Facet Of Light changes.
This is the worst proposed change. rev is already annoyingly vulnerable to CC, this will make it worse.
Um,..stability on roll+grandmaster bulwark that makes stability double in stacks+adept master traits that generate vigor.
revenant is the most immune to CC.
Defiant stance was never used cus of the fact it has casttime which always made it useless due to how predicable it was. Glint will share the same fate now.
Just as well you have a second heal on your alt legend, and let’s not forget 3.8-5k healing with shield. Warrior doesn’t have those luxuries. facet of light coverts conditions, defiant doesn’t. So lets not compare.
The amount of people who are too inept on how to figure how facet of light works will actually have to learn now. Here’s a hint. Sigil of speed.
I will say I do agree with the change, but in response have to say that the other heals should be buffed or have their cooldowns lowered. 30 seconds is a bit much for everything and while ventari can heal a good bit, unless the tablet gets instant cast and appears when you switch, I just don’t see the point in using the bigger. It’s got great potential just it’s so unwieldy.
It’s good to practice on it now because you can dedicate yourself to seizing and holding points with at least one other person especially given that necro will be meta. Ventari’s tablet 4 can do some big cleanses but you’ll need to dedicate yourself to healing with mender’s pretty much or sage if you’re going for Ventari/Mallyx instead of Ventari/Shiro.
Yeah i was thinking more of a Ventari/Mallyx to help with team cleansing, though I know necros can potentially turn that into a nightmare scenario for me. But hey, never hurts to try new things out.
*note I do not really PVP, mainly a PVEr for 2 years but with recent and upcoming buffs and changes it’s starting to appeal to me. I enjoy theorizing and making builds, just so much fun.
This is the worst proposed change. rev is already annoyingly vulnerable to CC, this will make it worse.
Um,..stability on roll+grandmaster bulwark that makes stability double in stacks+adept master traits that generate vigor.
revenant is the most immune to CC.
Because noone would ever think of boon stripping/corrupting before CC/bursting right?
Rev is the most immune to CC versus noobs, sure.
This is the worst proposed change. rev is already annoyingly vulnerable to CC, this will make it worse.
Um,..stability on roll+grandmaster bulwark that makes stability double in stacks+adept master traits that generate vigor.
revenant is the most immune to CC.
Because noone would ever think of boon stripping/corrupting before CC/bursting right?
Rev is the most immune to CC versus noobs, sure.
^
Aside from the fact that you have to waste a dodge to get the stability.
Defiant stance was never used cus of the fact it has casttime which always made it useless due to how predicable it was. Glint will share the same fate now.
Just as well you have a second heal on your alt legend, and let’s not forget 3.8-5k healing with shield. Warrior doesn’t have those luxuries. facet of light coverts conditions, defiant doesn’t. So lets not compare.
The amount of people who are too inept on how to figure how facet of light works will actually have to learn now. Here’s a hint. Sigil of speed.
Shiro Heal can be reflected, stopped by other projectile hate, and is completely dependent on your own pressure. If you’re being pressured, it’s worthless.
Jalis Heal would be nice, but since it cleanses after healing, it gets annihilated by Poison.
Ventari can’t sustain the Revenant very well.
Mallyx heal is alright, but just a worse Consume Conditions.
Glint heal can no longer be used while stunned and Facet of Light has a cast time, so it can’t be used immediately on-swap and also needs to be “prepared”.
I’ll giva ya Shield, but then again, we don’t have as much base health or versatility in Utilities or Elites, which the Warrior not only does, but can also choose from Berserker Stance, Endure Pain, or whatever without being stuck with options they don’t want (i.e. they can equip as many Stun Breakers or as much defense as they want/need while Revenants are stuck with whatever Legends they choose and only 2 Legends have decent heals, one of which is now getting nerfed for a second time while the other has no Stun Breaks).
Also, Facet of Light converts conditions? That’s news to me. Did I miss something in the patch notes? Because it definitely doesn’t convert conditions.
Also, Sigil of Speed? Really? I’ll be nice and assume you meant Sigil of Agility, but that doesn’t really fix the lack of an emergency button and assumes it doesn’t proc from an actual weapon swap by the time you need the actual heal.
It’d be cool if people stopped with the Revenant hating and bashing just because of PvP (which many classes are guilty of “ruining” thanks to HoT, not just the Revenant) and actually realize all the issues with the class (both OP and UP) that will be especially highlighted in the coming days and how none of them are being addressed.
I think a lot of us would be fine with this change if we weren’t being pushed further into Herald/Shield and now have almost all of our heals being crappy.
This is the worst proposed change. rev is already annoyingly vulnerable to CC, this will make it worse.
Um,..stability on roll+grandmaster bulwark that makes stability double in stacks+adept master traits that generate vigor.
revenant is the most immune to CC.
