Stance, etc.) although the Warrior Shield is lacking a tad, but they can make up for it by not being completely annihilated by a few conditions.I really do think the cast time will kill this heal outside of stupid crap that will happen regardless, like walking into AoEs (now it’s main purpose, in fact). So now Revenant wont have a great answer when CC-chained or bursted other than dropping a ton of energy on Riposting Shadows, using Gaze of Darkness or forcing themselves into Invocation and then forcing a Legend swap.
I am saying it is from both, but what really killed it that it is the only heal they have/depend on. Shiro’s heal is much better than no heal, and inferior consume conditions is better than have no heal at all again. And as for the CC chained, other proffesions have less answer to that, revenant is considered less troubled by it unlike thief, mesmer or necro.
Thieves (at least when I played a lot of Thief) ran 2x Stun Breaks and have a TON of mobility and escapes (something Revenant lacks). If they’re caught, they’re in trouble, but they have a lot of tools to prevent that from ever happening.
Necros have a harder time, but Reaper does bring them Stability in both Reaper Shroud and Chilled to the Bone. WurmWalk is also not bad for setting up escapes or pulling off risky moves. They’re also have a lot more options against Conditions, although more prone to dying to focus fire.
Mesmers have Stability, Evades, Blocks, Blinks, Distortions, decent Condi cleanses, and escapes (again, something Revenants lack) and while they might have trouble in the next meta, that might be more due to the recent nerfs and Thief buffs more than being weak to focus fire.
Im sorry you were talking about chained CC, and you are taking very specified builds and utilities to counter my argument, you can say that on rev with stab on dodge and just using shiro with energy sigils=perma evade basically. My main is thief and I use one stun break which is normal to thieves and when I play mesmer i have my distortion and my 2xblink using staff and gs. and my 2nd most played class necro it is a bit easier on reaper although the stab gain is very slow and usually fast CC stop it or using the stab in mid of cc bomb wouldnt help(if you even able to press the skill due it have cast time).
We werent talking on prevent, we were talking about when you get chained CC.
I didn’t really mention anything specific to any build except maybe Condi Cleanses on Mesmer. A Condi or Power Necro can both take WurmWalk, for example.
Whatever, point is, they all have escapes DURING CC-chains (utilities that get them OUT of the situation or help them survive through it) and the tools to prevent them entirely and the option to pick however many they want.
Revenant pretty much only has Riposting Shadows, Gaze of Darkness and the old Infuse Light to get out of a deadly CC-spam. Just a few days ago, the only reason I survived a CC-chain + burst was because of Infuse Light. I didn’t have 30 energy for Riposting Shadows and Gaze of Darkness didn’t help at all (I was instantly stunned again). They didn’t even fully heal me, but it was enough to get them to back off for a second and let me do something.
So all this means is that by having this heal nerfed like this with no compensation, we’re even more vulnerable to CC-chains/bursts than before (not good when Thief is picking up) and situations like this, where you can just get caught, you have no option but to die.
Yes, other classes suffer from focus fire, but again, they also have escape tools while being stunned, aren’t as ridiculously weak to Conditions, and have far more options.
Oh, and the only way to get any decent amount of Stability on Revenant is with Retribution + Herald (and I don’t really think any class should have perma/near-perma Stab, but they should just distribute the Stab into our utilities). That’s pretty limiting.
As former dafiance stance user i can fully say it is because of the cast time but more because it is the only heal warrior have.Glint would not share same fate since you still have other heals to count on and lots of evades and blocks.
>i can fully say it is because of the cast time
Ok, so you agree.
>more because it is the only heal
So are you fully saying it’s because of the cast time or not having a second heal?
Regardless, I don’t think anyone considers Shiro’s heal as a real one (Empowering Misery is the only other decent heal and it’s still just a worse Consume Conditions) and Shield only goes so far.
Warrior can also have some evades and Blocks (along with Endure Pain, Berserker Stance, etc.) although the Warrior Shield is lacking a tad, but they can make up for it by not being completely annihilated by a few conditions.I really do think the cast time will kill this heal outside of stupid crap that will happen regardless, like walking into AoEs (now it’s main purpose, in fact). So now Revenant wont have a great answer when CC-chained or bursted other than dropping a ton of energy on Riposting Shadows, using Gaze of Darkness or forcing themselves into Invocation and then forcing a Legend swap.
I am saying it is from both, but what really killed it that it is the only heal they have/depend on. Shiro’s heal is much better than no heal, and inferior consume conditions is better than have no heal at all again. And as for the CC chained, other proffesions have less answer to that, revenant is considered less troubled by it unlike thief, mesmer or necro.
Thieves (at least when I played a lot of Thief) ran 2x Stun Breaks and have a TON of mobility and escapes (something Revenant lacks). If they’re caught, they’re in trouble, but they have a lot of tools to prevent that from ever happening.
Necros have a harder time, but Reaper does bring them Stability in both Reaper Shroud and Chilled to the Bone. WurmWalk is also not bad for setting up escapes or pulling off risky moves. They’re also have a lot more options against Conditions, although more prone to dying to focus fire.
Mesmers have Stability, Evades, Blocks, Blinks, Distortions, decent Condi cleanses, and escapes (again, something Revenants lack) and while they might have trouble in the next meta, that might be more due to the recent nerfs and Thief buffs more than being weak to focus fire.
Im sorry you were talking about chained CC, and you are taking very specified builds and utilities to counter my argument, you can say that on rev with stab on dodge and just using shiro with energy sigils=perma evade basically. My main is thief and I use one stun break which is normal to thieves and when I play mesmer i have my distortion and my 2xblink using staff and gs. and my 2nd most played class necro it is a bit easier on reaper although the stab gain is very slow and usually fast CC stop it or using the stab in mid of cc bomb wouldnt help(if you even able to press the skill due it have cast time).
We werent talking on prevent, we were talking about when you get chained CC.
I didn’t really mention anything specific to any build except maybe Condi Cleanses on Mesmer. A Condi or Power Necro can both take WurmWalk, for example.
Whatever, point is, they all have escapes DURING CC-chains (utilities that get them OUT of the situation or help them survive through it) and the tools to prevent them entirely and the option to pick however many they want.
Revenant pretty much only has Riposting Shadows, Gaze of Darkness and the old Infuse Light to get out of a deadly CC-spam. Just a few days ago, the only reason I survived a CC-chain + burst was because of Infuse Light. I didn’t have 30 energy for Riposting Shadows and Gaze of Darkness didn’t help at all (I was instantly stunned again). They didn’t even fully heal me, but it was enough to get them to back off for a second and let me do something.
So all this means is that by having this heal nerfed like this with no compensation, we’re even more vulnerable to CC-chains/bursts than before (not good when Thief is picking up) and situations like this, where you can just get caught, you have no option but to die.
Yes, other classes suffer from focus fire, but again, they also have escape tools while being stunned, aren’t as ridiculously weak to Conditions, and have far more options.
Oh, and the only way to get any decent amount of Stability on Revenant is with Retribution + Herald (and I don’t really think any class should have perma/near-perma Stab, but they should just distribute the Stab into our utilities). That’s pretty limiting.
Well thief have trouble with condies, mesmer too(only if you specced him hard on cleansing like you can with rev going to demon legend).
Revenant Shiro’s skills have more escape than thief so you know.Given thief using 2 stun break and rev can(assuming the rev will have more than 50% energy which most of the times happens you will have minimum 3 stun breaks and if you have stun break on changing legend 4 stun breaks and maybe 5. potencially.Now it is true that energy wouldnt be 50% or above in some cases, but that is the player fault, like thief wouldnt have those 2 stun breaks on all the time. I can even make you a vid of me and my buddy whihc plays herald duel, me on my reaper, and you will see the perma evade perma stun break with sigil of energy synergy.