Because noone would ever think of boon stripping/corrupting before CC/bursting right?
Rev is the most immune to CC versus noobs, sure.
^
Aside from the fact that you have to waste a dodge to get the stability.
And needing to run 2x trait lines to have that as an option at all, let alone having more Boon duration from Runes to actually make it permanent, which does leave you susceptible to big damage spikes, which I’m sure Thieves will love to do.
You have 2 heals and with herald you have 3 essentially but lets not count it.
Facet of life is strong heal with not so obvious animation/effect and when you can pop it in mid of CC you got caught nicely and got outplayed and just regain all the health by the following opposition attacks it was stupid
Because getting hit by a scrapper stunlock chain, mesmer stun shatter, basilisk venom shared among a team, or any other means of being hit with multiple stuns (especially when multiple enemy players are focusing on you) is being ‘outplayed’. I play professions with a lot of CC, landing a stun on someone is something that happens on a regular basis, not exactly something that requires pulling off a multiple-step Xanatos gambit.
Revenants in particular tend to attract CC chains, because players know they don’t have a lot of countermeasures. Being able to respond to CC by popping Infuse Light is one of those countermeasures.
I say “is” rather than “was” because it does seem as if it’s the facet that’s getting a casting time and not Infuse Light itself. Which probably means that for less experienced players it will pretty much be the same as it’s always been because they won’t know to look for Facet of Light before setting up a stunlock spike, while at higher levels of play it’ll be even easier to draw out Infuse Light before a stunlock spike (instead of there being some guesswork on whether a herald can doubletap 6 to absorb a spike or whether it’s on cooldown, it’ll be clearly visible whether they have Infuse Light available to use when CC’d).
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.
You have 2 heals and with herald you have 3 essentially but lets not count it.
Facet of life is strong heal with not so obvious animation/effect and when you can pop it in mid of CC you got caught nicely and got outplayed and just regain all the health by the following opposition attacks it was stupid
Because getting hit by a scrapper stunlock chain, mesmer stun shatter, basilisk venom shared among a team, or any other means of being hit with multiple stuns (especially when multiple enemy players are focusing on you) is being ‘outplayed’. I play professions with a lot of CC, landing a stun on someone is something that happens on a regular basis, not exactly something that requires pulling off a multiple-step Xanatos gambit.
Revenants in particular tend to attract CC chains, because players know they don’t have a lot of countermeasures. Being able to respond to CC by popping Infuse Light is one of those countermeasures.
I say “is” rather than “was” because it does seem as if it’s the facet that’s getting a casting time and not Infuse Light itself. Which probably means that for less experienced players it will pretty much be the same as it’s always been because they won’t know to look for Facet of Light before setting up a stunlock spike, while at higher levels of play it’ll be even easier to draw out Infuse Light before a stunlock spike (instead of there being some guesswork on whether a herald can doubletap 6 to absorb a spike or whether it’s on cooldown, it’ll be clearly visible whether they have Infuse Light available to use when CC’d).
wat…there are things that counter rev, but CC is definitely not one of them..
You have 2 heals and with herald you have 3 essentially but lets not count it.
Facet of life is strong heal with not so obvious animation/effect and when you can pop it in mid of CC you got caught nicely and got outplayed and just regain all the health by the following opposition attacks it was stupid
Because getting hit by a scrapper stunlock chain, mesmer stun shatter, basilisk venom shared among a team, or any other means of being hit with multiple stuns (especially when multiple enemy players are focusing on you) is being ‘outplayed’. I play professions with a lot of CC, landing a stun on someone is something that happens on a regular basis, not exactly something that requires pulling off a multiple-step Xanatos gambit.
Revenants in particular tend to attract CC chains, because players know they don’t have a lot of countermeasures. Being able to respond to CC by popping Infuse Light is one of those countermeasures.
I say “is” rather than “was” because it does seem as if it’s the facet that’s getting a casting time and not Infuse Light itself. Which probably means that for less experienced players it will pretty much be the same as it’s always been because they won’t know to look for Facet of Light before setting up a stunlock spike, while at higher levels of play it’ll be even easier to draw out Infuse Light before a stunlock spike (instead of there being some guesswork on whether a herald can doubletap 6 to absorb a spike or whether it’s on cooldown, it’ll be clearly visible whether they have Infuse Light available to use when CC’d).
wat…there are things that counter rev, but CC is definitely not one of them..
CC is on of them unless that rev takes retribution and herald of course since it’s a weakness you are unlikely to find a rev that doesn’t take herald and retribution.
Herald of Ventari
And revenants being forced even more into always having two lines is a good thing… why?
More generally, let’s consider the combination of the stab-on-dodge and the extra stability trait on the rev’s ability to avoid CC.