(edited by Sandrox.9524)
Well thief have trouble with condies
https://wiki.guildwars2.com/wiki/Unhindered_Combatant
https://wiki.guildwars2.com/wiki/Infiltrator%27s_Return
https://wiki.guildwars2.com/wiki/Shadowstep
https://wiki.guildwars2.com/wiki/Escapist%27s_Absolution
/facepalm
Yep, thats why people consider thief to be hard counter to reaper. Due to being weak to condi /shrug
As for escapes thief can just pop invis, shadowstep away and be far far away while you still wondering where he is. Revenant is visible where he goes and outside of riposting shadows we dont really have any real escapes. If someone decide to get you, he will. So much facepalm here. Go 1v1 a decent daredevil with condi rev and tell me how well you did really.
Playing Smite since mid s2, f broken gw2.
Well thief have trouble with condies
https://wiki.guildwars2.com/wiki/Unhindered_Combatant
https://wiki.guildwars2.com/wiki/Infiltrator%27s_Return
https://wiki.guildwars2.com/wiki/Shadowstep
https://wiki.guildwars2.com/wiki/Escapist%27s_Absolution/facepalm
Yep, thats why people consider thief to be hard counter to reaper. Due to being weak to condi /shrug
As for escapes thief can just pop invis, shadowstep away and be far far away while you still wondering where he is. Revenant is visible where he goes and outside of riposting shadows we dont really have any real escapes. If someone decide to get you, he will. So much facepalm here. Go 1v1 a decent daredevil with condi rev and tell me how well you did really.
You know that by hard counter to reaper, they mean hard counter to POWER reaper?
and you gave me bunch of unrelated condi cleanse. first one is not even condi cleanse.No matter 10% duration is reduced. Second oen is sword skill unrelated to thieves in general.third one is the only viable condi cleanse on long cd that ALL thieves have.
4th is belong to Daredevils which is very good condi cleanse but not that good vs condi spammers. And condi rev would destroy thief with this. Already did with mace/axe demon/jalis taunt torment build they just eat 10-15 stacks of torment constantly they cant move. I dueled champ shadows with this build playing revenant in general for 3 hours. also tried herald/demon but it is no good against other condi spammers.
Champion shadow my kitten. I got that title by playing p/p in unranked and nuking ppl down. That doesnt make me good by any means, even more by that fact that i have no idea how to play thief outside of cheese d/p cus its faceroll and in fact anyone can play it… I got one friend playing s/d dd you might want to duel if youre on eu with the condi rev.
Removing cripple/chill/immo on dodge already leaves space to remove some damaging condition for resolution. So does inf strike but in case of d/p theres another trait to remove condi in stealth..
And who plays power reaper nowdays? Like really..show me any serious reaper playing power. All reapers are condi. Power reaper is not even a thing to consider cus anything will run over it.
Condi rev has no coverage. All you apply is torment, confusion, burn, some chill here and there and thats about it. Thief wont have any issues getting rid of it just by evading and hitting like a truck back.
Playing Smite since mid s2, f broken gw2.
(edited by Burtnik.5218)
Champion shadow my kitten. I got that title by playing p/p in unranked and nuking ppl down. That doesnt make me good by any means, even more by that fact that i have no idea how to play thief outside of cheese d/p cus its faceroll and in fact anyone can play it… I got one friend playing s/d dd you might want to duel if youre on eu with the condi rev.
Removing cripple/chill/immo on dodge already leaves space to remove some damaging condition for resolution. So does inf strike but in case of d/p theres another trait to remove condi in stealth..
And who plays power reaper nowdays? Like really..show me any serious reaper playing power. All reapers are condi. Power reaper is not even a thing to consider cus anything will run over it.
Condi rev has no coverage. All you apply is torment, confusion, burn, some chill here and there and thats about it. Thief wont have any issues getting rid of it just by evading and hitting like a truck back.
hahaha my friend. You should check my vide channel and twitch then
Champ shadow means they know a thing or 2 about thief.
Just a quick note with the comparing heals to other classes. The revenant heals are mostly worse than others because you always have at least 2 of them. I’m guessing they are trying to fix the outliers but Facet of Light is basically going to be OP or useless based on the situation, so I dunno if that is really balanceable if they want that. It will be great against people who cannot read it and bad against those who can, and it will always be an amazing PvE heal, if there is no mechanics change.