First, if Infuse Light is in play to begin with, the revenant must either be in Legendary Dragon Form or have switched once the CCs start landing.
With this, they can have one stack of stability permanently if they dodge every five seconds.
This means they have less dodges for other purposes, for a start.
Second, one stack of stability is easily chewed through. Mesmers can chew through multiple stacks of stability with the press of a button, and with the significantly increased amount of CC in the current meta, it’s not unlikely that other professions can CC you through a single stack of stability, particularly if more than one enemy player is involved. (Meanwhile, if they’re running Enhanced Bulwark, they’re not also running Soothing Bastion, so they don’t have that to save them from a spike.)
First option is to Gaze of Darkness. It’ll break the stun, but if there’s a third one coming (and there often is), then that’s spent. If you manage to pop the Gaze and dodge before the third stun lands, you might be okay. If not, then assuming Infuse Light isn’t a viable option, you’re now looking at what you can get by switching legends.
If your other legend is anything other than Jalis, it’s highly unlikely that you’re running Invocation, so if your other legend is Mallyx you’re pretty much hosed (ignoring Ventari because in sPvP, there is no Ventari). If it’s Shiro, you can Riposting Shadows out. There’s a good chance this will save your bacon in the immediate future, but now you’re in Shiro with 20 energy and legendswap on cooldown – not an enviable position to be in. On some maps, the forced dodgeroll may put you in an unenviable position (off the point and out of position, or if you were facing in an unfavourable direction when you were stunned, possibly off the edge in Skyhammer).
If you are running Glint/Jalis, you may have two more stunbreaks in reserve after Gaze of Darkness, but this will put you at zero energy with legendswap on cooldown. Alternatively, you could activate Vengeful Hammers and hope that keeps you alive long enough to recover. Sometimes it does, sometimes it doesn’t. At this point, though, you’re talking about a revenant that has specialised in anti-CC about as much as a revenant can and it still isn’t that great.
Now, other professions probably have longer recharge on their CC protection, but they a) have the flexibility to choose how much CC protection they’re going to bring, and b) most CC protection on other professions either moves (or in the case of Decoy, stealths) them so they aren’t so easily restunned, or gives them a nice big stack of Stability so they, well, aren’t so easily restunned.
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.
Dat discussion. I would like to add ripositng shadows is completely useless vs ward rings (guard hammer 5, lb 5, dragon maw) and slick shoes. There is nothing easier than do slick shoes while rev is in ua and burst him down – 2 stacks of stab means nothing here really. We dont really have emergercy buttons outside of Glint heal but some ppl obviously dont give a kitten about it.
And to the guy talking about shield.. no, i dont have one. I run base rev atm and thats something i plan to run in season 2 ranked and troll everyone.
Playing Smite since mid s2, f broken gw2.
Power Herald destroys everything except Condi reaper. Even that i can hold until my teammate comes in to help. As for thief, unless you are bursting out of stealth from behind, you’re dead too.
When you pop facet of light in the middle of a team fight, someone ALWAYS hits you. Not everyone watches the opponent status icons. So even if you know not to attack me, your teammate doesn’t!! It’s insane to run into a 3v3, run my rotation, and see 3 downed enemy players in the wake of my destruction!!
I’ll be interested to see Herald after the patch. IMO even the upcoming nerfs won’t stop the REV TRAIN!!
ummmm yes it will. And I am going to roll over and laugh when it does. An enemy who can convert boons into condi’s quicker than boons going up will likely kill Hearld as a viable elite. Not Rev is left with 2…. mallyx and shiro.
This is the worst proposed change. rev is already annoyingly vulnerable to CC, this will make it worse.
Um,..stability on roll+grandmaster bulwark that makes stability double in stacks+adept master traits that generate vigor.
revenant is the most immune to CC.
Because noone would ever think of boon stripping/corrupting before CC/bursting right?
Rev is the most immune to CC versus noobs, sure.
Please post a screenshot of your pvp rev games played. I am really curious to why and how you came to that conclusion.
Chain CC’s can decimate a revenant.
You have 2 heals and with herald you have 3 essentially but lets not count it.
Facet of life is strong heal with not so obvious animation/effect and when you can pop it in mid of CC you got caught nicely and got outplayed and just regain all the health by the following opposition attacks it was stupid
There is a pretty clear indicator when that goes up. So I am not sure what you are talking about.
Regardless, given the upcoming patch this nerf on Facet of Life is a TERRIBLE idea.
Conditions do not work on Infuse Light only strikes which means the next patch, the one that buffs necro straight into god mode means running Hearld hurts a revenant more than it will help.
Converting boons into conditions is absolutely hilarious as the class with the worst condi removal (REV) is the same class with the highest boon upkeep. (REV)
So no, the nerf on infuse light doesn’t make any sense. Regardless of the blocks rev’s may have.