Champion shadow my kitten. I got that title by playing p/p in unranked and nuking ppl down. That doesnt make me good by any means, even more by that fact that i have no idea how to play thief outside of cheese d/p cus its faceroll and in fact anyone can play it… I got one friend playing s/d dd you might want to duel if youre on eu with the condi rev.
Removing cripple/chill/immo on dodge already leaves space to remove some damaging condition for resolution. So does inf strike but in case of d/p theres another trait to remove condi in stealth..
And who plays power reaper nowdays? Like really..show me any serious reaper playing power. All reapers are condi. Power reaper is not even a thing to consider cus anything will run over it.
Condi rev has no coverage. All you apply is torment, confusion, burn, some chill here and there and thats about it. Thief wont have any issues getting rid of it just by evading and hitting like a truck back.
hahaha my friend. You should check my vide channel and twitch then
Champ shadow means they know a thing or 2 about thief.
So i know a thing or 2 about thief? Well always something! Legendary champions knows their kitten too, like turning around with keyboard or clicking skills. As for the vids ill pass..
Playing Smite since mid s2, f broken gw2.
Power Herald destroys everything except Condi reaper. Even that i can hold until my teammate comes in to help. As for thief, unless you are bursting out of stealth from behind, you’re dead too.
When you pop facet of light in the middle of a team fight, someone ALWAYS hits you. Not everyone watches the opponent status icons. So even if you know not to attack me, your teammate doesn’t!! It’s insane to run into a 3v3, run my rotation, and see 3 downed enemy players in the wake of my destruction!!
I’ll be interested to see Herald after the patch. IMO even the upcoming nerfs won’t stop the REV TRAIN!!
Champion shadow my kitten. I got that title by playing p/p in unranked and nuking ppl down. That doesnt make me good by any means, even more by that fact that i have no idea how to play thief outside of cheese d/p cus its faceroll and in fact anyone can play it… I got one friend playing s/d dd you might want to duel if youre on eu with the condi rev.
Removing cripple/chill/immo on dodge already leaves space to remove some damaging condition for resolution. So does inf strike but in case of d/p theres another trait to remove condi in stealth..
And who plays power reaper nowdays? Like really..show me any serious reaper playing power. All reapers are condi. Power reaper is not even a thing to consider cus anything will run over it.
Condi rev has no coverage. All you apply is torment, confusion, burn, some chill here and there and thats about it. Thief wont have any issues getting rid of it just by evading and hitting like a truck back.
hahaha my friend. You should check my vide channel and twitch then
Champ shadow means they know a thing or 2 about thief.
So i know a thing or 2 about thief? Well always something! Legendary champions knows their kitten too, like turning around with keyboard or clicking skills. As for the vids ill pass..
Yes. You know. Congrats.
Legendary champion is nothing and unless you got carried by 4 ppl all your wins you should know thing or 2 about thief mechanic.
My point is that im power reaper and have videos and stream records to prove how I own ppl with it. Dont know why you so sarcastic and sell yourself short but ok…
Defiant stance was never used cus of the fact it has casttime which always made it useless due to how predicable it was. Glint will share the same fate now.
They are only adding cast time to facet activation..not heal..completely different story..
Defiant stance was never used cus of the fact it has casttime which always made it useless due to how predicable it was. Glint will share the same fate now.
They are only adding cast time to facet activation..not heal..completely different story..
It does affect ventari/glint builds less since we usually keep facet of light active but you wouldn’t be able to swap to glint and use this skill to absorb an incoming burst.
Herald of Ventari
So is the added cast time on Facet of Light or Infuse Light?
So is the added cast time on Facet of Light or Infuse Light?
Facet of light according to the livestream.
Herald of Ventari
(edited by Varezenem.2813)
Defiant stance was never used cus of the fact it has casttime which always made it useless due to how predicable it was. Glint will share the same fate now.
They are only adding cast time to facet activation..not heal..completely different story..
Not completely. I usually run with facet on all the time for regen either way but if youre cced and have no energy for stunbreak and glint on cd its gg. I cant say how often i activated it under cc due to op slick shoes. That is no longer an option and it will hurt badly
Playing Smite since mid s2, f broken gw2.
Defiant stance was never used cus of the fact it has casttime which always made it useless due to how predicable it was. Glint will share the same fate now.
They are only adding cast time to facet activation..not heal..completely different story..
Not completely. I usually run with facet on all the time for regen either way but if youre cced and have no energy for stunbreak and glint on cd its gg. I cant say how often i activated it under cc due to op slick shoes. That is no longer an option and it will hurt badly
Exactly.
Herald of Ventari
So is the added cast time on Facet of Light or Infuse Light?
Facet of light according to the livestream.
So then this really isn’t that big of a deal. When i’m on Glint i always pop that facet before a fight so if there isn’t going to be a cast time for infuse light, not really a nerf imo.
So is the added cast time on Facet of Light or Infuse Light?
Facet of light according to the livestream.
So then this really isn’t that big of a deal. When i’m on Glint i always pop that facet before a fight so if there isn’t going to be a cast time for infuse light, not really a nerf imo.
It’s a nerf if you:
1. Don’t use the Facet often and instead prefer Swiftness + Fury + Facet of Nature
2. Want to quickly swap to Glint to pop the heal
3. Get caught during the activation
So is the added cast time on Facet of Light or Infuse Light?
Facet of light according to the livestream.
So then this really isn’t that big of a deal. When i’m on Glint i always pop that facet before a fight so if there isn’t going to be a cast time for infuse light, not really a nerf imo.
It’s a nerf if you:
1. Don’t use the Facet often and instead prefer Swiftness + Fury + Facet of Nature
2. Want to quickly swap to Glint to pop the heal
3. Get caught during the activation
To further elaborate on your point #1, its a nerf to our energy resource. We will have a maximum of 4 energy regen, instead of 5, in order to retain instant availability to the Glint heal.
When supposed top-tier super elite PvPers start to throw a fit over an overpowered skill being tweaked, that’s when you know all of their tough talk is just that, talk.
Get over it and play something else if the changes make Rev unplayable for you. The devs didn’t destroy the whole game, and neither did they forcibly give you a salami colononoscopy. They aren’t trying to take away your fun. Stop being drama queens.
When supposed top-tier super elite PvPers start to throw a fit over an overpowered skill being tweaked, that’s when you know all of their tough talk is just that, talk.
Get over it and play something else if the changes make Rev unplayable for you. The devs didn’t destroy the whole game, and neither did they forcibly give you a salami colononoscopy. They aren’t trying to take away your fun. Stop being drama queens.
I didn’t know that getting healed for 1600 on a 30 second CD was OP, since that’s how much I Heal against people that know what they’re doing.
I will say I do agree with the change, but in response have to say that the other heals should be buffed or have their cooldowns lowered. 30 seconds is a bit much for everything and while ventari can heal a good bit, unless the tablet gets instant cast and appears when you switch, I just don’t see the point in using the bigger. It’s got great potential just it’s so unwieldy.
Alternatively, your opponent saw that you used it, stopped attacking for a second and you effectively only healed ~1600 and now you’re dead.
Yes, because it’s all 1v1 combat in slow-motion.
Alternatively, your opponent saw that you used it, stopped attacking for a second and you effectively only healed ~1600 and now you’re dead.
Yes, because it’s all 1v1 combat in slow-motion.
Or the team your fighting sees the animation and realizes you’re a Herald and have only a few options left.
Really, we can do this forever, but the fact is that this Heal relies entirely on the opponent and will be much harder to use against anyone competent while not fixing the “problem” of a Herald running into AoEs or the actual problem that almost all of our heals are garbage.
Alternatively, your opponent saw that you used it, stopped attacking for a second and you effectively only healed ~1600 and now you’re dead.
Yes, because it’s all 1v1 combat in slow-motion.
Lol actually a premade full of decent players would stop attacking the same Herald as soon as they see the effect.