(edited by Wolfs Shadow.7234)
You have 2 heals and with herald you have 3 essentially but lets not count it.
Facet of life is strong heal with not so obvious animation/effect and when you can pop it in mid of CC you got caught nicely and got outplayed and just regain all the health by the following opposition attacks it was stupid
There is a pretty clear indicator when that goes up. So I am not sure what you are talking about.
Regardless, given the upcoming patch this nerf on Facet of Life is a TERRIBLE idea.
Conditions do not work on Infuse Light only strikes which means the next patch, the one that buffs necro straight into god mode means running Hearld hurts a revenant more than it will help.
Converting boons into conditions is absolutely hilarious as the class with the worst condi removal (REV) is the same class with the highest boon upkeep. (REV)
So no, the nerf on infuse light doesn’t make any sense. Regardless of the blocks rev’s may have.
Conditions do feed infuse light (poison even reduces the amount it heals).
Herald of Ventari
I’m sorry but right now I’m getting the same feeling from people in this thread that I do from the Guardian forums when they whine about how weak and non-survivable their own class has gotten.
You have access to double heals. If you hate the Glint heal so much, don’t use Glint and branch out a little. If you can’t think of another legend to play or the loss of a single skill ruins the entire game for you, then go outside and get a little perspective.
This is a game. The meta evolves on purpose to keep the game interesting, if you want to stagnate be my guest. Be miserable about a minor change while the rest of the world absolutely does not care.
I’m sorry but right now I’m getting the same feeling from people in this thread that I do from the Guardian forums when they whine about how weak and non-survivable their own class has gotten.
You have access to double heals. If you hate the Glint heal so much, don’t use Glint and branch out a little. If you can’t think of another legend to play or the loss of a single skill ruins the entire game for you, then go outside and get a little perspective.
This is a game. The meta evolves on purpose to keep the game interesting, if you want to stagnate be my guest. Be miserable about a minor change while the rest of the world absolutely does not care.
And where is guardian now? Is it meta? And if where it is? In spvp? Hes a pug stomper, i smile evitime i see dh on enemy team. Raids? I have much better options for support and tanking. Most likely you didnt realize that all of rev heals are terrible shiro one being the worst offender (in fact its not even healing skill..)
Playing Smite since mid s2, f broken gw2.
The fact is that facet of light is revenant’s strongest healing skill. During beta and sometimes after launch it was very strong in pvp coz ppl don’t know the fact that they don’t have to strike during the heal duration. But now, i don’t see too much people striking during the heal skill and sometimes the skill just don’t heal me nothing coz now ppl are aware of this. Adding one second castime when it’s a healing to use in cc’s duration for countering a burst let me a little confusing.But now think about the pve scene. In pve scene the heal is situationnal coz you can’t always predict the mobs i think adding one second cast time is going to be some kind of problematic and it’s even more when you think that you are easily stun in pve (in hot content primarly).
Actually i like the fact that they are nerfing all goods skills in revenant and don’t buffing stances like Jalis, Ventari or traitlines. Very nice way of balance. Revenant is only good coz of glint/shield and they are going to nerf it. Splendid!
I have a dream, a dream in a word when before nerfing things with a scissor devs actually fix the bugs of the class and balance it overhaul. But it’s only a dream. I’m actually a bit tired of the game coz revenant is just kittening stuck in Shiro/Glint, full of glitches (like vengefull hammers, phase travel, UA…) and they just don’t seems to care in nothing. It’s boring to play a beta class.
(edited by gannondorf.7628)
Actually i like the fact that they are nerfing all goods skills in revenant and don’t buffing stances like Jalis, Ventari or traitlines. Very nice way of balance. Revenant is only good coz of glint/shield and they are going to nerf it. Splendid!
I have a dream, a dream in a word when before nerfing things with a scissor devs actually fix the bugs of the class and balance it overhaul. But it’s only a dream. I’m actually a bit tired of the game coz revenant is just kittening stuck in Shiro/Glint, full of glitches (like vengefull hammers, phase travel, UA…) and they just don’t seems to care in nothing. It’s boring to play a beta class.
Wow. You adapted the I Have a Dream speech, one of the hallmarks of the civil rights era, to complain about how you don’t like how a class in your video game plays.
That is the single most spoiled, whiny, entitled thing I’ve seen on these forums. You actually managed to be so disgustingly self-centered that I got offended, and I don’t offend easily.
Good job, I guess. You really raised the bar for being a child.
In PVE it is useless since you won’t receive that much damage in those 3s. Or is it just me?
Depends on the circumstances and what you do. It’s very useful in fights where there are highly damaging fields in play, since you can dance on the edge of the field and get some significant healing before getting off just before it wears off.
PvE mobs also don’t know to stop attacking, so if you’re getting mobbed it can often provide a significant heal.
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.